Well, @
Kevandre
strongarmed me into going through with this
Here's my entry,
Name of Stage: Holosseum (Wii U)
Game of Origin: Custom Robo
Description:
Here are a few pictures of some of the default multplayer Holosseums in the game, to give an idea of the different color schemes/overall look of the stage
As you can see, they vary between different hues, but they all have the same futuristic metallic look, and they all have varying platforms and walls to make projectile game play more interesting.
Holosseum will attempt to capture all of those aspects.
Holosseum will be a simpler stage, but with a few gimmicks to try and capture the feel of Custom Robo a little better in smash.
The stage itself will have a lot of variability, you won't often play on the same version of it. Each time you choose the stage, it will have a different hue, from those screenshots above, with the different platforms changing colors to match.
Now, the layout, where things get interesting.
In order to show off the variety that the different holosseums bring in custom robo, without having a traveling stage (which wouldn't make much sense in these circumstances) I've decided to have the stage's layout be randomized each time you choose it.
But let me get to the general aspects first. First off, it won't be walk-off. It'll be about 1.5 times the length of FD. It'll have a low death boundary on the bottom, the stage will be oriented closer to the bottom of the screen, to better take the form of an arena.
There are a few signature types of obstacles in these custom robo holosseums. I'll be bringing in cubes, walls, moving platforms, and breakable cubes. The breakable cubes are interesting, because once they are broken, they don't come back. The stage is just permanently changed for the rest of the match, like a battle in game. All of these will be randomly scattered throughout the stage, but with certain restrictions and patterns to avoid poor set-ups, and to promote interesting gameplay.
Uploaded at this point
Anyways, a sideways moving platform can appear at a variety of heights, and sometimes travels further than other times. It might not spawn at all. If they are far enough apart, sometimes two spawn. It's maximum limitations of movement and appearance are noted in my picture.
Blocks can appear on the ground. 0-5 of them spawn, although the extremes are less likely, more often you'll get 2-3. A random number of these will be breakable, usually not a lot of them, say 1/3. But they take a lot to break, something like 100% damage, maybe more. As I said before, once they break, they're just gone.
The last bit of scenery that can appear are walls. These will never appear closer to the ground than what I have drawn in the picture (at least a block's height above it), and will never spawn higher than the scrolling platforms. They also won't appear directly on top of, or too close to blocks, to avoid pincer situations, and stale gameplay. They might not appear at all, or there might be three of them and no blocks, with one scrolling platform above them. it's all random.
Gimmicks: Holosseum has one more gimmick thrown in that I have yet to mention. Does anyone know how a battle in custom robo starts? watch the beginning of this video for an idea.
http://www.youtube.com/watch?v=lZGcC3oNoRo
Do you see those cannons that shoot out the cubes, in the first few seconds? Those will be in the background of this stage. Every once in a while, say, 2 or 3 minutes, It will shoot a cube onto the stage somewhere, that will bounce a little before stopping, like in the game. These cubes will be about the size of Kirby, and have a timer that starts at 5 and counts downward. At 0, they explode, damaging all caught in their radius (think a bom-omb explosion, or a halberd shot). Damaging these cubes while they are counting down will cause the count down to speed up, similar to how in game mashing the controls will speed up the countdown.
Unlockable?: Yep, I assume you'd get it when you unlock Ray ^.^
Music Selection:
Ooh, there are some classics to include here. First off,
Heaven, and
Frozen Game are musts.
Aurora and
Lost World, too. And
Underground, and
Mystic Chaos, for a rounded selection.
All of them should be properly remixed/orchestrated for smash, of course.
hmm, is that it? Yep, I think so. I'll make sure to upload my drawing for better imagery of the stage when I ge thome ^.^