The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
Is there anyway to access knockback values? I know they accessed the Melee files for knockback values for Project M.
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that's not accurate he's trying to redo all the values.I have a question about this chart you have:
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How did you get these values? I've been trying to find the in-game values for things like weight (so I can then eventually find the hitbox code), but the game file doesn't have any 0.84s (the weight you gave for DK) as far as I can tell.
What do you mean by weight exactly? Fall speed data is there, so I assume you mean relative knockback each character receives. I think there's a difference between vertical and horizontal knockback resistance of each character, so maybe its really 2 things you're looking for.hey guys sorry to bump this thread again but i need the accurate weight values of the 64 chars for a hack i am personally working on plus this thread is the only existing data point for the game :/
yes yes it is for further detail about weight http://super-smash-bros.wikia.com/wiki/WeightWhat do you mean by weight exactly? Fall speed data is there, so I assume you mean relative knockback each character receives. I think there's a difference between vertical and horizontal knockback resistance of each character, so maybe its really 2 things you're looking for.
From the stickied index thread: http://www.smashboards.com/showthread.php?t=100456hey guys sorry to bump this thread again but i need the accurate weight values of the 64 chars for a hack i am personally working on plus this thread is the only existing data point for the game :/
Samus is heavy. Second heaviest in the game IIRC. It just seems like she isn't because she's floaty.From the stickied index thread: http://www.smashboards.com/showthread.php?t=100456
EDIT: Actually that info might be wrong. It says Samus is heavier than Fox, which doesn't sound right, even given the other factors. Antd's data has been wrong before.
But for all practical purposes (except for on the mushroom kingdom scales), where does it matter? She even dies at low % in the tornado.Samus is heavy. Second heaviest in the game IIRC. It just seems like she isn't because she's floaty.
ok well i was just asking would be awesome but oh well :/you can't use the same scale for brawl as you can for 64, stop expecting to have someone pull simple numbers out of the game
find DK and jiggs' weights in brawl and use a matched scale with the 64 data or something
I think floatiness only harms resistance to vertical KOs. I also think heaviness also means less hitstun on Samus (i.e. Fair -> djc nair with Yoshi is a lot harder on Samus than on Jiggs at 0%).But for all practical purposes (except for on the mushroom kingdom scales), where does it matter? She even dies at low % in the tornado.
It depends on the kind of attack you hit her with. Try killing samus with a throw or any other attack that hits horizontally and you'll see what I mean.But for all practical purposes (except for on the mushroom kingdom scales), where does it matter? She even dies at low % in the tornado.
good idea ... hmmPretty sure that's just you.
BTW, can't you just set Mario's weight to 100 and scale everything else to that?
We've gone through it at least four times that I remember. Even smashwiki gets this **** right.No, we don't.
i KNOW im just trying to set a scale based on the data we have ill adjust laterOh god, I think I'm getting legit sunburned from the sheer intensity and persistence of the cantankerousness directed at me right now. Hey, man, if you have home problems or something, feel free to tell us about them.
ANYWAYS, I was talking about weight in general when I said the DK stuff. You've gotta be able to distinguish between weight and fall speed. It comes up a lot, and if you think they're the same thing you're going to **** up. Obviously A$ probably knows there's a difference and is getting his labels mixed up, but still...
WUT. My response was totally normal.Oh god, I think I'm getting legit sunburned from the sheer intensity and persistence of the cantankerousness directed at me right now. Hey, man, if you have home problems or something, feel free to tell us about them.
Oh, when you said that we go through this once a week I thought you were talking about Samus being heavier than Fox, not weight vs falling speed. My bad.ANYWAYS, I was talking about weight in general when I said the DK stuff. You've gotta be able to distinguish between weight and fall speed. It comes up a lot, and if you think they're the same thing you're going to **** up. Obviously A$ probably knows there's a difference and is getting his labels mixed up, but still...
Yeah, I know there's a difference. I think I misinterpreted what "fall speed" means... there should probably be another word for it, since it sort of implies it only relates to the speed at with a character falls, even though it's more than that.ANYWAYS, I was talking about weight in general when I said the DK stuff. You've gotta be able to distinguish between weight and fall speed. It comes up a lot, and if you think they're the same thing you're going to **** up. Obviously A$ probably knows there's a difference and is getting his labels mixed up, but still...
Uh, why 50? Shouldn't 1 = 100?hey guys I'm adjusting the scale so that 1 = 50 could some one change the decimals to whole numbers?
i tried 100 it made my wii crash some how 50 doesn't plus im pretty sure that if you turn donkey Kong into a whole number it's 65 or somethingUh, why 50? Shouldn't 1 = 100?
I think you should just do what I did and take the reciprocal of each number, and multiply by 100.
Pretty cool. I would really like to see high level players on kirby beta 1. I bet all the edges everywhere would make for some really cool combos and mindgames.sorry, the irrelevant thread got closed and this isnt very social so i guess it has to go here and i dont have a question
http://www.unseen64.net/2008/04/04/kakuto-geemu-ryuoh-super-smash-bros-64-proto/
interesting website
Didn't Boom play a few matches on the beta stages? Pretty hilarious if I remember correctly.Pretty cool. I would really like to see high level players on kirby beta 1. I bet all the edges everywhere would make for some really cool combos and mindgames.
i don't know ...You lost me.
How did you get 65?
And if you want them on a smaller scale, divide them all by 2 to get your 1:50 scale.Christ, I feel like this guy is trolling me.
Donkey Kong: 119
Falcon: 104
Fox: 100
Jigglypuff: 77
Kirby: 84
Link: 104
Luigi: 100
Mario: 100
Ness: 91
Pikachu: 86
Samus: 109
Yoshu: 108