The Star King
Smash Hero
- Joined
- Nov 6, 2007
- Messages
- 9,681
That would be much too small compared to normal Brawl, though... You would need to cut the knockback of everything in half or something.
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what an extreme avatar you have!I heard sentence structuring is cool.
THANKS :D i'm not trolling just bad at math ...That would be much too small compared to normal Brawl, though... You would need to cut the knockback of everything in half or something.
Yoshuuuuu.Yoshu
Can you hook us up with that jp. ROM/cheat?Ant-D, as I told you before, it could be nice to have hitbox mode applied to the ROM so we could play it in Mupen. Ideally, the goal would be to make something similar to Japanese Frame Display.
yeah i'm very interested in the hitboxes when hanging on the ledge and getting up!Hitbox mode is definitely the most important thing.
Post ram addresses as you find them, and what data type they areI started looking at moveset and hitbox data. Turns out shield damage = the damage you would have done on them. I haven't found clang yet.
I also found the hurtbox data for player 1, but I haven't managed to figure out how to display them yet. For now I'm just playing frame by frame on PJ64 and taking a look at the hitboxes using those savestates, while also using cheat engine to find addresses for the frame counters. So far I found the frame counter for jump delay and shield drain. Shield drains 1 point every once every 16 or 17 frames (I need to double check).
You mean the addresses for the frame counter or the moveset? It's kinda complicated, what method would you like me to use as far as posting addresses? I could post addresses for specific levels or post the pointers + offsets, but I know most people here don't know how to work with pointers. If you would like me to post addresses for a specific level and player, let me know. The frame counter for shield and jump delay are the same address, for some reason the shield is in integer format while jumping delay is in floating point. So I just switch between dec and hex on cheat engine, depending on what I'm looking at.Post ram addresses as you find them, and what data type they are