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Super Nintendo Kart (Smash Bros but its Mario Kart) + Third Party

Which gameplay style would you choose for this racing game

  • Mario Kart 8's zero gravity

    Votes: 6 54.5%
  • Sonic Transformed's cars changing into planes and boats on the fly

    Votes: 3 27.3%
  • Diddy Kong Racing's choice between planes, boats, and hovercrafts

    Votes: 2 18.2%

  • Total voters
    11
  • Poll closed .

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Votes:
1. Rayman (I think it's just the most logical pick, even if not my personal favourite)
2. Bubsy (The sheer amount of anger to this reveal warrants his inclusion IMO)
3. Toejam & Earl (Cool SEGA rep is cool)

1. Sonic (Completely reasonable choice to be honest)
2. Pac-Man (Another logical pick given his place in the arcade Mario Kart titles)
3. Hornet (Weird SEGA rep... yeah I like SEGA reps LMAO)

Job 6
Boss Battle!
Based loosely on the bosses seen in the Mission Mode of Mario Kart DS, the idea is that up to a set number of racers (let's say 4 as an example, but this can be changed,) are all trying to defeat the bosses in question (all of whom would come from various games represented here.) The "battle" comes from wanting to be the one to actually claim victory - given that the winner is defined as the one to land the finishing blow, and that items can be used both against the boss and the other players on the field, it creates a competition in itself to defeat the boss. As for which bosses... well, I'd generally just say big ones - think like Mario Kart DS, where they used bosses like Eyerok, Bully and King Bob-Omb.

Job 7
1. The Halberd (Kirby)
Set on the deck of the Halberd - Meta Knight's colossal airship - I imagine that this takes the form of an almost labyrinthine structure below deck and inside the ship itself, having various smaller corridors and the like, that lead to a large internal room - as well as various means of getting to the top above deck, which is mostly open-ended - but you can fall off the edges. (Essentially, it's similar in premise to the Luigi's Mansion Battle stage in MK8.) You could even have hazards in the form of the large cannons on the top deck and potentially the Heavy Lobster boss in the lower level as more of a hazard overall. The idea is that this, being a quite large area with lots of variation, could overall be good for larger battles overall.

2. Macbeth (StarFox)
A very weird battle mode stage, Macbeth is centred around movement in what is essentially, in practice, a "loop." With the focus of it being the train in the centre (which I imagine would be scaled up so you can get onto it in a kart,) the stage has you following the train around whilst trying to avoid buildings and such in the way - whilst enemies will be flying around from above and laying explosions on the ground. Whilst this is a much weirder battle mode location, the idea is that it's similar to the original game - incredibly hazardous to all people there, but your task is to somehow be better than the opponents you're facing off against, or "die" trying.
I like it when people give there reasons for what they vote

Voting is over

Rayman by Glubbfubb Glubbfubb
And Pacman by Tankman from Newgrounds Tankman from Newgrounds
Win the first third party jobs

Congratulations
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Battle Mode
Tether Tackle
The rules are simple, two player have an electric tether between them and you need to have the other team collide with your own tether without hitting there tether, the goal is also to collect crystal shards and deliver them but you lose them all if the other team collides with your tether so you need Corporation.

downloadfile.jpg

Battle Track 1
Butter Building
This track takes place in the titular tower, it has two layer with both being circular in shape, they can be accessed by using the nearby stairways. The bottom layer is wider but poppy bros will toss bombs at the cracked floor to create holes, while the top floor in narrower and lacks those hazards.

downloadfile-1.jpg

Battle Track 2
Bowser's Shell Arena
This battle course is shaped liked Bowser's shell and takes place in a castle surrounded by lava, bowser is a spectator viewing from his jumbotron ala Jabba the Hutt and likes too toss flaming boulders on top of the patrolling mechakoopas.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I decided to name the first batch of tracks as the "Monita Cup", dont know how many trackgoing to be in a cup, maybe like 5 or 6.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Battle Mode
Tether Tackle
The rules are simple, two player have an electric tether between them and you need to have the other team collide with your own tether without hitting there tether, the goal is also to collect crystal shards and deliver them but you lose them all if the other team collides with your tether so you need Corporation.

View attachment 334226
Battle Track 1
Butter Building
This track takes place in the titular tower, it has two layer with both being circular in shape, they can be accessed by using the nearby stairways. The bottom layer is wider but poppy bros will toss bombs at the cracked floor to create holes, while the top floor in narrower and lacks those hazards.

View attachment 334227
Battle Track 2
Bowser's Shell Arena
This battle course is shaped liked Bowser's shell and takes place in a castle surrounded by lava, bowser is a spectator viewing from his jumbotron ala Jabba the Hutt and likes too toss flaming boulders on top of the patrolling mechakoopas.
Job 6:
Star Fight

Each Player has one star and the Main Star is on middle of Map. When someone grabs it, the person has 2 stars and if it's Kart Destroyed by someone, it reverts to 1 Star. Also, if you Destroy Someone's Kart, your Star Rate increases by 1 star and this is how the Battle Mode works. The maximum of stars are 40. If Player has more stars, then it wins the Battle.
The game can be played by Friends or Randoms from all around the World by Servers.
(Inspired by Obscure Mobile game called Brawl Stars's mode called Bounty)

Job 7:
Venom Battlefield
The map would have shape of Octagon and it would have Mechanized Venomian Cliff Walls on random places build like in Symmetry. Also, the Background is Mixture of SSB Venom stage with Volcanos and Star Fox Zero with mechanical aesthetic. Also you can see Andross (SF Zero/SF n64) watching the Battle from one of Andross' Base tower above.

Princess Peach's Courtyard
The map would have shape of big Circle and it would be layered map with central Pit that you can descend it down. Also, it would take Place at Princess Peach's Courtyard like I said Earlier. Also, Princess Peach (If she wasn't playable) and Toad would specate the Battle.
Votes:
1. Rayman (I think it's just the most logical pick, even if not my personal favourite)
2. Bubsy (The sheer amount of anger to this reveal warrants his inclusion IMO)
3. Toejam & Earl (Cool SEGA rep is cool)

1. Sonic (Completely reasonable choice to be honest)
2. Pac-Man (Another logical pick given his place in the arcade Mario Kart titles)
3. Hornet (Weird SEGA rep... yeah I like SEGA reps LMAO)

Job 6
Boss Battle!
Based loosely on the bosses seen in the Mission Mode of Mario Kart DS, the idea is that up to a set number of racers (let's say 4 as an example, but this can be changed,) are all trying to defeat the bosses in question (all of whom would come from various games represented here.) The "battle" comes from wanting to be the one to actually claim victory - given that the winner is defined as the one to land the finishing blow, and that items can be used both against the boss and the other players on the field, it creates a competition in itself to defeat the boss. As for which bosses... well, I'd generally just say big ones - think like Mario Kart DS, where they used bosses like Eyerok, Bully and King Bob-Omb.

Job 7
1. The Halberd (Kirby)
Set on the deck of the Halberd - Meta Knight's colossal airship - I imagine that this takes the form of an almost labyrinthine structure below deck and inside the ship itself, having various smaller corridors and the like, that lead to a large internal room - as well as various means of getting to the top above deck, which is mostly open-ended - but you can fall off the edges. (Essentially, it's similar in premise to the Luigi's Mansion Battle stage in MK8.) You could even have hazards in the form of the large cannons on the top deck and potentially the Heavy Lobster boss in the lower level as more of a hazard overall. The idea is that this, being a quite large area with lots of variation, could overall be good for larger battles overall.
View attachment 334229

2. Macbeth (StarFox)
A very weird battle mode stage, Macbeth is centred around movement in what is essentially, in practice, a "loop." With the focus of it being the train in the centre (which I imagine would be scaled up so you can get onto it in a kart,) the stage has you following the train around whilst trying to avoid buildings and such in the way - whilst enemies will be flying around from above and laying explosions on the ground. Whilst this is a much weirder battle mode location, the idea is that it's similar to the original game - incredibly hazardous to all people there, but your task is to somehow be better than the opponents you're facing off against, or "die" trying.
View attachment 334228
Battle Modes
Tether Tackle
Star Fight
Boss Battle

Battle Arenas
Butter Building
Halberd
Peach's Courtyard
Bowser's Shell Arena
Venom
Macbeth

Vote for your top 2 battle modes and top 3 battle tracks.

Job 7
Submit a Rayman and/or Pacman themed track
You can submit a Rayman themed track or a Pacman themed track, you can submit a maximum of two tracks, one for each franchise, this time bring a bit more detail in track layout or design.
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
1. Tether Tackle
2. Star Fight

1. Halberd
2. Venom
3. Peach's Courtyard

Job 7:
Pac-Maze Road:
The layout would be based on Pacmaze from Pacman, but it has Some aesthetic from Pacman Championship Edition sub-series with Futuristic Neon, Flashy & Psychadelic/Trippy Aesthetic.

First, you start from road that is maze-like with 3D Voxel Ghosts as Hazard that could stop Players from going forward. They also follow you and if the 1st Maze part ends, they will dissappear. Also, it later goes like Race of AGES/Rainbow Road part, where you see Voxel Cameos of Namco Properties like Xevious, Galaga, Mappy and Dig Dug in background. And afterwards, you're going to another Maze part, but it's Anti-Gravity part and you go the way as the Pacmaze Goes, but less-labyrinth like stuff and more racing track like where you see Ghosts again. After the next Part, you're going to another Rainbow Road part, where you're going on Blue tracks and 3D Voxel Ghosts are Blue instead in Trippy Technicolor Background.
After that, it leads to Finish line designed after Walls in Pac-Maze. The track can be looped.

Fun Fact: Did you know that Race Track itself takes place at Arcade Cabinet, where on upper part of background, there is Window visible that shows other Arcade Machines beyond the Race Track, implying that Race Track really takes place inside the Pacman Arcade Game.
 
Last edited:

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Boss Battle
Tether Tackle


Macbeth
Shell Arena
Venom
downloadfile-1.jpg

Candy Chataue

This is based off the final world of Rayman 1, Candy Chataue.

As you start the race you see various spectating clowns and electoons, common inhabitants of the world, and you go on a curved road covered in whipped cream, this makes the road slippery and more hazardous as a result but also makes the karts move much faster, using this momentum you do a big jump into a circus tent inhabited by clowns, these clowns help themselves by tossing giant balls of ice cream in an uphill road and surf in giant frying pans in a downhill road. You then exit the circus tent into another frosting covered road to enter a castle made out of chocolate. It has some sharp turns and fizzy orange soda as lava like hazards. Then you enter one final frosted curved road and jump to a circus with the gate completing the lap.
 
Last edited:

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
To make this thread move along Tehter Tackle will be added as a new battle mode, Halberd will be out first battle track, and Candh Chateau and Pac-Maze Road will be added as tracks

Job 8 Create a Mario themed track

Same rules applies to the previous track job
 
Joined
Aug 14, 2021
Messages
6,683
Location
Bloodsauce Dungeon, Pizza Tower, ???
Job 8:
Mario Kart Curcuit.
It would similar layout to MK8, but it has Some Modern Mario Elements like Odyssey flying in Background or even Race Track part, where you ride into Peach's Castle and you go to basement, later to exit, where it leads you Race Curcuit after dropping out of hole.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,242
Location
the building from smash mouth's astro lounge
To make this thread move along Tehter Tackle will be added as a new battle mode, Halberd will be out first battle track, and Candh Chateau and Pac-Maze Road will be added as tracks

Job 8 Create a Mario themed track

Same rules applies to the previous track job
Location Name: Warp Zone
Game of Origin: Super Mario Bros. (1985)

1634498608824.png


In a slightly similar vein to Pirahna Plant Pipeway, this stage mostly focuses on the various pipes across the Mushroom Kingdom. The idea behind this is that the stage works a little like Mount Wario, in that it isn't a loop - with you starting in a recreation of 1-1, before going into 1-2 and then entering pipes to get to a variety of famous Mario locations - such as Peach's Castle, Delfino Plaza and other such locations.

Interestingly, the "transitions" take place within various pipes and the like, which work a little more like that of the F-Zero series - you're able to loop around the pipes in question, but they're small enough to be incredibly chaotic, especially with items on and the like.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
You can reboot it if you like, I'm making my own new racing thread but it's for Cartoon Characters

This thread's kinda dead.
Time to ressurect it!
 
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