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https://supermariomakerbookmark.nintendo.net/courses/2208-0000-01F4-8CBBThanks M&SG! What were your thoughts on those courses, especially the ones that messed you up? I greatly appreciate any criticism you provide as well. I will try a few of yours tonight. :]
The problem is that you can only have "one" checkpoint flag in a single area, so it was impossible for me to have a checkpoint flag placed before the Bowser battle, AND have one be placed before the Koopa Clown Car part (both of which are in the same area).M&SG. I played your levels, will finish some of them later. I really liked the spiked castle, though! I would like the check point a bit closer to Bowser, or at least in the last rest spot. Good level! Will comment on the others in a bit.
That's a long read; essentially they deleted all of his levels for having "poo" in the title? Sounds like Nintendo's own censorship problem, not his own, and it sounds like it's time for them to grow up.Soooo, now's a worrisome time to be a level creator...
http://kotaku.com/nintendo-deletes-every-stage-by-prominent-mario-maker-s-1766213101
Therein lies the issue sir; they must list the rules for us.I truly believe Nintendo needs to change their policy to allow for an opportunity to rename courses that only violate their unknown naming policy.
What level have you bookmarked?Bookmarked.... wat is my avatar.
Thank you alot my friend!I played your level. It was great! I loved the transition from water to castle, it was a great temple with a great boss. 10/10 and I'm angry the first two people didn't star.
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Here's a level for you guys:
Title: Goomba Plains
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/1B49-0000-020E-D3D7
Description: Simple, Basic, SMB3, traditional. There are two paths, top path for speed, bottom path for exploration. I suggest going the traditional route, as it's a pretty simple level. Enjoy!
They look gorgeous!I'd like to share some of my levels as well :-)
Collect the Tears of Light: https://supermariomakerbookmark.nintendo.net/courses/2ABB-0000-0212-1864
Inspired by Zelda: Twilight Princess. It all starts quiet and peaceful for link, but once the Bokoblins invade his home, Darkness spreads and now our Hero has to collect the 5 Tears of Light in order to return Faron Woods back to its old self.
Balloon Fight: https://supermariomakerbookmark.nintendo.net/courses/5769-0000-0210-6C74
A Tribute to Iwata and one of his first creations. As soon as I unlocked the fitting costume, I just had to make this level. Play Bonus games, shove your rivals off stage and enjoy an exciting Balloon Trip! Careful though, the floppy fish is omnipresent!
Eruption Escape!: https://supermariomakerbookmark.nintendo.net/courses/E694-0000-0211-FEF2
The Earth is rumbling and fire rains down constantly in this perilous level! Keep calm and plow through it, search for a key and make your way back to the door. but beware! The way back may become more difficult as the castle gets more destroyed.
The Castle of 4 Trials: https://supermariomakerbookmark.nintendo.net/courses/C102-0000-020D-7E91
Inspired by Marching Milde's fortress from Yoshi's Island, yet with a few original obstacles. I hope you'll enjoy this colorful level
Enigmatic Abode: https://supermariomakerbookmark.nintendo.net/courses/C1F3-0000-0213-FF23
Looks like Mario needs to pass this mysterious castle in order to advance. Unfortunately, this spider-infested abode is filled with Magikoopas and plenty of different traps. To make thins worse, His super mushrooms are shaped weirdly!
Help mario navigate through a partially flooded dungeon, a giant Cobweb, Collapsing Castle walls and duke it out with the Magikoopas on top of the Abode.
Happy playing and I hope you have fun :-)
thanks! Looking forward to what you have to say :-)They look gorgeous!
I will try some of them tomorrow.
Also, just before i go, here my latest level!
The White Dimension-W.M.Azeal V2
This level is based off a character of my story. This level have some thing that i never used before. As with as always many secret! I hope you will find all of them!
PS: I just got my 400 stars. :D
G-Guy I'll bookmark em for later, been working on this non-stop and need sleep. :] --
I have made a collab with a friend. This is the most awesome level I have come up with since. I present to you...
Title: Piranha Plant Grove
Bookmark: https://supermariomakerbookmark.nintendo.net/courses/F935-0000-0214-B98E
Description: The Piranha Plant Grove. A tranquil, yet dangerous place. Do not idle, or the grove's dangers will catch up to you. Do not trip, for you may never get up. Be brave, and conquer the Grove. Do not fall to the menace of this forest. Discover the wonders and thrills of this foreboding location. Note: All keys and red coins are optional. Enjoy.
Challenge accepted! Just beat and starred it. I enjoyed it quite a lot. Boo-Buddies are not my favorite obstacle, because they mainly just drag things on, but the platforming was great!If anyone is having any trouble with my newest course (D-3: Skewer Ghost House), just as a small tip, the Skewers do move back a bit before moving forward. That's pretty much your cue to advance if you want to avoid taking any damage at certain spots.
So far, even though my newest course has received a star, it has yet to be conquered by anyone.
One of my level have get 4 stars. Yet, nobody have finish it.So far, even though my newest course has received a star, it has yet to be conquered by anyone.
I will try out this level. 'Seem pretty neat.Got another course done, Inspired by a memorable Level from DKC2:
Slime Climb Redux: https://supermariomakerbookmark.nintendo.net/courses/BB46-0000-021E-822D
Enjoy this reimagining of a rather stressful level. Hidden in this one are 2 Bonus Barrels, leading to Bonus Games with some nice rewards in them, if you have the perseverance to push through. enjoy!
Hey, thanks for taking the time and playing my levels, it's highly appreciatedG-Guy : I've played through and starred some of your courses, but I did have to criticize a few of them.
The courses that I played go as follows...
In regards to my criticism.
- Skewer Skirmish
- Slime Climb Redux.
- Collect the Tears of Light!
- Wario, the gold digger?
- Boarding Bowser's Lava Submarine
- Balloon Fight
- Turbulence
- Collect the Tears of Light!: You kind of overdid it with the Piranha Plants and Munchers at some of the vital jump areas, and the winged hard block can be annoying to land on safely.
- Wario, the gold digger?: Near the end, some of the Munchers were placed at spots where you just can't avoid taking any damage.
- Boarding Bowser's Lava Submarine: The Bowser battle becomes much harder with the Sledge Bro's inclusion. And even when you do get Bowser to break through the brick blocks, there's hardly any room for Bowser to move around, which means that getting past him without taking damage is not possible if you don't clear the other brick blocks.
- Balloon Fight: Curse that Chain Chomp for taking away some of my lives. A nice concept at first, but losing lives while changing clouds is just disturbing.
1: The checkpoint is early in the level because of the Red Coin. I don't know if you know, but there is a "glitch" that make that, when you have get all the Red Coin and you die. You lose all the Red Coin you get when you came back at the checkpoint. While if you have 3/5 Red Coin and you die, you will still have 3/5. So i decide to put a checkpoint just for that you came back faster into the underground section.Metal Shop X :
I will try your level again later. One, your check point is way way way too early. Two, I can damage boost through the boo circles. Three, I'm not too sure of the spikes as walls. I came out of the door and ran into the wall. I just run sometimes. Or if you put the power up in the center away from the wall I'll have more reason to run to that and I might be able to slow down after that. Four, I don't really like the invisible block path, because I was naturally jumping on the skellies, which was fun, then I died from hitting that block and fell into a pit. Feels bad man. Starred though, I like the concept. :D
Only just noticed this...but thanks for the tips...I was busy all weekend. Will play some levels tonight.
@Mario
I like the drill concept you put in, solid. You introduced well and it flowed well. I loved the use of power ups. No criticisms here.
Metal Shop X :
I will try your level again later. One, your check point is way way way too early. Two, I can damage boost through the boo circles. Three, I'm not too sure of the spikes as walls. I came out of the door and ran into the wall. I just run sometimes. Or if you put the power up in the center away from the wall I'll have more reason to run to that and I might be able to slow down after that. Four, I don't really like the invisible block path, because I was naturally jumping on the skellies, which was fun, then I died from hitting that block and fell into a pit. Feels bad man. Starred though, I like the concept. :D
Aetheri
I had some problems with this stage. Not a fan of the boos in blocks, although some people like to do that in boo houses. I remember there being some blind jumps. I think you had two coins there but two coins in that spot is not enough. There was another blind jump and I guessed it correctly, but I think most won't. That's a skip right there, I think. I know it's pretty obvious *not* to go in to the place with the first key door but if I accidentally do, I get stuck and have to kill myself. Just inconvenient. Also if I'm big that section is a bit awkward to get into. (It's only two blocks high, I have to duck) I don't like having to open up the yellow blocks when there is a chance I can lose my power ups, and then I get stuck. Luckily I found the power up in an invisible block but I would not consider this the most optimal way to provide a back up. I would say give replenishable power ups in the case of the yellow blocks.
G-Guy :
No criticisms, except I just don't really like the up and downie ness of the boo on clouds. Otherwise great stage, great challenges, great everything. Love the use of vines and cape on the level.
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I present to you all, my newest level:
Title: Within the Sanctuary of the Yeti
ID: Yeti's Sanctuary
Description: Traverse these chilly caverns, immersed in it's beauty and wonder. Watch your step or you might fall on the ice. Huddle up to keep yourself warm from the tranquil breeze this underground chasm brings you. A SMB3, Traditional, Underground Ice level, with monty moles and rocky wrenches. There are 5 red coins in the boss room, required. P-switch is optional. There is a P-switch secret. Difficulty is normal. Enjoy!