Neutral attack
Proto Buster
Proto Man fires up to two shots from his Proto Buster. This attack has deals a bit more damage and hitstun than Mega Man’s variant. The move has a sweetspot around the Proto Buster itself.
Forward tilt
Proto Buster
Behaves identically to Proto Man’s neutral attack, except the Proto Buster itself has no hitbox, and Proto Man fires while running forwards. Jumping after firing once will immediately transition to neutral aerial, and can combo consistently as well.
Up tilt
Knight Crush
Proto Man fires a mace ball upward at a 45° angle. The mace ball travels a good distance and arks upward before returning to Proto Man. This attack makes for a good anti-air.
Down tilt
Sliding
Proto Man slides forward with a kick that has very little startup and has sex kick properties. The hitbox lasts all the way until the slide is finished, which can hit opponents attempting to roll away. A good surprise move, but only if not overused. The actual sliding ability introduced in
Mega Man 3 is a non-damaging maneuver, though said ability becomes weaponized with the Charge Kick, Charge Man's weapon in
Mega Man 5. Additionally, it could be based on the
Leg Breaker maneuver Mega Man can use in the secret fighting game mode in
Mega Man 7.
Dash attack
Blues Strike
Proto Man fires a long lasting explosion from his arm cannon. This attack is one of the strongest dash attacks in terms of K.O. power, but has a lot of ending lag. This is based off of Proto Man’s Blues Strike technique from
Mega Man: The Power Fighters.
Forward smash
Charge Shot
Proto Man charges up energy in his Proto Buster, before firing off a bigger and more powerful burst. Like regular Proto Buster shots, this shot disappears after traveling a moderate distance. The longer it is charged, the further the resulting shot will go, and its size, damage and knockback also increase significantly when it is fully charged. Fully charged, this is one of the longest-reaching forward smash in the game, although it has travel time to compensate. Unlike Mega Man’s variant, Proto Man holds up a shield while charging that reflects projectiles at a 45° angle, effectively protecting him from all frontal projectiles. Based on Proto Man’s charge shot attack from
Mega Man 7.
Up smash
Spark Shock
Proto Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him. It is overall useful due to its large hitbox, anti-air properties and quick startup, though it has noticeable ending lag. Based on Spark Man's weapon from
Mega Man 3, though it is more based on how Spark Man uses the weapon.
Down smash
Flame Blast
Proto Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. It has quick startup, but notoriously long endlag that leaves it highly punishable if not landed. Immense knockback when hit with the first frames of the hitbox, which can KO starting at 60% when fully
charged. It boasts incredible power, being one of the strongest down smashes in the game. It is based on Flame Man's weapon from
Mega Man 6, though it is more based on how Flame Man uses the weapon.
Neutral aerial
Proto Buster
Behaves identically to Proto Man's neutral attack, except Proto Man fires while jumping or falling in the air much like in his original games. The move has a sweetspot on the Proto Buster. Due to Proto Man's effective aerial movement, his neutral attack can be used as a very effective "wall" to deny approaches. Like Mega Man’s variant, this attack has no
autocancel threshold, as to seamlessly combo into neutral attack or forward tilt.
Forward aerial
Flame Sword
Proto Man quickly summons a flaming sword to his hand and swings it downwards in front of him. It is a very useful combo move, and can net KOs fairly well at the edge of the stage. It is based on Sword Man's weapon from
Mega Man 8.
Back aerial
Slash Claw
Proto Man quickly turns around and swings his arm, generating three crescent-shaped energy trails behind him. Has high knockback and high speed, able to net KOs when edgeguarding, and can chain into itself at low percents. Cancelling it into the ground before the third hit connects can allow Proto Man to get a grab. It is based on Slash Man's weapon from
Mega Man 7.
Up aerial
Air Shooter
Proto Man fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. It is based on Air Man's weapon from
Mega Man 2. It can easily Star KO opponents even at low percentages, especially if the opponent tries to jump out of it. However, it will meteor smash Proto Man himself if it is reflected.
Down aerial
Hard Knuckle
Proto Man points his arm-cannon straight downwards and fires a blue fist downwards as a short-ranged projectile. The fist deals the most damage in the first few frames, but afterwards, it turns into an aerial-only
meteor smash. Proto Man can move himself left or right slightly during the first few frames before launching the fist. Has a weak floating effect before firing. It is based on the Hard Knuckle from
Mega Man 3.
Grab
Super Arm
Proto Man grabs his opponent with one hand and lifts them over his head. Decently fast, but has one of the shortest ranges in the game. It is based on Guts Man's weapon from the original
Mega Man.
Pummel
Super Squeeze
Proto Man squeezes his opponent with his Super Arm.
Forward throw
Throws the opponent forward. Low base knockback.
Back throw
Proto Man turns around and throws the opponent behind him. It is a very solid KOing throw, being able to KO middleweights at around 110% at the edge.
Up throw
Throws the opponent upward. Can KO opponents at high percentages.
Down throw
Throws the opponent downward. The opponent flies straight up after hitting the ground. His primary combo throw.
Floor attack (front)
Sweep kicks in a circle around himself.
Floor attack (back)
Does the same sweep kick as his front floor attack, but hits behind Proto Man first instead of his front.
Floor attack (trip)
Proto Man kicks both feet out while spinning.
Edge attack
Proto Man jumps up and performs a kick in a similar fashion as his down tilt.
Neutral special
Metal Blade
A spinning saw blade projectile that can be thrown in one of eight different directions. The blade can be picked up and thrown by players like a regular item, though it deals less damage upon being thrown a second time. Mega Man cannot throw another Metal Blade until his previous one disappears. Its fair amount of utility makes this Mega Man's most useful tool for edgeguarding, approaching and spacing, and can even initiate shield break combos. The move is based on Metal Man's weapon from
Mega Man 2.
Side special
Crash Bomber
Fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. Much like a
Gooey Bomb, it can be transferred between players before it detonates but has a shorter timer and the explosion can be safely shielded. The bomb can travel a good distance until it disappears. Can be used to bait a shield grab, or shot against the stage while recovering to deny edgeguarding. When stuck to a wall, it will detonate as soon as a player gets near it. The move is based on Crash Man's weapon in
Mega Man 2.
Up special
Proto Coil
Proto Man briefly summons a spring loaded platform to bounce off of. A second bounce will make Proto Man jump even higher than the first bounce. Other players will also be able to bounce on Rush, even if he is in the air. Proto Man is unable to summon the platform again until he lands, or is hit by an attack after using it. It's possible to get incredibly early KOs by forcing an opponent into the air, and following up with an up air. The move is based on the Proto Coil from
Mega Man 9.
Down special
Leaf Shield
Mega Man summons leaf-shaped units that electromagnetically orbit around him. The leaves block projectiles, and can be held around Mega Man for a set time. The move is based on Wood Man's weapon from
Mega Man 2.
Final Smash
Big Bang Strike
Proto Man fires a huge laser out of his arm cannon. This attack is functionally identical to the Zero Laser except that Proto Man takes a lot of damage when doing this attack.