Kisamealex3
Smash Journeyman
- Joined
- Nov 28, 2008
- Messages
- 254
Hello, Peaches. My tag is 3x and I'm a Peach from New Jersey. I'm making this thread to bring something to everybody's attention that I think is potentially valuable. I know everybody knows the Down Tilts makes you slide. I know everybody knows frames are delayed when you hit something. Just bare with me, haha.
I was playing around today with False today and he suggested that I were to go into the training room and practice my little techy things like float cancels and stuff after I was done BEATING him *cough*.
However, I decided to choose Sheik and practice jab cancelling in the training room because, I'm picking her up. This time, for some odd reason, I decided to go to Shadow Moses Island and practice jab cancelling on the walls that you can hit. Why? Well, I figured it would help me NOT mess up when doing it on an opponent since my frames are delayed when I hit. If I didn't choose Shadow Moses, I would have stood on FD just jab cancelling on the space in front of me.
At that moment, I had an epiphany and a flash back. I remembered when I was looking at some Peach videos and I came across Yami. That man is very talented with Peach xD.
He did something that caught my eye. It was a B-Air string. Here's the clip of him doing it. At that point, I became curious and I wanted to be able to do that. I practiced float cancelling every aerial I could for a week. I made it routine to float cancel each aerial across FD 3 times. That way, I had gained two things: the ability to u-air string and use that b-air string.
But, I didn't really gain anything. I remember I went to Pwii's Farewell Smashfest and I was excited to try to pull these things off. When I would attempt to string after setting them up, I would mess up. It was aggravating and I didn't understand why I couldn't do it.
Sure, there are many variables to take into account but, when it comes down to it, I didn't practice doing those strings while hitting something. I wasn't buffering correctly.
Here's what I really want to bring to other Peaches' attentions:
I don't know if the B-air string is frame perfect or if it works on all characters but, I do know it's worth looking into. I don't see anything about it on the boards here.
Earlier I went into the training room, laid down as many sandbags as I could across FD and put the # of computers to 3. I spammed back air like no other and I tried to get the buffering down again.
This isn't the only thing that got brought to my attention. I also remembered when I was playing NAKAT. I down-tilted his shield and jabbed while sliding away. He tried to shield grab me and got punished WHILE I slid out of his reach.
I'm sorry but I think that's so awesome lol. It makes me think about using down-tilt on shield more, considering if it's frame safe and the character I'm playing against.
I summoned more sandbags and got practicing and I think down-tilt -> sliding jab is worth looking into (especially on shields). I don't know anything about the frame data but, maybe somebody could look into it?
3x
EDIT:
I had a talk with RJ and asked him a couple of questions about frame data. This aim conversation reveals a couple of things.
So, if the character doesn't have a frame 2 option, jab can connect. Thoughts? Maybe it has to be spaced, etc.
I was playing around today with False today and he suggested that I were to go into the training room and practice my little techy things like float cancels and stuff after I was done BEATING him *cough*.
However, I decided to choose Sheik and practice jab cancelling in the training room because, I'm picking her up. This time, for some odd reason, I decided to go to Shadow Moses Island and practice jab cancelling on the walls that you can hit. Why? Well, I figured it would help me NOT mess up when doing it on an opponent since my frames are delayed when I hit. If I didn't choose Shadow Moses, I would have stood on FD just jab cancelling on the space in front of me.
At that moment, I had an epiphany and a flash back. I remembered when I was looking at some Peach videos and I came across Yami. That man is very talented with Peach xD.
He did something that caught my eye. It was a B-Air string. Here's the clip of him doing it. At that point, I became curious and I wanted to be able to do that. I practiced float cancelling every aerial I could for a week. I made it routine to float cancel each aerial across FD 3 times. That way, I had gained two things: the ability to u-air string and use that b-air string.
But, I didn't really gain anything. I remember I went to Pwii's Farewell Smashfest and I was excited to try to pull these things off. When I would attempt to string after setting them up, I would mess up. It was aggravating and I didn't understand why I couldn't do it.
Sure, there are many variables to take into account but, when it comes down to it, I didn't practice doing those strings while hitting something. I wasn't buffering correctly.
Here's what I really want to bring to other Peaches' attentions:
I don't know if the B-air string is frame perfect or if it works on all characters but, I do know it's worth looking into. I don't see anything about it on the boards here.
Earlier I went into the training room, laid down as many sandbags as I could across FD and put the # of computers to 3. I spammed back air like no other and I tried to get the buffering down again.
This isn't the only thing that got brought to my attention. I also remembered when I was playing NAKAT. I down-tilted his shield and jabbed while sliding away. He tried to shield grab me and got punished WHILE I slid out of his reach.
I'm sorry but I think that's so awesome lol. It makes me think about using down-tilt on shield more, considering if it's frame safe and the character I'm playing against.
I summoned more sandbags and got practicing and I think down-tilt -> sliding jab is worth looking into (especially on shields). I don't know anything about the frame data but, maybe somebody could look into it?
3x
EDIT:
I had a talk with RJ and asked him a couple of questions about frame data. This aim conversation reveals a couple of things.
RJ Rawrr 2:43 pm
Mk, any questions outside of this?
Like, detailed ones
jordanaw94 2:43 pm
when i down tilt on somebody's shield
RJ Rawrr 2:43 pm
I do know data and physics so I could just answer a decent amount of anyhting
thing*
jordanaw94 2:44 pm
how many frames is the person stuck in their shield?
RJ Rawrr 2:44 pm
depends on the move
jordanaw94 2:44 pm
down tilt
peach's down tilt
RJ Rawrr 2:44 pm
Each move has different shield lag
RJ Rawrr 2:45 pm
Her down tilt iirc is 5 or 6
Let me look for her data
h/o a sec
jordanaw94 2:45 pm
kk
RJ Rawrr 2:48 pm
Mk found it
just looking it over
http://www.smashboards.com/showthread.php?t=246380
if you wanna look too
Yea
I was right lol
On shield drop its 6
but OOS straight is -13
3 hit stun
shield stun*
So even if you slide backwards a little, you can get grabbed with a good amount of leeway
RJ Rawrr 2:51 pm
if they drop shield their only option is grab or anything faster then frame 6
thats with shield stun already calculated into that
jordanaw94 2:51 pm
so if I jab, can it hit them if they try to grab?
RJ Rawrr 2:51 pm
So sliding back into jab could be semi useful if the character has poor OOS options
You can, but they have 1 frame above you
Meaning, tech, they can grab you before you can jab
but they have a 2 frame window
1*
if your going to jab, they have a 3 frame window
jordanaw94 2:52 pm
so if they don't have a...lets say drame 1 option, they can't really do anything?
6*
well
RJ Rawrr 2:53 pm
not with shield dropping
jordanaw94 2:53 pm
****, i ****ed up the question
lol
RJ Rawrr 2:53 pm
Its ok, I knew what you meant lol
Ill reexplain it
just to be more clear
You have 6 frames of lag before you are able to input an action if you Dtilt.
So if a person drops shield, their only option, unless they have a frame 1 jab, is to grab or shield
if you choose to jab after the Dtilt
they have a 2 frame window
You jab comes out frame 2
so you have an additonal frame of lag before you are able to hit them
RJ Rawrr 2:55 pm
additional*
So characters with a 2 frame jab, if you decide to jab, can tie or win the jab war
jordanaw94 2:55 pm
i see
this is good, thank you sir
RJ Rawrr 2:56 pm
Also, the B-air string is SDI able
if they fail to SDI properly, you can just hit them again.
or jump, for that matter lol
jordanaw94 2:56 pm
i see
Mk, any questions outside of this?
Like, detailed ones
jordanaw94 2:43 pm
when i down tilt on somebody's shield
RJ Rawrr 2:43 pm
I do know data and physics so I could just answer a decent amount of anyhting
thing*
jordanaw94 2:44 pm
how many frames is the person stuck in their shield?
RJ Rawrr 2:44 pm
depends on the move
jordanaw94 2:44 pm
down tilt
peach's down tilt
RJ Rawrr 2:44 pm
Each move has different shield lag
RJ Rawrr 2:45 pm
Her down tilt iirc is 5 or 6
Let me look for her data
h/o a sec
jordanaw94 2:45 pm
kk
RJ Rawrr 2:48 pm
Mk found it
just looking it over
http://www.smashboards.com/showthread.php?t=246380
if you wanna look too
Yea
I was right lol
On shield drop its 6
but OOS straight is -13
3 hit stun
shield stun*
So even if you slide backwards a little, you can get grabbed with a good amount of leeway
RJ Rawrr 2:51 pm
if they drop shield their only option is grab or anything faster then frame 6
thats with shield stun already calculated into that
jordanaw94 2:51 pm
so if I jab, can it hit them if they try to grab?
RJ Rawrr 2:51 pm
So sliding back into jab could be semi useful if the character has poor OOS options
You can, but they have 1 frame above you
Meaning, tech, they can grab you before you can jab
but they have a 2 frame window
1*
if your going to jab, they have a 3 frame window
jordanaw94 2:52 pm
so if they don't have a...lets say drame 1 option, they can't really do anything?
6*
well
RJ Rawrr 2:53 pm
not with shield dropping
jordanaw94 2:53 pm
****, i ****ed up the question
lol
RJ Rawrr 2:53 pm
Its ok, I knew what you meant lol
Ill reexplain it
just to be more clear
You have 6 frames of lag before you are able to input an action if you Dtilt.
So if a person drops shield, their only option, unless they have a frame 1 jab, is to grab or shield
if you choose to jab after the Dtilt
they have a 2 frame window
You jab comes out frame 2
so you have an additonal frame of lag before you are able to hit them
RJ Rawrr 2:55 pm
additional*
So characters with a 2 frame jab, if you decide to jab, can tie or win the jab war
jordanaw94 2:55 pm
i see
this is good, thank you sir
RJ Rawrr 2:56 pm
Also, the B-air string is SDI able
if they fail to SDI properly, you can just hit them again.
or jump, for that matter lol
jordanaw94 2:56 pm
i see
So, if the character doesn't have a frame 2 option, jab can connect. Thoughts? Maybe it has to be spaced, etc.