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Street Fighter

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
New though I am to this board, I'm ashamed there's no thread in this forum for Street Fighter. You chitlins need to learn some respect.

Here's a thread to discuss upcoming releases, character discussions, strategies, tournament info, etc. for Street Fighter and all its offspring. This thread will primarily be for games such as Street Fighter II, Street Fighter III, Street Fighter Alpha, Capcom vs. SNK, etc. since there's already a thread for Marvel vs Capcom 2, but that's not to say MvC2 talk isn't welcome (Mags would rush me down if I didn't let it happen). Though sites like Shoryuken are your best bet for all this, I realize many Smash players would be overwhelmed at the sheer volume of information and would have a difficult time sifting through for specifics (much as if someone were to come here without any guidance, only multiply it a couple of times considering how many more Street Fighter games there are). So if the guide sounds n00b friendly, that's because it's meant to be.

Some resources:

www.shoryuken.com - The single greatest Street Fighter resource on the net. I should know, I use it quite often.

www.combovideos.com - An excellent site for combo videos for most 'traditional' 2D fighters.

http://www.evo2k.com - Main site for Evolution 2006, THE fighting game tournament stateside.



If you don't own any Street Fighter games and want to know what all the fuss is about ("Why do all those old guys play fighting games without Space Animals?") then here are some suggestions (Note: For close to arcade perfect all games should be purchased for PS2, unless noted otherwise, as tournaments use PS2's and XBox tends to be a bit off but seeing as how I own both copies in some instances I can attest that the XBox versions are in no way unplayable and, unlike their PS2 counterparts, have online play. Dreamcast versions, unless otherwise noted, are also very close to arcade perfect except for a few rare circumstances, but are harder to find and don't tend to come with as many games on them as some fo the later PS2 releases, so for now just stick with PS2):

Street Fighter Anniversary Collection http://www.mobygames.com/images/covers/large/1101843269-00.jpg - Celebrating the 15th Anniversary of the franchise, this is one of your best bets to get a good collection of both old and new. It contains Hyper Street Fighter II and Street Fighter III: Third Strike. Capcom is quite fond of releasing a fighting game and then releasing multiple followups and tweaks in hopes of refining the game to its utmost of balance and quality. Hyper Street Fighter II contains all five versions of Street Fighter II: World Warrior, Champion Edition, Turbo: Hyper Fighting, New Challengers, and Turbo. Not only does it include these five games, it allows you to play characters from each game against one another (playing World Warrior Chun Li against Turbo Ken, for example). More on that later. Also included (and the primary reason many people purchase SFAC) is Street Fighter III: Third Strike, the third version of the game. One of the best fighting game purchases money can buy.

Street Fighter Alpha Anthology http://img.gamespot.com/gamespot/images/2003/all/boxshots2/931620_73077.jpg - Recently released on PS2 only, this collects five games: Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 2 Gold, Street Fighter Alpha 3, and Pocket Fighter (knows as Gem Fighter on the stateside PS1 release). A superb release, as the Alpha games were wildly popular and with good reason. Very much in the vein of SNK fighters, the Alpha series was very technical and precise, and is not a game you can just pick up and button mash your way to victory.

Capcom Versus SNK 2 http://img.gamespot.com/gamespot/images/2002/news/00boxshots/562243.jpg - A fighting game based on the premise of Capcom characters (Street Fighter, Project Justice [or Rival Schools as it was known Stateside], etc.) facing off against SNK characters (Fatal Fury, King of Fighters, Samurai Showdown, etc.). SNK and Capcom were always the two largest competitors for the fighting game crown, so for many this was a dream matchup, and while the first one wasn't quite the delivery one could have hoped for, CvS2 is an excellent game. Though it does have SNK characters and is not strictly a 'Street Fighter' game, except for the use of 3 fighters in a 'team' format (but without a tag mode like Marvel vs. Capcom 2) and the ratio system (each team is given four 'points' to spend and a max of 3 characters per team, i.e. if you had 3 characters two of them would be 1 point and one of them would be 2 points. The more points in a fighter the higher their attack/defense/health recovery.) it is structured after Capcom games more than SNK games, so it is not much of a stretch to consider it a 'Street Fighter' game.



Now, with those suggestions out of the way, I'll post a few videos for you all to enjoy and whet your appetite to go check out these games. In later posts I can get into some of the more technical aspects of these games (if there's a demand, if not don't post here and I'll just cry myself to sleep tonight). So here are some cool vids:

Evolution 2k4 - SFIII:3s Justin Wong(Chun) vs. Daigo(Ken) - Before I post the link, you need to read these next few sentences to truly get a feel for how monumental and epic this is. This is the quintessential Street Fighter III: Third Strike clip and one of the most talked about matches in current fighting game history. As many of you know, in 'traditional' fighting games, to block you simply hold the joystick away from your opponent. Well, SFIII employed a new system called 'parrying', in which at the moment an attack (any attack, be it punch, kick, fireball, etc. so long as it was not a throw) is going to hit you, you tap towards your opponent with the joystick (or directly down if it is a low attack) and 'parry' instead of blocking. While risky (if you screw it up you eat the hit) it can momentarily pause your opponent and open up a hole in their attack, but it also allows you to ignore 'chip' damage (chip damage being the minor pixel of damage from your lifebar you lose when you block a special attack like a hadouken or hurricane kick). I say all that to say this: pause the video at exactly 26 seconds in. Let me set up the scene:

This is Evolution 2k4, the largest American tournament, and this is the Finals for Street Fighter III: Third Strike, and this video is the Final Round of that match (matches are best two out of three rounds). Justin Wong is American (MvC2 players will know that name quite well) and one of the best the States has to offer in any fighting game, and Daigo is Japanese and both have won one round each. This round decides it. Now, if you paused at 26 seconds in, you will notice Daigo(Ken) has literally ONE PIXEL of health left, and JWong has almost half his bar left. JWong, hoping to chip out Daigo and take the win, activates Chun's SAII (her special move) to seal the deal. This move is something like 15 hits from Chun Li, one of the best supers in the game, and one of the fastest (it has a 2 frame startup I think, it's lightning fast). Daigo cannot, I repeat, CANNOT block this attack. Remember what I said about parrying? Daigo has to parry 15 times (with exact timing on each hit, he has to hit forward for each kick she throws) to escape this. What you will witness is one of the most spectacular displays of skill in Third Strike. This is all under tournament pressure, and is the final round of the final match of the biggest US Fighting game tournament. Without further ado, I present to you, the video:

http://www.youtube.com/watch?v=ElsA0rSGqjc&search=daigo

Beautiful, isn't it?

Here are some other great videos that don't get two-paragraphs of personal attention:


Trailer for Super Battle Opera 4 West Coast Qualifiers http://www.youtube.com/watch?v=sVs9ytn3WZ0&search=SBO - Trailer for the US West Coast qualifiers for SBO, one of the largest Japanese fighting game tournaments, for SFIII: Third Strike.

Random Street Fighter Alpha 3 Match Video http://www.youtube.com/watch?v=bXp9A939NVk&search=zangief - Nothing spectacular, but does showcase how technical the Alpha games are.



If there's a response, more discussion/videos to come.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Curses! Well, then I'll just have to make it such a great thread that you HAVE to officialize it! Mwhaha!

Edit: Also, I'm sorry for my insolence, Lord Mod.[/Much Groveling]
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
I haven't been playing too many Street Fighter games as of late but I was planning on getting Anniversary Collection. From what I keep hearing, Third Strike is the most technical of them all.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Third Strike isn't the MOST technical of all SF's, but it definitely is my favorite game and arguably one of the best Street Fighter games ever.

It definitely is a resurgence of the 'old school' philosophy (it's not about high-flying antics and beam weapons and crazy teams, it's about one on one combat that's about knowing your pokes, priorities, good footsie games, zoning, etc.), but I'll make a more in depth post about it later.

If you want a SF collection, SFAC is the best bet, in my opinion. For completion's sake, I wish they would have included Street Fighter III: New Generation and Street Fighter III: Double Impact, but Third Strike is, as far as I'm concerned, the pinnacle of the series for a number of different reasons. I'll probably post more tomorrow.
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Ky Kiske said:
From what I keep hearing, Third Strike is the most technical of them all.
People who usually have nothing but praise for that game tend to say it's the most technical. But the truth is that Marvel2, Capcom vs SNK2, and 3rd Strike are really technical. Just all in different ways (naturally). It would be too hard to say which is the most technical. Although it's arugable that 3rd Strike is the most balanced, with most of the cast being able to hold their own, regardless how low they are.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
Yeah, it probably would have been nice to have New Generation and Double Impact as well but I guess winners can't be choosers. Since I didn't get too in-depth with Double Impact my friends said it was pretty broken and the Yang was one of the higher tiers while Yun was one of the lower ones.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Since there's already been a good deal of talk about it, I'll go ahead and do a profile on Street Fighter III: Third Strike.

Oh, and for simplicity's sake:
hp = Heavy Punch
mp = Medium Punch
lp = Light Punch

hk = Heavy Kick
mk = Medium Kick
lk = Light Kick




In 1997, the fighting game market was huge. Street Fighter Alpha 1 and 2 had been released, a number of Versus games were on the market, and Street Fighter had even jumped into 3D with the EX series...but no TRUE sequel had been released. So in 1997, when Capcom released Street Fighter III: The New Generation there was a lot of buzz surrounding the game.

SFIII:NG left much of the community split. While the new graphics were far and away some of the most beautiful sprites Capcom had ever produced(Capcom developed the CPS-3 board specifically to handle SFIII) and were much more mature than the anime-influenced sprites of the Alpha series, the gameplay was almost too radically different. Parries were introduced (tapping forward at an oncoming attack instead of blocking) and helped get rid of some of the problems with prior fighting games in that no character was a fortress, and with parries many attacks could be negated. Super Cancels were another introduction that played a huge role in gameplay. Super Cancels allow you to use a special move, such as a shoryuken, and put in the command motions for a super-move before the shoryuken is even finished, and the character will actually cancel out most of the animation frames and cut straight into the super. While the special move's damage is reduced, the value of landing the super greatly outweighs the minor damage loss. Also introduced was the Super Arts system in which before a match each character had three super-moves to choose from, and could only select one (instead of having access to all of them during a match like in previous games). EX moves were another addition to the series that use the super meter. By doing the normal motion for a special move but using two buttons instead of one (quarter-circle forward and two punches for an EX hadouken, for example) a character would perform an EX version of the move that would use up some super meter but make the attack stronger/faster/have more hits/or even completely change some properties altogether. However, due to a lack of some other rather basic conventions, a huge departure in character design, and more than a fair share of 'back in the GOOD old days...' there were many who did not like SFIII.

Then came SFIII:Double Impact in 1998. Adding new characters, new moves, new levels, and bringing back some old conventions from previous fighters, Double Impact was essentially just a bigger SFIII:NG. While it got a great deal more popular support than NG, it was largely ignored due to some severe character imbalances (Ibuki and the re-introduced Akuma, to name a few).

Then, in 1999, SFIII: Third Strike landed. While Double Impact had basically been New Generation with some more bells and whistles, Third Strike was a complete overhaul of the SFIII system and one could argue created an entirely different game. Many new additions made their way into Third Strike. Parries now included low parries (hitting down if it was a low attack). Normal chains were re-introduced (having been used games such as the Alpha series), wherein certain combinations of normal attacks would make specific combos for each characters (such as Ken's mp > hp, or Sean's mp > hk). Also new was the way throws, overheads, and taunts were implemented. In most traditional fighting games throws were done by hitting hp or hk and forward or back on the directional pad. Now, in Third Strike, to throw you hit lp and lk at the same time. Also characters could perform a UOH (universal over-head) by hitting mp and mk at the same time (it hits character that are crouching, even if they are blocking, but not characters who are standing and blocking). Taunts also received a good deal of attention. Each and every Taunt in Third Strike has different properties and bonuses that it gives to the character when activated, which is done by hitting hp and hk at the same time. Also new was the addition of red-parries (essentially parrying out blocking in the middle of an enemy's combo) and even more characters and balance tweaks (some moves were added, some that were put in during double impact were taken away, etc.). Street Fighter III: Third Strike is a return to the fighting game basics: footsies, zoning, mind games, and execution. With its combination of traditional fighting philosophy and newer fighting game conventions, it's not hard to see why many consider Street Fighter III: Third Stirke the greatest fighting game ever crafted.

Character List and quick description:

Alex - The main character of the SFIII series, he is an American psuedo-grappler (grappler meaning a command-grab character such as Zangief) whose primary strength is the high stun damage he does. His large number of unblockable moves is a great asset, but he suffers from most of his attacks having very low priority. Thankfully many of his attacks set each other up, and many of them actually do more damage if you attack the enemy from behind. Tier: Middle (lower)

Akuma - The practioner of the Dark Hadou arts (the evil version of Ryu and Ken's fighting style), he was brought back as a secret character in Double Impact. In Third Strike he is a main character with high attack and low defence. He is the most projectile-heavy fighter in Third Strike and is one of the few characters in the game who can actually bait parries from other players. He also has his Raging Demon super, and has no EX moves. Tier: Upper

Chun Li - A Chinese interpol agent brought back by popular demand in Third Strike, she has astounding priority on all her moves and utilizes her powerful array of kicks and some of the best Super Arts in the game to annihilate the competition. Chun can pamper to almost any fighting style a player wants to use, has insane priority over other characters, and can dominate even with only a moderate knowledge of the game. Also of note is that she has more animation frames than any other character in the game. Tier: Top

Dudley - An English boxer who values the virtues of gentlemen. While on the surface he looks like a carbon-copy of SFII's Balrog, in reality is very different (balrog uses charge moves, Dudley uses command-motion) with a number of powerful moves and extremely potent juggles. Even on smaller characters Dudley's juggles are legendary, and he has some amazing damage potential. His normal chains are quick, and he even has a counter-move where he takes damage to return with an even greater blow. Tier: Upper

Elena - A capoeira fighter hailing from Kenya, her primary strength is her kicks and high mobility, as well as her respectable mixup game. Elena uses a lot of motion in her moves and has a few particularly useful resets. Her EX moves are very worthwhile, and she even has a Super Art where she can heal damage (in some cases getting an 'artificial' Perfect, much to her opponents' chagrin). She is also the ONLY African character in all of the Street Fighter series'. Tier: Middle

Gill - The boss of the SFIII series, he is only playable in the console version of SFIII: Third Strike, and is extremely imbalanced due to high priority moves and absolutely ridiculous supers. He is banned from tournament play, so has no official tier listing (you'll probably only encounter him against vengeful scrubs on Xbox Live), but a good guess would be somewhere near the top.

Hugo - Arguably the only TRUE grappler in Third Strike, he's an enormous German wrestler that was introduced in Double Impact (he's originally a character from Final Fight). Being such a large grappler, he has some of the most powerful moves in the game. His Super Arts are all extremely damaging, and he has a large number of command grabs, but his only normal combo is lp>lp>lp. Tier: Low

Ibuki - A young ninja girl from Japan, she has a large amount of mobility and some extremely damaging normal chains. She also has a very quick style of fighting which, combined with her good mixup game, makes her a force to be reckoned with. Ibuki is one of the fastest characters in the game, and her ability to stay on the offensive is a great asset. Her fighting style is very polar, being focused mainly on the ground or mainly in the air, with very few tricks when she's simply 'standing'. Tier: Middle

Ken - An American practitioner of the Shotokan arts, Ken has been a part of the series since SFI, and as such is one of the most memorable characters in fighting game history. His specialty is his emphasis on the Shoryuken, or dragon punch, and he has some of the best combos in the game. He is good enough that even the most mediocre Third Strike players can pick him up and do well, but that in no way detracts from the quality of the character as he has some excellent crossovers and complex normal chains. Tier: Top

Makoto - A young Japanese Karate specialist, Makoto is one of the most unorthodox characters in Third Strike. Her normal walking speed is painfully slow, but she dashes quickly and her moves have loads of priority and strike fast and hard. She can make you lose a quarter of your health before you've ever realized it, but due to some issues with her defense and how hard she can be to control, she is variable in tier listing. Tier: Top(Lower)

Necro - Necro is one of the strangest characters in Third Strike in both looks and play style. He is essentially a russian Dhalsim with wild body paint. His primary goal is zoning an opponent into a corner and staying on the offensive with his admirable mixup game. Once Necro gets someone in the corner, all of a sudden he has amazing juggles (especially on larger characters) that can quickly tear an opponent to pieces and rack up stun damage. Tier: Low(Higher)

Oro - He is a 140 year old hermit who is looking for a successor to his style of fighting (a fighting style so deadly he only uses one arm so as not to kill his opponents). Yet another of Third Strke's bizarre fighters, Oro is part charge character part command motion, and focuses primarily on his complex juggles and high stun value on his kicks (his standing hk does monstrous stun damage). Also of note is that he is the only character with a double jump. Tier: Middle

Q - Truly the strangest character in the entire game, Q is a character who has no stage, no win quotes, and no voice actor (apart from monotone grunts). One of his intro animations is him chasing a group of fleeing children and kittens (honest, check for yourself). One of his biggest assets is his taunt, which substantially ups his defence and stacks three times. His main focus is single hits with large damage output. He even has a command grab which sets up for some excellent juggles. Tier: Low

Remy - He is essentially a French clone of Guile from Street Fighter II, but like the Dudley/Balog situation he has some differences with his spiritual forefather. He is a charge character who can throw high and low projectiles, as well as charge an upwards kick. He is a turtlers dream, but with good charge partitioning he can rush with good results. He is the only character with a counter Super Art. Tier: Low

Ryu - The quintessential Street Fighter, Ryu is a gaming icon. He is a Japanese Shotokan martial artist, and has almost perfected the style. His movelist is solid, and while he doesn't have the combo potential his counterpart Ken has, his EX moves make up for it with juggle potential and high damage output and his Super Arts, Denjin Hadouken in particular, are excellent. Tier: Middle(Higher)

Sean - Trained by Ken and introduced in New Generation, Sean is the new shotokan fighter in SFIII. Though he is is nowhere near as good as his teacher, he still has one of the trademarks of the shoto fighting style, that being his great footsie game. Though his specials, and even his supers, get out-prioritized and seldom do enough damage, Sean is a character with a few tricks up his sleeve. Tier: Low

Twelve - Another of Third Strike's weird character designs and fighting styles. Twelve is arguably the WORST character in the game, as he has almost no priority, no Super Art that ranks above medium (One Super Art, called X Copy, is colloquially referred to as: 'his abiliy to turn into a character who doesn't suck', as coined by the author), atrocious defense, and almost no damage output to capitalize on enemy mistakes. There are some die-hard Twelve players who have found he has a pretty good air game (he's the only character with an air dash), and a few tricks with EX moves, but even they admit he has little else. Tier: Low(lower)

Urien - He was originally brought in to Double Impact as little more than a sprite edit of Gill. In Third Strike, however, he takes on a life of his own as one of the best and most versatile characters in the game. Urien is primarily a charge character, but does have a projectile with multiple angles it can be fired at. He has excellent juggles and a suprising array of setups for them. His Super Arts are all good, but Aegis Reflector in particular is undeniably one of the most powerful in the game with quite literally limitless potential. Tier: Upper

Yang - One of the two Chinese brothers introduced in New Generation. Initially Yang was practically the same as Yun, but since then has been given his own distinct move-list which focuses on kicks. Much the same as his brother, Yang has a superb rushdown game. His moves are fast, he has a number of good normal and special chains, and he has excellent priority which allows him to almost completely shut down his opponents. Of particular note is his hand-slash which he can chain three times. His Super Arts are nothing to write home about, but they're good nonetheless. Tier: Upper(Higher)

Yun - The other half of the sibling duo, Yun is alphabetically last in the roster, but arguably the first in terms of abilities. Yun's fighting style is focused on punches and if it weren't for his lackluster (but not terrible) defense he'd be untouchable. He has terrific normal chains, powerful specials, high speed, high priority, and one of the best Super Arts in the game: Genei Jin. Taking a hint from the V-ism in the Alpha series, Genei Jin ups the priority and speed of all of Yun's moves which gives him the most ridiculous combo potential in the game. Did I mention he could link into Genei Jin? If Yun activates this super art you might as well go make yourself a sandwich and read a book, cause you'll be waiting quite a while. Tier: Top(Upper)



There you have it. That's the cast for Third Strike. Now, before this segment is out I would like to say a few things about the issue of Tiers and character abilities in Third Strike. Because of parries and because of how many characters are well-balanced in Third Strike, in my opinion, you really only have three Tiers:

Top -
Yun
Chun
Ken

Low -
Sean
Twelve

Middle -
Everyone Else

Third Strike has an ENORMOUS middle tier, and even the top tier characters, while they have an obvious advantage over some of the gutter-tier characters like Twelve and Sean, can struggle against good Middle-Tier characters. This is one of Third Strike's biggest strengths. To say it's all about mind games would be completely incorrect, as you need some spot on execution for a lot of these characters, but due to the heavy importance on mind games (especially with parries since you basically have to read their play style and KNOW what's coming) and how much different characters play off one another, Third Strike ends up being very balanced. The Top Tier have a clear and definite advantage, but except for Twelve and Sean, who really have almost no ability to capitalize on enemy mistakes or good parries, every single character in this game has a fighting chance. In Japan some of the tiers are different, Urien being Top as well as Ryu being a bit higher, but otherwise it's about the same.

In any case, I would like to thank the www.shoryuken.com wiki for some help with tiers (since, like I said, there's such a huge middle tier, you only ever hear about the Top and Low teirs being well-defined, so it can be difficult to find a complete list of the middle tier being mapped out), and good friends/wikipedia with help on character background and the specifics on when certain conventions were introduced to the series. This is by no means complete, though my aching fingers wish it were. My goal with this was to help aid Smashers who want to try Street Fighter, so I also hope this helps some of you out who are sitting on the fence on whether or not to get SFAC and play Third Strike. If you have any more questions feel free to field them, and if you want to play on Live just post here or PM me and I'll be glad to play a couple of games.

On a personal note, Third Strike is (if you couldn't tell) my favorite fighting game of all time. As much as I whine and complain for Capcom to release a Street Fighter IV, as a good friend of mine put it: "After Third Strike, how could it get any better?" He's right. Besides more balancing and more characters they could put in IV, it doesn't get any better than Third Strike.
 

GREAT-ONE

Smash Journeyman
Joined
May 2, 2006
Messages
241
Location
Gilbert, Arizona
My favorite street fighter characters are Ryu, Akuma, Ken and Feilong(Bruce Lee look-alike). I've been playing street fighter since I was a little kid and it's my favorite fighting game franchise along side the super smash bros series. I'm not sure what my favorite street fighter game is, it's either Super Street Fighter 2, or Street Fighter 3 Third Strike, or Capcom VS SNK 2. The alpha series is also really good too. I own both Super Street Fighter 2 for sega genesis, and Capcom VS SNK 2 for game cube. I play Street Fighter 3 Third Strike at my friends house since he has the Anniversary collection and he has the ps2 version and I still beat his a** every time we play.

I don't know about you guys, but I'm really looking forward to Street Fighter 4, if CAPCOM makes it.
 

GREAT-ONE

Smash Journeyman
Joined
May 2, 2006
Messages
241
Location
Gilbert, Arizona
rockman2k1 said:
SF IV won't happen. If it does, chances are it'll be a pretty poor game. Since the team left to do other things. Such as the new DBZ game.
Yeah, but I'm sure the team would back to make SF4 so they could make it the best SF game yet. I'm not sure what kind of gameplay stuff they could add to it since SF3 Third Strike has a lot of things such as the parrying, supers, leap attacks ect. For a start, they could put every single character in the past SF games in this one. I really do hope they make SF4 but nobody knows if they're gonna cuz CAPCOM hasn't said a word about it. I guess we'll just have to wait and see.
 

-VS-

Smash Rookie
Joined
Jul 7, 2006
Messages
2
Location
Muscatine, Iowa
Ah, now THIS is a thread I can appreciate.

First off, Ky Kiske, I think I like you, I see MBAC and GGXX/ in your sig and that makes you good.

Anyway, my characters in SF:

SF3:3S-Yang, Alex, Q, Chun

SFA3: V-Ryu/Rolento

Don't play CvS2, not a big fan plus my Xbox fuxes it up. Don't play MvC2 because I like there to be more then like, half a dozen characters used in high level tourney play.

*Looks at Chun/Yun/and to a lesser extent, Ken*

Ah ha ha ha.

Oh yeah, STREET FIGHTER ALPHA ANTHOLOGY finally an arcade perfect port of A3, omg yes CC infinites ^__^

EDIT: I have SFAC on Xbox Live, my GT is Kickface Boy if anyone wants to hit me up for some matches.
 

GREAT-ONE

Smash Journeyman
Joined
May 2, 2006
Messages
241
Location
Gilbert, Arizona
Daigo Umehara is amazing and so is Kenji"KO"Obata. They're both like the two best players in the world at SF 3 Third Strike. I would love to face them both one on one.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Alpha Anthology is good people, I just don't know enough about it to make a good FAQ for it. My primary knowledge is with 3s. And yes, these are arcade perfect ports and not the crappy PS1 ports.

CvS2 is a quality game, and with Roll Cancels it really evens up the tiers a lot more, but it can really boil down to some pretty cheap tactics. Still, SNK characters with Capcom-rendered sprites? Gorgeous.

I would definitely be down for some 3s on Live, so I'll hit up your GT soon with an FR.
 

cyrax888

Smash Cadet
Joined
Jan 17, 2006
Messages
32
Anyway you could post a download to that 1v1 for the SFIII: TS final? That parrying was insane!
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
There's no place to download it as far as I know, but you could buy the Evo 2k4 DVDs...but I don't think they're selling them any more.
 

The Jive Professor

Smash Apprentice
Joined
Jun 19, 2006
Messages
94
Street Fighter IV is a pipe dream. Unless Capcom just goes bonkers and does an about face, SF4 will never be created.

The closest thing to a new fighting game coming out is some shred of a rumor from SNK-Capcom.com about a DC vs. Capcom game that I'm 99% true is just some stupid rumor.

Oh, and in regards to the Daigo vs KO vids they illustrate a very important point about 3s. The video where Daigo full-parries Chun's SAII at Evo 2k4 is amazing. However, many people think that's how you have to play every match, like if you don't parry a dozen times each round you're a scrub. The Daigo vs KO vid in the post above shows that this notion is untrue. You need to parry, yes, but you need to learn to make the 2 to 3 parries you need in each round to follow up with a 20-40% combo each time.
 

Ky Kiske

Smash Ace
Joined
Feb 24, 2005
Messages
520
Location
OC, CA
-VS- said:
Ah, now THIS is a thread I can appreciate.

First off, Ky Kiske, I think I like you, I see MBAC and GGXX/ in your sig and that makes you good.
It's good to know that other people here know about these games. :laugh: Oh, and the first image in my sig is MBR: FT, because I don't have AC since it's not out on PS2 yet. I'll have it next month guaranteed. :p

Wow Jive Professor you really know 3S inside out. I watched the KO vs Daigo matches and they both know their characters very well. They parry at just the right times and they can score plenty of damage whenever they do. It looks like spacing is really important as well.
 

The Jive Professor

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Ky Kiske said:
Wow Jive Professor you really know 3S inside out. I watched the KO vs Daigo matches and they both know their characters very well. They parry at just the right times and they can score plenty of damage whenever they do. It looks like spacing is really important as well.
Third Strike, while it has a lot of really advanced elements, is at its heart an old school fighter. Things like spacing are vital to your game. A good friend of mine used to be huge in the tourney scene, and not only ran tournaments here but all over the place. He knows Justin Wong, and one of the things he said about Justin is that even though he's a bit of a turtle, he knows his spacing so well it's scary.

Personally I've been trying to pick up Q lately simply because he's so cool, and because his SAII just looks so painful. I've been practicing my juggles with Dudley too, because those leave little room for error with timing.

Edit: By the way, how is MB? I enjoy GGXX (I just can't handle it sometimes) and considered maybe getting a copy of MB but it looks so similar I wasn't sure if it was worth the money.
 

Ky Kiske

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To me, MB is a very fun game though it's not as popular as GGXX over here, but it's steadily gaining ground and more people are becoming aware of it. Last time I checked (several weeks ago) MB: AC was the most played 2D fighter in Japan. It's quite similar to the GGXX games but it does have quite a number of differences as well. One of the most noticeable differences are the air dashes. Not every character's air dash goes in a straight line in MB, some have air dashes that arc upwards. The chain combo system is more open ended than GGXX in that you can chain any move into another, the catch is that you can't reverse chain into a move more than once if you have already used that move in the sequence. I could list other things but I'm feeling kinda lazy right now. :p In a nutshell, MB is GGXX minus a lot of the GGXX subsystems with some of it's own unique features. As for buying MB, the latest version is Act Cadenza and it's not out on PS2 yet. Most of the original MB games were released on PC. I suggest playing the demo first and if you like it, then get the full version. I know some places where they have it so contact me. If I'm up to it I might just make an MB thread but it might take me a while to make it as comprehensive as this thread. :laugh:
 

The Jive Professor

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Heh, yeah, I typed up that entire FAQ at work because it was storming like crazy so I had about 2 hours of nothing to do. I basically got paid to make this thread. God Bless America.

Even still, this is a pretty lackluster 3s thread, but I expected some specific questions about characters/combos/strats/etc. so I was waiting a bit more for responses.
 

Ky Kiske

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Have you ever played Capcom Fighting Jam/Evolution? I think that was the last fighter that Capcom made. It just has characters from all the various Capcom games but the characters retain the system abilities from their original games.
 

-VS-

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I actually own the game and let me tell you it's crap. If you don't have it, don't get it. If you do...well I dunno. All the 3S characters are whack, frame differences Yun doesn't even have GJ which is what made him Yun in the first place, Alex doesn't have his 63214K and a bunch of his normals have been messed with, it's just a bad game.
 

Ky Kiske

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It's really that bad eh? I figured as much. Based on character matchups, the game is just all about counter picking it seems. =\
 

SimDaddyGT

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The Jive Professor said:
Oh, and in regards to the Daigo vs KO vids they illustrate a very important point about 3s. The video where Daigo full-parries Chun's SAII at Evo 2k4 is amazing. However, many people think that's how you have to play every match, like if you don't parry a dozen times each round you're a scrub. The Daigo vs KO vid in the post above shows that this notion is untrue. You need to parry, yes, but you need to learn to make the 2 to 3 parries you need in each round to follow up with a 20-40% combo each time.
See, now after 9 months of playing 3s competitively, I'm still trying to teach myself that parrying every attack is just way too much. One of my friends who goes to Evo has been training me and keeps telling me I need to learn how to block. Parrying is good, yes, but only parry at either critical points, or when you can seize a golden opportunity to punish a bad attack.

All this talk makes me wanna wipe the dust off my stick and play again, maybe not for Evolution, but just so the next time I go to a 3s gathering, my Makoto (my best) doesn't get trashed.
 

The Jive Professor

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SimDaddyGT said:
See, now after 9 months of playing 3s competitively, I'm still trying to teach myself that parrying every attack is just way too much. One of my friends who goes to Evo has been training me and keeps telling me I need to learn how to block. Parrying is good, yes, but only parry at either critical points, or when you can seize a golden opportunity to punish a bad attack.
Exactly.

Oh, yeah, and Capcom Fighting Evolution is so God-awful...don't waste your money on it. Nothing more needs to be said on the matter.
 

Ky Kiske

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HAHAHA! I figured as much. Lots of people tell me that Capcom Fighting Evolution is nothing more than a poorly-made Mugen game. :laugh:
 

The Jive Professor

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That would be incorrect, as MUGEN gives the impression that, broken as it is, people put time and effort into their characters. Also, MUGEN looks fun in a ridiculous, outrageous, 'Oh-my-God did Shin-Hyper-Robo-Space-Ultra Akuma just super-cancel from one super into another, and then super-cancel AGAIN into raging demon, and then finish up with a 25-hit juggle against Fat Albert?' kind of way.
 

Ky Kiske

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Back at AX2006, I saw that quite a few people were using Ken, Akuma, Makoto, and Dudley. Didn't get a chance to play against them myself though. I probably would have used either Ken or Yang. But I've never played against other people so I probably would have sucked.
 

The Jive Professor

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As with any Street Fighter game, you can't go wrong with shotos (Ryu, Ken, Akuma primarily) except for characters like Sean and Dan.

Dudley is one of my particular favorites in Third Strike. I was practicing some of his juggles yesterday, and God they are fun. His EX-Machinegun punch is a great launcher. Problem is he has no footsie game to speak of, so he really has to pick his fights and can get zoned out really easily. Thankfully his taunt where he throws a rose actually will hit your opponent, so I usually taunt after a knockdown and it will usually force them to block on the wakeup. Nice little trick.
 

Ky Kiske

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Yeah, I've seen that too. It's one of the very few times I've ever seen taunts used to enhance gameplay in any fighting game.

I'm really thinking about making that MB thread. But I just don't quite know what to start off with.
 

rockman2k1

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The Jive Professor said:
As with any Street Fighter game, you can't go wrong with shotos (Ryu, Ken, Akuma primarily) except for characters like Sean and Dan.
Thats not really true. Seeing as how Sean was at least good in one game.

I'm really thinking about making that MB thread. But I just don't quite know what to start off with.
Start off with how you just pick Shiki and out prioritze a huge chunk of the attacks in the game with his light attack. lol
 

The Jive Professor

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rockman2k1 said:
Thats not really true. Seeing as how Sean was at least good in one game.
I realize this, just like Dan was okay in Alpha 1, but as a general rule of thumb don't pick them (unless you're me and you pick pink gi Sean just cause you can).

Especially since it's hard to find anyone who will take Double Impact seriously.
 

Ky Kiske

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So why exactly was Akuma really good in Double Impact whereas that's not so much the case in 3S?
 
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