Hey, I came up with basically the same idea that you had, and I was going to approach it the same way (collect gifs of each animation in the game). Did you ever make any progress with this or figure out a feasible method to get each animation?
Hi. The project of collecting all animation frames still exists, but it's just been on a backburner. I've been wanting to get back to it, because of my own project that would use them, and also for others who I've been in contact with that have other projects which require frames as well. But other projects have gone ahead of the frames-collection in queue, just because I felt they were bigger and more important. Kind of depending on where I physically am determines what I'm working on as well, as I don't have all of my project environments set up on all the systems I use. Right now, my Melee work at home only has one project with more priority than the frames collection, and it's close to finished. So I hope to get back to the frames collection pretty soon.Wondering what became of this. I've since come up with a few CV-related projects that require frame-by-frame PNGs of every animation. If there's grunt work to be done to collect all this stuff I'm happy to do it.
If you're wondering what the raw product would be, well basically, the automation I have returns frames like this:View attachment 116864
The size and position of the character is such that any character should be able to be placed there, and any move they do (aside from special cases like Fox/Falco side-B) should be fully captured within that area. e.g.:
View attachment 116865
So the base position should always be the same (might be a little different for characters in the air). The original set of frames will be collected without effects that could obscure hitboxes (like fire, wind, etc), and a code to color code hitboxes based on ID.
When I have a few characters done I'll create a thread and upload what I have.
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