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quote this for truth... pit has no shot in this match up.played one of the best MKs in socal today. all i gotta say is switch characters... even DSF came up behind me saying pit has no hope in this match up lol. sorry~
do you have some sort of footage to show us. i really really want to see a pit dominate a high level mk.. i mean it's not like i want to switch... but there's just little to no chance for pit to win right now =/. hopefully the metagame changes in favor of pit.no match up is ever impossible...especially when compared to pit and meta knight. Meta knight is only his toughest match up because he stands the best chance against pit. Quick attacks, good recovery, good air game, he is everything pit is except for a few moves. You gotta take advantage of your light arrows. At long distance, you will dominate obviously, mk has no projectiles. Your arrows can pretty much hit him anywhere across the stage. The arrows also stop his tornado, n air does great against his tornado as well, or you can always mirror shield it if he is coming in front of you. If you are chasing him in the air, your best move will be n air or up air. They are instant and get good hits in, F air is way to slow against MK and sweet spoting back air is to hard cause mk is just hacking away constantly. Pit defiantly has the advantage when attacking out shields. His aaa combo and f smash come out extremely fast, punish mk with those
wow all i wanted was to see a match where a good pit plays a good mk and wins because "I" think metaknight counters pit right now. so maybe i can learn off your video and change my mind about the match up.if you're just going to keep saying that pit has no chance at winning then why bother posting...you're supposed to be helping the guy, not making things worse, there far more worse match ups then pit vs meta knight.
i'm not saying every MK ***** me. i even said there's "little to no chance" and i WANT pit to beat metaknights but every tip i see against metaknights haven't worked for me at all against high level players.There's nothing wrong with admitting when you can't do something. But you do need to be able to give reasons why. I showed how Pit can still have a chance, lmnz on the other hand has only said, "I can't do it." Can you give reasons as to why this is, and why it should be true for everyone else?
this only works if the metaknight uses his up+b whenever you're over him which isn't the case when they know you'll air dodge. you're also at a disadvantage trying to air dodge this(not saying it's stupid to do it but it's not in pit's favor) since the up+b goes up SO fast that you have to predict it. if you try to air dodge when you see/hear the up+b you'll get hit almost all the time. this also owns pits glide recovery and any sort of positioning you're trying to pull off above MK.The up-B being his recovery move means he's very vulnerable if missed. He can use it out of shield, but the the range in front of him isn't very far. If you're in the air, and he's coming after you from below, fast fall first and air dodge just when he's in range. If he does the up-B, he misses. If he doesn't do the up-B, your fast fall should get you out of range anyway.
his tilts out of shield are fast enough to tick a d-smash. also his d-smash out of roll can catch you before your lag ends(i think mk has one of the fastest rolls i'm not sure.)His D-smash is his easiest to land KO move, and it's also his weakest. He won't be able to KO you with it until over the 100% mark. F-tilt, and weaving in and out D-airs can avoid Metaknight's out of shield D-smash.
this is one of those things that are just easier said than done. unless the MK is spamming it. it's not always easy to see this coming and also he can stop it early away from you if he sees that you're getting ready to stuff it down. it's definitely one of his moves that are easy to avoid when you see it but then again it's one of the moves he doesn't really have to use to win.His specials are punishable
The N-air cancels Metaknight's Mach Tornado, and even goes through it. The F-tilt and D-smash can do this as well.
mm MK players almost always tilt at full range and none of pit's ground moves can cover as much distance(except maybe AR out of shield. i'm trying to test this out)Metaknight's biggest weakness
Out of shield smashes are your friends. Metaknight's has an enormous lack of shield knockback for all his attacks. There's enough lag after any of his tilts, aerials, and smashes where you can drop your shield and F-smash him.
I wasn't trying to put word into your mouth. I was just saying why I wanted to hear your reasoning. Now that you're giving it, I can have a good discussion, thank you.i'm not saying every MK ***** me. i even said there's "little to no chance" and i WANT pit to beat metaknights but every tip i see against metaknights haven't worked for me at all against high level players.
You don't try to air dodge when you see the move. You air dodge the moment where he could hit you if he wanted to. I've heard from MK players talking about how their friends they play all the time are always able to avoid their up-B.this only works if the metaknight uses his up+b whenever you're over him which isn't the case when they know you'll air dodge. you're also at a disadvantage trying to air dodge this(not saying it's stupid to do it but it's not in pit's favor) since the up+b goes up SO fast that you have to predict it. if you try to air dodge when you see/hear the up+b you'll get hit almost all the time. this also owns pits glide recovery and any sort of positioning you're trying to pull off above MK.
That's why I said to use attacks that put MK out of range. The short hop D-air, and F-tilt are good choices.his tilts out of shield are fast enough to tick a d-smash. also his d-smash out of roll can catch you before your lag ends(i think mk has one of the fastest rolls i'm not sure.)
You can't use difficulty as a reason. People said it about wavedashing when it was first discovered, but look at what people have done with it given enough time.this is one of those things that are just easier said than done. unless the MK is spamming it. it's not always easy to see this coming and also he can stop it early away from you if he sees that you're getting ready to stuff it down. it's definitely one of his moves that are easy to avoid when you see it but then again it's one of the moves he doesn't really have to use to win.
If he's able to space correctly, you need to ruin it for him. Take time to approach him, and dash and shield. Are you sure it's impossible to F-smash a fastfalled aerial? I thought there was a timing that would work, but I'll test it again.mm MK players almost always tilt at full range and none of pit's ground moves can cover as much distance(except maybe AR out of shield. i'm trying to test this out)
as for his aerials. if they fast fall and shield right away. none of your smashes can hit him and your grab can't reach him. your jabs can SOMETIMES get through but that's about it but the jab out of shield can be easily avoided by them by just weaving out.
agreed with the smashes though.