Short Answer: Yes; because, much like Diddy, he actually yells
"Hoo" (D-Throw/F-Throw) and
"Hah" (Up-B) during a KO combo.
Moderate-length answer: MK honestly wasn't nerfed, he was rebalanced into a completely different beast. MK's is still very, very good but for different reasons than Brawl. IMO, he's easily one of the top 10 best characters in Smash 4 in terms of overall viability. In this game, MK is all about combos and the Hoo Hah; if you're not getting a follow-up off of almost every attack you do that isn't a Smash Attack, Nado, or D-Tilt, you're not playing MK correctly. Brawl MK and Smash 4 MK play so differently that comparing the two is like comparing Melee and Brawl Falco.
I think the first step to understanding this character is to know what changed or at least know what tools he has now:
- His sword's reach is now about even with that of the fist-fighters like Luigi and Fox, this also extends to Mach Tornado.
- His grounded attacks no longer have transcendent priority and his Smash Attacks can be cancelled by, honestly, really dumb moves like Sonic's Spin Dash.
- His single-move damage output is easily the worst in the game
- His D-Smash, F-Air, and Mach Tornado now have considerable lag instead of being relatively safe to throw out.
- D-Air isn't as useful due to the shorter reach.
- No gliding.
- He has one borderline unwinnable MU in Sonic but MK still goes about even or better with the rest of the cast IMO.
+ His combo game is arguably second to none now. He gets true combos off of his Dash Attack, F-Throw, or D-Throw
from 0% all the way to 90+%. Even Diddy has to fear getting
Hoo Hah'd himself.
+ Still has arguably the best dash grab in the game which makes his combos off of throws very practical.
+ He gained a lot of KO power over his Brawl incarnation as well, netting huge knock-back buffs to B-Air, F-Smash, Up-Smash, Up-B OoS, and Dimensional Cape Slash on top of his new-found ability to KO off of grabs and dash attack.
+ Still has one of the best off-stage gimping tool-kits in the game and N-Air actually has more horizontal knockback than Brawl's iirc.
+ F-Smash's lack of ending lag.



+ Dimensional Cape lets MK ignore ledge-guarding by snapping to the ledge while intangible and makes landing a breeze, making MK hard to juggle.
+ Again, pretty even MUs across the board IMO, minus Sonic; he can even act as a counter to popular characters like Rosalina and Ness. If it weren't for Sonic, you could still main MK and never need another character. He's still that solid.
And going back to that last point, he's that solid MU-wise because Smash 4 MK's tool-kits on the ground and off-stage are difficult for almost any character to box-out. On-stage: high ground-speed, the best dash grab in the game, a piercing dash attack that keeps moving which makes it safer than most, dat F-Smash, some of the fastest rolls and spot dodge in the game, a combo game that works at any reasonable percent, and high juggling potential while having his own anti-juggling tool in Dimensional Cape. Off-stage: 6 jumps with decent air speed, long-lasting hitbox in N-Air, disjointed hitboxes with F-Air and B-Air, Drill Rush stage spike, and Dimensional Cape recovery.
I constantly say that Smash 4 MK is much more like Melee Fox than Brawl MK but that's because I really mean it almost to a literal sense. His speed and on-stage combo game with pokes, throws, and dash attacks coupled with his off-stage N-Air (think Shine-Spike) should really give credence to that claim.
MK's has a brutal learning curve so I don't expect people to think too highly of him right off the bat but I guarantee if I make the drive down to Xanadu (I intend to at some point) and get some stream time or someone else steps up and shows people how it's done, we might get this character exposed yet. MK vs Diddy is a 50-50 MU. Hoo Hah.
Long answer: MK Guide coming soon.
