• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Standard version of melee

Roneblaster

Smash Hero
Joined
Apr 16, 2009
Messages
6,041
Location
#MangoNation
The only buff falcon got was a a a = gentleman and a a a a = rapid punches.

All the other buffs were indirect by making other chars worse.

SB, just cause he has terrible reasoning doesnt mean hes wrong.

:phone:
 

0Room

Smash Lord
Joined
Aug 21, 2008
Messages
1,953
Location
Boone, NC
Is there somewhere where I can find the changes made between all the versions?
Mic_128 on the changes between the different Melee versions [NTSC versions and PAL] 6/26/02
Though that link is more about the difference from NTSC to PAL
You can find this and other cool things [mostly surrounding CF and his appliances on the game] here
http://www.smashboards.com/showthread.php?t=307911

Anywho
1.0 is bad
Because jabs [or any other attack doing 1% or less] have no hitlag
and you can't ASDI/SDI out of them
So if someone gets you in a jab lock you can never ever escape
ever

Ganon's nair doesn't even have a hitbox until like
way late
and it's disjointed as ****
little **** like that
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
there used to be a sticky detailing all of the differences between every version

but the mods deleted every post 5150 ever made, including that one

then they kept closing threads and telling people to use the search function whenever it came up for like a year before they realized the problem

and that jab lock thing doesnt actually happen, you just slowly move out of the range and take about 8%. if youre against a wall for some reason, maybe you'll take like 15%. its a noticeable difference when you get jab locked in 1.0 vs 1.2, but really not affecting gameplay unless youre using zelda or bowser
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,565
0room: only after staling. a move doing 1.00 damage still has 3 frames of hitlag. after stale, if it's less than 1.00 damage, it'll have 1 frame of hitlag. you can still smash DI it I believe.

I thought Ganon's nair was messed up to where the hitboxes would be before he even had his feet out. lol. I'd have to check that one.
 
Top Bottom