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Actually the best system would be imo :
- 3 stages
- Blink strike (Each player strikes a stage, without telling which one to his opponent)
- Random between the 2 stages that remain, in case they chose the same one
I agree with that, since at least it covers the little weakness from the 3 stages rule with randomness; whereas you can't with +5 stages.Actually the best system would be imo :
- 3 stages
- Blink strike (Each player strikes a stage, without telling which one to his opponent)
- Random between the 2 stages that remain, in case they chose the same one
But you also said that, now I'm quite confused.But you're right on 5 stages + 1221 choice being the best for the striking system.
Sorry, I was answering to Tero, I meant that :I agree with that, since at least it covers the little weakness from the 3 stages rule with randomness; whereas you can't with +5 stages.
But you also said that, now I'm quite confused.
(Is that clearer now ? ._.)- 3 stages
- Blink strike (Each player strikes a stage, without telling which one to his opponent)
- Random between the 2 stages that remain, in case they chose the same one
A lot less, since your worst stage is rarely your opponent's worst stage (mainly because of match-ups).it comes down to random in 33% of the matches
Your first character pick can't be a CP. So if you pick Falco, I can't pick G&W because I saw you chose Falco, if my original plan was to play MK, I have to play MK. So yeah, a lot of times, (in fact, 33% of the time) it is the same stage.A lot less, since your worst stage is rarely your opponent's worst stage (mainly because of match-ups).
I think what he's trying to say is that you would probably ban a stage based on the two characters that have been chosen for the first match.Your first character pick can't be a CP. So if you pick Falco, I can't pick G&W because I saw you chose Falco, if my original plan was to play MK, I have to play MK. So yeah, a lot of times, (in fact, 33% of the time) it is the same stage.
Charby, .Tero didn't make this topic to post spam.
This isn't a good idea either, because what Jumpman said: "it comes down to random in 33% of the matches" And why use random when people have to ban stages?- 3 stages
- Blink strike (Each player strikes a stage, without telling which one to his opponent)
- Random between the 2 stages that remain, in case they chose the same one
I don't understand. Your first character pick is blind, but they are revealed before you do the stage striking. Thus making the 33% way too high.Your first character pick can't be a CP. So if you pick Falco, I can't pick G&W because I saw you chose Falco, if my original plan was to play MK, I have to play MK. So yeah, a lot of times, (in fact, 33% of the time) it is the same stage.
Charby, .Tero didn't make this topic to post spam.
You say that random is a bad thing, then your best solution is a random between 4 stages :/This isn't a good idea either, because what Jumpman said: "it comes down to random in 33% of the matches" And why use random when people have to ban stages?- 3 stages
- Blink strike (Each player strikes a stage, without telling which one to his opponent)
- Random between the 2 stages that remain, in case they chose the same one
I think that random with the following stages is the best option:
Final destination, Smashville, Battlefield, Yoshi Island.
The 3 stages Blad suggested with the blind stage strike and random are FD, BF and SV. Let's say I striked BF, what is the chance that my opponent also strikes BF? The answer is 1/3 (33.3%)I don't understand. Your first character pick is blind, but they are revealed before you do the stage striking. Thus making the 33% way too high.
When I said random was a bad thing, I was refering to the solution Blad suggested. The stage strike/random with 3 neutrals.You say that random is a bad thing, then your best solution is a random between 4 stages :/
Which you clearly stated when we discussed this earlier.I don't understand. Your first character pick is blind, but they are revealed before you do the stage striking. Thus making the 33% way too high.
Neither of those are options, as I expect us to have 4 neutral stages.The two best options are imo:
5 stages + stage striking with either Lylat Cruise or PS1 as 5th starter stage.
This is currently used in US tourneys I think and has one obvious advantage: no randomness. You can strike 2 stages you don't like and prevent yourself from getting CPed. On the other hand it's almost pointless since the first stage is always either Battlefield or Smashville. Using this kind of the stage striking system is fine by me as it works perfectly well. I just think it's a bit boring. Also as Jumpman said: There aren't actually 5 neutral stages. In fact only Battlefield and Smashville are really neutral, which is probably the reason why they're always used to start a set.
3 stages + random
This is the japanese rule and I'm actually quite fond of it. It basically got rid of everything unneeded, which includes Yoshi's Island and Lylat Cruise/PS1 as starter stages. Having FD, BF and SV with random select prevents any kind of pre-match CPs because you won't know which stage you fight on. On the other hand it's not truly random since none of the used stages has any random elements (some consider the events on YI as random...). As a result you have an unpredictable system that doesn't screw anybody over either. It also helps a character like Diddy, who has a 66% chance for an absolute **** stage (either BF or FD) while MK doesn't benefit from it - MKs prever to avoid FD in quite a few match-up (from my experience anyways). So I actually think that this system is not only completely fair but also does a decent job at balancing things without altering the stage selection too much.
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Mathematically yes, but you have to take match-ups into account, since you know the characters before you do the stage striking.The 3 stages Blad suggested with the blind stage strike and random are FD, BF and SV. Let's say I striked BF, what is the chance that my opponent also strikes BF? The answer is 1/3 (33.3%)
See my first post; no randomness, but a mathematical advantage for the player who strikes first, that advantage being "countered" by the random in the 3 stages list. In term of fairness, it's impossible to do better.The two best options are imo:
5 stages + stage striking with either Lylat Cruise or PS1 as 5th starter stage.
This is currently used in US tourneys I think and has one obvious advantage: no randomness.
Let's compare to the striking system :The 3 stages Blad suggested with the blind stage strike and random are FD, BF and SV. Let's say I striked BF, what is the chance that my opponent also strikes BF? The answer is 1/3 (33.3%)
There are only three neutral stages and neither of them is especially broken (giving a major advantage to certain characters), plus you can still strike the worst stage for your character.That's rubbish. Giving the lower seeded player an advantage just because he's worse than the good player? That means I could theoretically beat players in the first round because I have an advantage when picking stages.
I still think 4 random stages is the best way to go.
See what I bolded?That's rubbish. Giving the lower seeded player an advantage just because he's worse than the good player? That means I could theoretically beat players in the first round because I have an advantage when picking stages.
See what I bolded?What about 3 Neutral Stages with Double Blind Stage Striking (If both players strike the same stage they might agree on one of the two left stages, if they can't it's random between those)?
Or we could have 3 Neutral Stages and the higher seeded player strikes first.
However players will strike different stages or agree on one anyway even if not you can still strike your worst stage.That means there's still random if they can't agree on a stage. That's not better than having 4 random stages at all.
"The majority wants"? That's a huge exaggeration. Many stage rulesets have Yoshi's Island as a CP already and use only 3 neutral stages. Personally, I'd prefer to have either 3 or 5 neutral stages as it gives the players the possibility to at least choose between stage striking or random stage select.Alright, so not having a neutral stage the majority wants AND the possibility to get a random stage after all means it's better overall?