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Stage Roster Expansion --COMPLETE--

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
I couldnt seem to find it... I changed most values having to do with the camera to 50 but that didnt seem to have any effect.
 

S_SoNick

Smash Rookie
Joined
Feb 18, 2011
Messages
9
Location
Kansas, USA
I've updated the modlauncher.xml based on Eternal Yoshi's edits so that one can load up to 255 stages [although the select screen won't allow them all, of course] with the usage of the codes listed in this topic. I made this more for myself than anything then expanded it to the 255 and changed the directory to the default "/brawlmods/stages" so that anyone can use it.

As with Eternal Yoshi's update, either clear out your current modlauncher.xml file and copy-paste this in or copy-paste it into a new file and save it with that file name. [advanced users can just copy-paste the section under "tex_stage" as it should be the only change]
Code:
<wiidisc version="1">
	<!-- 

	===================== Brawl Mod Launcher v2.5 by Bionic Sonic. Original program, idea and plans by Dantarion. ======================

	An XML for Riivolution 1.x that lets you switch between different mods (Brawl, +, -, Balanced Brawl, P:M, and 2 custom ones), without
	losing textures or custom content that you might have downloaded. For any tournaments, whether modded or not, there is also an option
	to disable any character, stage (or both) textures you might have that may cause interference. Compatible with RiiFS.

	v2.02 is compatible with Brawl+ 7.0, Brawl- 1.5, Balanced Brawl 2, Unstoppabrawl 1.0 and Project: M alpha.

	NOTE: "codehandler.bin" is supposed to go into the "riivolution" folder for Ocarina codes. Also, any GCT's that include Phantom Wings's
	File Patch Code will give Riivolution a black screen, so it is advised you leave out that code.

	Smashboards thread for Riivolution help for Brawl: http://www.smashboards.com/showthread.php?t=269428
	
	Updated to include up to 255 custom stages when using Phantom Wings' Stage Roster Expansion V2 code by SoNick on 2/21/2011,
	based on Eternal Yoshi's update on the Smash Forums on 12-15-2010. All custom stages go in /brawlmods/stages


	=========== Where do I place my mods? ===================

	X:/brawlmods/bbrawl/ - Balanced Brawl. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

	X:/brawlmods/brawlminus/ - Brawl Minus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

	X:/brawlmods/brawlplus/ - Brawl Plus. RSBE01.gct goes in this folder, as well as all of the other "pf" files.
	
	X:/brawlmods/ubrawl/ - UnstoppaBrawl. RSBE01.gct goes in this folder, as well as "fighter".

	X:/brawlmods/custom1/ - Custom Set #1. RSBE01.gct goes in the root of this folder. Contains "fighter",
				"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

	X:/brawlmods/custom2/ - Custom Set #2. RSBE01.gct goes in the root of this folder. Contains "fighter",
				"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.
				
	X:/brawlmods/custom3/ - Custom Set #2. RSBE01.gct goes in the root of this folder. Contains "fighter",
				"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

	X:/brawlmods/projectm/ - Project: M. RSBE01.gct goes in this folder, as well as all of the other "pf" files.

	X:/brawlmods/vbrawl/ - Regular Brawl. RSBE01.gct goes in the root of this folder. Contains "fighter",
				"info", "info2", "menu", "menu2", "module", "stage" and "system" folders as well.

	=========== Where do I place my music? ===================

	X:/brawlmods/music/ - Where you place "info.pac", and optionally, "smashbros_sound.brsar".
	X:/brawlmods/music/strm/ - Where you place all of your BRSTM files to be used in game.

	=========== Where do I place my textures? ================

	X:/brawlmods/textures/fighter/ - All of the character textures go here, e.g. X:/brawlmods/textures/fighter/captain/FitCaptain00.pac
	X:/brawlmods/textures/info/ - Anything that belongs in "info" goes in here.
	X:/brawlmods/textures/menu/ - Anything that belongs in "menu" goes in here.
	X:/brawlmods/textures/menu2/ - Anything that belongs in "menu2" or "pfmenu2" goes in here.
	X:/brawlmods/textures/item/ - Item Textures.
	X:/brawlmods/textures/toy/ - Item Textures.
    X:/brawlmods/stages/ - All stage textures (pac) + any module files (rel) go here.

	=========== How about my movies (THP files)? =============

	X:/brawlmods/movies/ - Place any THP files you have in here.
	
	================ And PSA movesets? =======================
	
	X:/brawlmods/movesets/ - Place PSA movesets here (e.g. /brawlmods/movesets/falcon/FitFalcon ->
															/pf/fighter/falcon/FitFalcon)

	-->
	<id game="RSB" />
	<options>
		<section name="Brawl Mod Launcher v2.5">
			<option name="Textures" default="1">
				<choice name="Enabled"><patch id="tex_on" /><patch id="tex_stage" /></choice>
				<choice name="Characters Only"><patch id="tex_char" /></choice>
				<choice name="Stages Only"><patch id="tex_stage" /></choice>
			</option>
			<option name="Code Set" default="1">
				<choice name="Brawl w/ Codes"><patch id="vbrawl" /><patch id="ocarina" /></choice>
				<choice name="Brawl+"><patch id="brawlplus" /><patch id="ocarina" /></choice>
				<choice name="Brawl-"><patch id="brawlminus" /><patch id="ocarina" /></choice>
				<choice name="Balanced Brawl"><patch id="bbrawl" /><patch id="ocarina" /></choice>
				<choice name="Project: M"><patch id="projectm" /><patch id="ocarina" /></choice>
				<choice name="UnstoppaBrawl"><patch id="ubrawl" /><patch id="ocarina" /></choice>
				<choice name="Custom Set #1"><patch id="customone" /><patch id="ocarina" /></choice>
				<choice name="Custom Set #2"><patch id="customtwo" /><patch id="ocarina" /></choice>
				<choice name="Custom Set #3"><patch id="customthree" /><patch id="ocarina" /></choice>
			</option>
			<option name="Custom Music" default="1">
				<choice name="Enabled"><patch id="music" /></choice>
			</option>
			<option name="Sound Effects" default="1">
				<choice name="Enabled"><patch id="sfx" /></choice>
			</option>
			<option name="Custom Movies (THP)" default="1">
				<choice name="Enabled"><patch id="thp" /></choice>
			</option>
            <option name="Custom Movesets (PSA)" default="0">
				<choice name="Enabled"><patch id="psa" /></choice>
			</option>
		</section>
	</options>
	<patch id="tex_on">
		<folder external="/brawlmods/textures/fighter" disc="/fighter/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/info" disc="/info/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/info2" disc="/info2/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/menu" disc="/menu/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/menu2" disc="/menu2/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/item" disc="/item/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/toy" disc="/toy/" recursive="true" resize="true" />
		<file external="/brawlmods/textures/menu2/mu_menumain.pac" disc="/menu2/mu_menumain_en.pac" />
		<file external="/brawlmods/textures/menu2/sc_title.pac" disc="/menu2/sc_title_en.pac" />
		<file external="/brawlmods/textures/system/common2.pac" disc="/system/common2_en.pac" />
		<file external="/brawlmods/textures/system/common3.pac" disc="/system/common3_en.pac" />
		<file external="/brawlmods/textures/system/common4.pac" disc="/system/common4_en.pac" />
		<file external="/brawlmods/textures/system/common5.pac" disc="/system/common5_en.pac" />
		<file external="/brawlmods/textures/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pcs" />
	</patch>
	<patch id="tex_char">
		<folder external="/brawlmods/textures/info" disc="/info/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/menu" disc="/menu/" recursive="true" resize="true" />
		<folder external="/brawlmods/textures/fighter" disc="/fighter/" recursive="true" resize="true" />
		<file external="/brawlmods/textures/common5.pac" disc="/system/common5_en.pac" />
		<file external="/brawlmods/textures/fighter/captain/FitCaptain01.pcs" disc="/fighter/captain/FitCaptain01_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal00.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal00_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal01.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal01_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal02.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal02_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal03.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal03_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinal04.pac" disc="/fighter/poketrainer/FitPokeTrainerFinal04_en.pcs" />
		<file external="/brawlmods/textures/fighter/poketrainer/FitPokeTrainerFinalSpy.pac" disc="/fighter/poketrainer/FitPokeTrainerFinalSpy_en.pcs" />
	</patch>
	<patch id="tex_stage">
		<folder external="/brawlmods/stages" disc="/stage/melee/" recursive="true" resize="true" />
		<file external="/brawlmods/stages/st_battle.rel" disc="/module/st_battle.rel" />
		<file external="/brawlmods/stages/st_battles.rel" disc="/module/st_battles.rel" />
		<file external="/brawlmods/stages/st_config.rel" disc="/module/st_config.rel" />
		<file external="/brawlmods/stages/st_crayon.rel" disc="/module/st_crayon.rel" />
		<file external="/brawlmods/stages/st_croll.rel" disc="/module/st_croll.rel" />
		<file external="/brawlmods/stages/st_dolpic.rel" disc="/module/st_dolpic.rel" />
		<file external="/brawlmods/stages/st_donkey.rel" disc="/module/st_donkey.rel" />
		<file external="/brawlmods/stages/st_dxbigblue.rel" disc="/module/st_dxbigblue.rel" />
		<file external="/brawlmods/stages/st_dxcorneria.rel" disc="/module/st_dxcorneria.rel" />
		<file external="/brawlmods/stages/st_dxgarden.rel" disc="/module/st_dxgarden.rel" />
		<file external="/brawlmods/stages/st_dxgreens.rel" disc="/module/st_dxgreens.rel" />
		<file external="/brawlmods/stages/st_dxonett.rel" disc="/module/st_dxonett.rel" />
		<file external="/brawlmods/stages/st_dxpstadium.rel" disc="/module/st_dxpstadium.rel" />
		<file external="/brawlmods/stages/st_dxrcruise.rel" disc="/module/st_dxrcruise.rel" />
		<file external="/brawlmods/stages/st_dxshrine.rel" disc="/module/st_dxshrine.rel" />
		<file external="/brawlmods/stages/st_dxyorster.rel" disc="/module/st_dxyorster.rel" />
		<file external="/brawlmods/stages/st_dxzebes.rel" disc="/module/st_dxzebes.rel" />
		<file external="/brawlmods/stages/st_earth.rel" disc="/module/st_earth.rel" />
		<file external="/brawlmods/stages/st_emblem.rel" disc="/module/st_emblem.rel" />
		<file external="/brawlmods/stages/st_famicom.rel" disc="/module/st_famicom.rel" />
		<file external="/brawlmods/stages/st_final.rel" disc="/module/st_final.rel" />
		<file external="/brawlmods/stages/st_fzero.rel" disc="/module/st_fzero.rel" />
		<file external="/brawlmods/stages/st_greenhill.rel" disc="/module/st_greenhill.rel" />
		<file external="/brawlmods/stages/st_gw.rel" disc="/module/st_gw.rel" />
		<file external="/brawlmods/stages/st_halberd.rel" disc="/module/st_halberd.rel" />
		<file external="/brawlmods/stages/st_heal.rel" disc="/module/st_heal.rel" />
		<file external="/brawlmods/stages/st_homerun.rel" disc="/module/st_homerun.rel" />
		<file external="/brawlmods/stages/st_ice.rel" disc="/module/st_ice.rel" />
		<file external="/brawlmods/stages/st_jungle.rel" disc="/module/st_jungle.rel" />
		<file external="/brawlmods/stages/st_kart.rel" disc="/module/st_kart.rel" />
		<file external="/brawlmods/stages/st_madein.rel" disc="/module/st_madein.rel" />
		<file external="/brawlmods/stages/st_mansion.rel" disc="/module/st_mansion.rel" />
		<file external="/brawlmods/stages/st_mariopast.rel" disc="/module/st_mariopast.rel" />
		<file external="/brawlmods/stages/st_metalgear.rel" disc="/module/st_metalgear.rel" />
		<file external="/brawlmods/stages/st_newpork.rel" disc="/module/st_newpork.rel" />
		<file external="/brawlmods/stages/st_norfair.rel" disc="/module/st_norfair.rel" />
		<file external="/brawlmods/stages/st_oldin.rel" disc="/module/st_oldin.rel" />
		<file external="/brawlmods/stages/st_orpheon.rel" disc="/module/st_orpheon.rel" />
		<file external="/brawlmods/stages/st_otrain.rel" disc="/module/st_otrain.rel" />
		<file external="/brawlmods/stages/st_plautena.rel" disc="/module/st_plautena.rel" />
		<file external="/brawlmods/stages/st_pictchat.rel" disc="/module/st_pictchat.rel" />
		<file external="/brawlmods/stages/st_pirates.rel" disc="/module/st_pirates.rel" />
		<file external="/brawlmods/stages/st_plankton.rel" disc="/module/st_plankton.rel" />
		<file external="/brawlmods/stages/st_stadium.rel" disc="/module/st_stadium.rel" />
		<file external="/brawlmods/stages/st_stageedit.rel" disc="/module/st_stageedit.rel" />
		<file external="/brawlmods/stages/st_starfox.rel" disc="/module/st_starfox.rel" />
		<file external="/brawlmods/stages/st_tbreak.rel" disc="/module/st_tbreak.rel" />
		<file external="/brawlmods/stages/st_tengan.rel" disc="/module/st_tengan.rel" />
		<file external="/brawlmods/stages/st_village.rel" disc="/module/st_village.rel" />
		<file external="/brawlmods/stages/st_custom01.rel" disc="/module/st_custom01.rel" create="true" />
		<file external="/brawlmods/stages/st_custom02.rel" disc="/module/st_custom02.rel" create="true" />
		<file external="/brawlmods/stages/st_custom03.rel" disc="/module/st_custom03.rel" create="true" />
		<file external="/brawlmods/stages/st_custom04.rel" disc="/module/st_custom04.rel" create="true" />
		<file external="/brawlmods/stages/st_custom05.rel" disc="/module/st_custom05.rel" create="true" />
		<file external="/brawlmods/stages/st_custom06.rel" disc="/module/st_custom06.rel" create="true" />
		<file external="/brawlmods/stages/st_custom07.rel" disc="/module/st_custom07.rel" create="true" />
		<file external="/brawlmods/stages/st_custom08.rel" disc="/module/st_custom08.rel" create="true" />
		<file external="/brawlmods/stages/st_custom09.rel" disc="/module/st_custom09.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0A.rel" disc="/module/st_custom0A.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0B.rel" disc="/module/st_custom0B.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0C.rel" disc="/module/st_custom0C.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0D.rel" disc="/module/st_custom0D.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0E.rel" disc="/module/st_custom0E.rel" create="true" />
		<file external="/brawlmods/stages/st_custom0F.rel" disc="/module/st_custom0F.rel" create="true" />
		<file external="/brawlmods/stages/st_custom10.rel" disc="/module/st_custom10.rel" create="true" />
		<file external="/brawlmods/stages/st_custom11.rel" disc="/module/st_custom11.rel" create="true" />
		<file external="/brawlmods/stages/st_custom12.rel" disc="/module/st_custom12.rel" create="true" />
		<file external="/brawlmods/stages/st_custom13.rel" disc="/module/st_custom13.rel" create="true" />
		<file external="/brawlmods/stages/st_custom14.rel" disc="/module/st_custom14.rel" create="true" />
		<file external="/brawlmods/stages/st_custom15.rel" disc="/module/st_custom15.rel" create="true" />
		<file external="/brawlmods/stages/st_custom16.rel" disc="/module/st_custom16.rel" create="true" />
		<file external="/brawlmods/stages/st_custom17.rel" disc="/module/st_custom17.rel" create="true" />
		<file external="/brawlmods/stages/st_custom18.rel" disc="/module/st_custom18.rel" create="true" />
		<file external="/brawlmods/stages/st_custom19.rel" disc="/module/st_custom19.rel" create="true" />
		<file external="/brawlmods/stages/st_custom1A.rel" disc="/module/st_custom1A.rel" create="true" />
		<file external="/brawlmods/stages/st_custom1B.rel" disc="/module/st_custom1B.rel" create="true" />
 		<file external="/brawlmods/stages/st_custom1C.rel" disc="/module/st_custom1C.rel" create="true" />
		<file external="/brawlmods/stages/st_custom1D.rel" disc="/module/st_custom1D.rel" create="true" />
		<file external="/brawlmods/stages/st_custom1E.rel" disc="/module/st_custom1E.rel" create="true" />
		<file external="/brawlmods/stages/st_custom1F.rel" disc="/module/st_custom1F.rel" create="true" />
		<file external="/brawlmods/stages/st_custom20.rel" disc="/module/st_custom20.rel" create="true" />
		<file external="/brawlmods/stages/st_custom21.rel" disc="/module/st_custom21.rel" create="true" />
		<file external="/brawlmods/stages/st_custom22.rel" disc="/module/st_custom22.rel" create="true" />
		<file external="/brawlmods/stages/st_custom23.rel" disc="/module/st_custom23.rel" create="true" />
		<file external="/brawlmods/stages/st_custom24.rel" disc="/module/st_custom24.rel" create="true" />
		<file external="/brawlmods/stages/st_custom25.rel" disc="/module/st_custom25.rel" create="true" />
		<file external="/brawlmods/stages/st_custom26.rel" disc="/module/st_custom26.rel" create="true" />
		<file external="/brawlmods/stages/st_custom27.rel" disc="/module/st_custom27.rel" create="true" />
		<file external="/brawlmods/stages/st_custom28.rel" disc="/module/st_custom28.rel" create="true" />
		<file external="/brawlmods/stages/st_custom29.rel" disc="/module/st_custom29.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2A.rel" disc="/module/st_custom2A.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2B.rel" disc="/module/st_custom2B.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2C.rel" disc="/module/st_custom2C.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2D.rel" disc="/module/st_custom2D.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2E.rel" disc="/module/st_custom2E.rel" create="true" />
		<file external="/brawlmods/stages/st_custom2F.rel" disc="/module/st_custom2F.rel" create="true" />
		<file external="/brawlmods/stages/st_custom30.rel" disc="/module/st_custom30.rel" create="true" />
		<file external="/brawlmods/stages/st_custom31.rel" disc="/module/st_custom31.rel" create="true" />
		<file external="/brawlmods/stages/st_custom32.rel" disc="/module/st_custom32.rel" create="true" />
		<file external="/brawlmods/stages/st_custom33.rel" disc="/module/st_custom33.rel" create="true" />
		<file external="/brawlmods/stages/st_custom34.rel" disc="/module/st_custom34.rel" create="true" />
		<file external="/brawlmods/stages/st_custom35.rel" disc="/module/st_custom35.rel" create="true" />
		<file external="/brawlmods/stages/st_custom36.rel" disc="/module/st_custom36.rel" create="true" />
		<file external="/brawlmods/stages/st_custom37.rel" disc="/module/st_custom37.rel" create="true" />
		<file external="/brawlmods/stages/st_custom38.rel" disc="/module/st_custom38.rel" create="true" />
		<file external="/brawlmods/stages/st_custom39.rel" disc="/module/st_custom39.rel" create="true" />
		<file external="/brawlmods/stages/st_custom3A.rel" disc="/module/st_custom3A.rel" create="true" />
		<file external="/brawlmods/stages/st_custom3B.rel" disc="/module/st_custom3B.rel" create="true" />
 		<file external="/brawlmods/stages/st_custom3C.rel" disc="/module/st_custom3C.rel" create="true" />
		<file external="/brawlmods/stages/st_custom3D.rel" disc="/module/st_custom3D.rel" create="true" />
		<file external="/brawlmods/stages/st_custom3E.rel" disc="/module/st_custom3E.rel" create="true" />
		<file external="/brawlmods/stages/st_custom3F.rel" disc="/module/st_custom3F.rel" create="true" />
		<file external="/brawlmods/stages/st_custom40.rel" disc="/module/st_custom40.rel" create="true" />
		<file external="/brawlmods/stages/st_custom41.rel" disc="/module/st_custom41.rel" create="true" />
		<file external="/brawlmods/stages/st_custom42.rel" disc="/module/st_custom42.rel" create="true" />
		<file external="/brawlmods/stages/st_custom43.rel" disc="/module/st_custom43.rel" create="true" />
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		<file external="/brawlmods/brawlplus/stage/melee/STGVILLAGE_03.PAC" disc="/stage/melee/STGVILLAGE_03_en.PAC" />
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	<patch id="brawlminus">
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		<file external="/brawlmods/brawlminus/fighter/dedede/FitDedede.pac" disc="/fighter/dedede/FitDedede.pac" />
		<file external="/brawlmods/brawlminus/fighter/diddy/FitDiddy.pac" disc="/fighter/diddy/FitDiddy.pac" />
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		<file external="/brawlmods/brawlminus/fighter/falco/FitFalco.pac" disc="/fighter/falco/FitFalco.pac" />
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/>
		<memory offset="0x00001CDE" value="8057" />
		<memory offset="0x00001CE2" value="0000" />
		<memory offset="0x00001F5A" value="8057" />
		<memory offset="0x00001F5E" value="0000" />
		<memory offset="0x000042B8" value="60000000" />
		<memory offset="0x003E9930" value="60000000" />
		<memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x000018A8" />
	</patch>
</wiidisc>
I've yet to test this on my Wii as I'm working on configuring hacks made by others that I've downloaded before moving them to my SD card, but barring any typos this should work perfectly fine!
 

pranavmeno

Smash Rookie
Joined
Feb 22, 2011
Messages
2
The XML works on my NTSC-U Wii with Riivolution v1.04. However, using the rels that E. Yoshi linked earlier on (a mediafire link, uploaded by gokuguy), only stages based on FD are working. Everything else is just giving me the BEEP of death upon selection. I can't get it to work for the life of me...

Can anybody remedy this? I've named the stages as follows:

STGCUSTOM01-STGCUSTOM09
STGCUSTOM0A-STGCUSTOM0F
STGCUSTOM10-STGCUSTOM19
STGCUSTOM1A-STGCUSTOM1F

Is that right? BTW, I'm using E. Yoshi's code (Maxed Out SSS 0.6X). Module files are named similarly.

Thanks in advance!
 

pranavmeno

Smash Rookie
Joined
Feb 22, 2011
Messages
2
Oh, and one more thing regarding the creation of pages for a custom SSS. I'm not sure, but I believe that Brawl has a third page for stages, but only if you have custom made stages. Would it be possible to utilize that page to add more SSS icons? I understand that they may not look like normal SSS icons, but the third page is in list format, and before I deleted them all, I had around 25-30 self made stages, which would mean that we could have another 25-30 stages added to the SSS. I'm a real n00b when it comes to making codes from scratch, but I do understand this one.

What do you think, Eternal Yoshi? Is it possible to use the self-made stage page without having self made stages?
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
Quick question.

I'm eventually going to get around to using this.

Is it possible yet to have custom icons for the added stages, and if so is there a tutorial lying around?
 

MechaWave

Smash Champion
Joined
Jun 3, 2009
Messages
2,227
When I selected the Hanenbow icon after the regular Big Blue icon using Eternal Yoshi's SSS, it froze.

I used the File Replacement Code 3.5.1, Stage Expansion Code 2.0, ET's Maxed SSS, and the Disable Custom Stages code. I assumed that was the beginning of the custom stages and it would load STGCUSTOM00.pac (and looking at the code, it should have.) I have STGCUSTOM00.pac in my stage/melee folder and its corresponding REL, st_custom00.rel (a clean Battlefield REL), in the module folder.

I have absolutely no idea what went wrong. Any help?
 

MechaWave

Smash Champion
Joined
Jun 3, 2009
Messages
2,227
I'm sorry for the double post but can someone PLEASE help me? I have absolutely no idea why it is not working, no one is answering, and deleting the last to stages so I would only have STGCUSTOM25 is not working at all.

I have all the codes, all the stages in the right directory, all the modules in the right directory, and it still freezes. What is wrong?!
 

kenshen

Smash Journeyman
Joined
May 17, 2010
Messages
291
I'm sorry for the double post but can someone PLEASE help me? I have absolutely no idea why it is not working, no one is answering, and deleting the last to stages so I would only have STGCUSTOM25 is not working at all.

I have all the codes, all the stages in the right directory, all the modules in the right directory, and it still freezes. What is wrong?!
this is happening to me to I'm using riivolution mewtwo 2000s stg pack and I'm trying to add my own custom one
 

MechaWave

Smash Champion
Joined
Jun 3, 2009
Messages
2,227
this is happening to me to I'm using riivolution mewtwo 2000s stg pack and I'm trying to add my own custom one
Someone previously also had this problem yet no one answered him. This is just ridiculous, I've waited 3 days.
 

blerb

Smash Journeyman
Joined
May 12, 2006
Messages
365
Location
Nowhere, Ontario
You need an .rel file that is "patched" for custom stages.

i.e. you need a modified Battlefield rel named st_customxx for Icy Battlefield. It has to be named st_customxx or it will not work. Someone made a pack of them on kcmm, but I don't have the link. Check there.

(xx = hex value obviously)
 

frostymm

Smash Journeyman
Joined
Nov 22, 2009
Messages
201
I don't really understand how to work the tracklist modifier code, can anyone explain it to me a little better?
 

cmart

Smash Lord
Joined
May 2, 2005
Messages
1,100
Location
Savage, MD
A lot of people seem to think the tracklist modifier causes crashing, although I've never had any issues with it. You can give it a try and see if it works for you or not.

The code itself is rather simple, but I'll try to be thorough.

[Tracklist Modifier v1.0]
0610F9BC 00000014
60000000 60000000
3C80811A 7C601B78
608447E7 00000000
4A000000 81000000
301A46F8 6D755072
1417DF44 7CE03B78
1417DF4C 7C0400AE
161A47E8 000000LL << Bytes of data

This part is always the same, except the purple LL. For that part, just count each byte of data that follows in the data section and convert to hex.

00000102 03040607 << Default Stages
08090A0B 0C0D0E0E
0E0E0E0F 10111213
14151515 16171819
1A1B1C1D 1E1F2D2D
2D202122 23242526
2728290A 2D2D2D2D
2D2D2D2D 2D2D2D2D


This part determines what tracklists play on the original stages. The unintuitive part is that you don't specify what stage's music you're changing - that's determined by the order you place the stage IDs in. Right now the stages are in the default order, so you can look up the IDs in the list at the bottom to figure out what "byte" corresponds to each stage. Then simply look up the ID of the stage you want to switch with, and put that number for that byte instead. As an example, if I want to change battlefield's music with Frigate's, I'd see that Battlefield is ID 00 (right at the beginning), and Frigate's is 0C. I'd just change the 00 byte at the beginning to 0C and voila done. It's perfectly fine to have multiple stages use the same tracklist as well, so don't worry about that.

X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
-------- --------


This part is the same as the above, but for the Custom Stages. They go in order, so STGCUSTOM01 is the first byte, followed by STGCUSTOM02, STCUSTOM03 etc. Again, place the IDs of the stage tracklists you want to play on that stage, and keep filling this part in for however many custom stages you have. If you have a line that ends early, just fill the rest of it in with zeros. Once you're done, count up the bytes in the first section with the bytes in this section (ignoring any filler zeros, but including all the 2D entries) and convert to hex for the LL number above.

E0000000 80008000

And this is the end of the code, don't fool with it. And hey, here's the stage IDs again for completion's sake.

Tracklists:
00 Battlefield
01 Final Destination
02 Delphino
03 Luigi's Mansion
04 Mushroomy Kingdom (1-1)
05 Mushroomy Kingdom (1-2)
06 Mario Circuit
07 75m
08 Rumble Falls
09 Pirate Ship
0A Eldin Bridge
0B Norfair
0C Frigate Orpheon
0D Yoshi's Island
0E Halberd
0F Lylat Cruise
10 Pokemon Stadium 2
11 Spear Pillar
12 Port Town Aero Dive
13 Summit
14 Flat Zone
15 Castle Siege
16 WarioWare, inc.
17 Distant Planet
18 Skyworld
19 Mario Bros.
1A Newpork City
1B Smashville
1C Shadow Moses Island
1D Green Hill Zone
1E Pictochat
1F Hanenbow
20 Temple
21 Yoshi's Island
22 Jungle Japes
23 Onett
24 Green Greens
25 Pokemon Stadium
26 Rainbow Cruise
27 Corneria
28 Big Blue
29 Brinstar
2A Menu
2B Empty
2C Empty
2D Empty

Hopefully that helped somewhat.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
The tracklist modifier was already confirmed to cause freezes, hence why it is safer to use Oshtoby's code instead.
 

frostymm

Smash Journeyman
Joined
Nov 22, 2009
Messages
201
@cmart
Thanks for the help I think I understand now except for the bytes of data, is it every two numbers is a byte or... What exactly equals up to a byte in gecko codes?

@Eternal Yoshi
Nice SSS it's been working great for me. Mind linking me to where Oshtoby's code is then?
 

cmart

Smash Lord
Joined
May 2, 2005
Messages
1,100
Location
Savage, MD
@Yoshi - I've never had a freeze from the code, and I've used it with several fairly long gct's since it came out. I mean sure if it freezes for you than yeah try something else, but it can't hurt to give it a shot right?

@Frostymm - A byte is every two digits. Each line is made up of eight bytes.
 

frostymm

Smash Journeyman
Joined
Nov 22, 2009
Messages
201
@Yoshi - I've never had a freeze from the code, and I've used it with a several fairly long gct's since it came out. I mean sure if it freezes for you than yeah try something else, but it can't hurt to give it a shot right?

@Frostymm - A byte is every two digits. Each line is made up of eight bytes.
Thanks a ton, I got it working. Also, no freezing at all ^.^ Not even when I go into the character select and attempt to go back to the main menu.
 

Four Sword

Smash Cadet
Joined
Oct 18, 2007
Messages
36
Location
Europe, the Netherlands
I seem to have run into a bit of a small problem regarding the final step of adding custom icons to the stage roster expansion stages.

I have added 14 stages in total (customstage01-09 and 0A-0E) and they're already in the place I want them for my SSS.

in the sc_selmap.pac I've already added more entries to allow for the custom stage icons and previews (same names as the already existing ones, except the numbers are now named to 61-74 at the end; the values inside the pat0 entries were changed to match the names; so again: 61-74)

However when I tried to add them in the final part of the custom SSS code, like so:

01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A3A2B34 2C352D36
2F373038 31393233
2E3BFFFF 403D413E
423F4340 44414542
46434744 48454946
4A474B48 4C494D4A

4E014F01 50015101
52015301 54015501
56015701 58015901
5A015B01 5C015D01
5E015F01 60016101
62016301 64016501
E0000000 80008000

red = stage id
blue = icon ID for 61-74 in hex (you're supposed to do this from what I've read?)
green = etc.

(40 being the stage ID for customstage01, and 3D being 61 in hex for the icon ID, the same has been done for the 41-4D stage ID's)

However, I only seem to get pokemon stadium 1 icons over the customstages, and when I hover over random the stagepreview for customstage0E seems to appear.

I'll also provide the currently as-of-yet to be finished sc_selmap.pac http://www.mediafire.com/?i7gekc7rmvbx00w.

Help would very much be appreciated.

-Four Sword



Edit:

I've taken a look at SSK's stage starter kit to see what kind of values I should use for the Icon ID's in the SSS code, and they seem to be 20-29 and 2A-2D

After some further testing the stage icons 20-29 ARE hex for prevbase and icon.32-41, which I don't use, so I'm back to the code I used before.

I still have the same problems
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Try going into MenSelmapIcon>iconM and moving the TEX0 entry MenSelmapIcon.100 down to the bottom by selecting it and pressing Ctrl+Down.
If that fixes the icons, do the same for the MenSelmapPrevbase.00, MenSelmapPrevbase.100, MenSelmapPrevbase.00 in basebgM; as well ad MenSelmapFrontStname.00, MenSelmapFrontStname.00, MenSelmapFrontStname.100, MenSelmapFrontStname.101, MenSelmapFrontStname.102 in pasted_stnameM and pasted_stnameshadowM.
 

mugwhump

Smash Journeyman
Joined
May 22, 2007
Messages
382
^What do you mean? In the GCT everything gets smooshed together into one block anyway... or are you talking about something else?



About stage music: the total number of tracks you use across all your stages can't increase, right? So you can only replace songs? Can Oshtoboy's code be combined with the tracklist modifier?
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
^What do you mean? In the GCT everything gets smooshed together into one block anyway... or are you talking about something else?
He's asking if the separate codes for Oshtoboy's music track codes can all be one code.
IMO, it's easier to keep them separate.
 

cmart

Smash Lord
Joined
May 2, 2005
Messages
1,100
Location
Savage, MD
About stage music: the total number of tracks you use across all your stages can't increase, right? So you can only replace songs? Can Oshtoboy's code be combined with the tracklist modifier?
Theoretically?.... I don't think anyone's done any testing with both codes on.
 

Four Sword

Smash Cadet
Joined
Oct 18, 2007
Messages
36
Location
Europe, the Netherlands
Hmm, just a small question about the stage roster expansion code (it's the same one I posted before)

Before I start I have to note that I did NOT use the "Enable Random Expansion Stages v1.1 [Phantom Wings]:" code by PW.

Now then, everything works as I should, I have my custom stages, they have their own icons etc.
In the random stage select switch I have turned everything off except for neutrals and CP's.
Yet for some odd reason, the last added custom stage (customstage0E) sometimes gets chosen when I press random, why is this and how can I fix it? :/

- Four Sword
 

shadowXtreme

Smash Cadet
Joined
Mar 11, 2011
Messages
39
Fourshadow thats not really a problem u_u

I cant make bigshell v2 stage work!

st_custom0E.rel
STGCUSTOM0E_00.pac
STGCUSTOM0E_01.pac
STGCUSTOM0E_02.pac

I used the shadow moses island custom rel, (on the custom rel pack that eternal yoshi promotes on almost all of his posts (a lirl sarcasm) ,. but that is good indeed x)
and didnt worked -_-
all I saw is the frozen stage selection screen and heard that damn
BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP

help!
u_u
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Even if you use a Shadow Moses Island .rel, you can still only use one stage in each slot. (Unless you also use Dant's ASL code, but that's another story.)
Just name the Big Shell stage STGCUSTOM0E.pac and it should start working.
 

Four Sword

Smash Cadet
Joined
Oct 18, 2007
Messages
36
Location
Europe, the Netherlands
Hmm, just a small question about the stage roster expansion code (it's the same one I posted before)

Before I start I have to note that I did NOT use the "Enable Random Expansion Stages v1.1 [Phantom Wings]:" code by PW.

Now then, everything works as I should, I have my custom stages, they have their own icons etc.
In the random stage select switch I have turned everything off except for neutrals and CP's.
Yet for some odd reason, the last added custom stage (customstage0E) sometimes gets chosen when I press random, why is this and how can I fix it? :/

- Four Sword
More or less bumping to this page
 

mugwhump

Smash Journeyman
Joined
May 22, 2007
Messages
382
It's working great for me so far.

I'm getting freezing with a couple of stages though. Specifically, stages that came with their own (customized?) rels, like Dracula's Castle, Tetris, and Blue Moon Battle Ship. I renamed the "st_pirates.rel"BlueMoon BattleShip came with to st_custom01, that didn't work.... I tried the "st_custom for Pirate Ship.rel" that came with drakemaster's SRE tutorial, and that didn't work either.

What rel do I need? Do I just need to hex the rel BMBS came with to 00?

Edit: Thanks Yoshi. BMBS and Tetris were both actually for FD. :bee:
Anyone know what I should put Dracula's Castle over? When I used FD, most of the stage was invisible.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
You're using the wrong rel for that one. Notice how ItalianStallion provides you with a rel to make it work over PirateShip in his download? This means that it was not originally on pirates. It probably was based on FD but you would have to ask him. If that is the case, you need the custom rel to be from FD->custom. If this does not make total sense to you, I suggest examining Mewtwo2000's custom pack, as he uses 4 diff stage rels.

Good luck.
Ohhhhh, so that would be what's screwing them all up. Well that would explain it. Thank you very much. Why is it listed under Pirate Ship on BV if its not originally Pirate Ship?
I've seen a lot of people do that with stages which i find very annoying
There should be a "base stage" category and a "recommended stage" category on BrawlVault.

Either that or there should be a requirement that makes it so you have to put down the original stage.
I agree with all of these.
 
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