View attachment 116159
Z
zankyou
Questions:
1) Was this stage re-imported with your
model placement discovery?
2) If not, do you plan to re-import it doing such? Will this "fix" the background problem you described?
3) The stage file size is quite large (2.6mb). Nonetheless, upon initial tests, it seems to boot up four players just fine. Does the creation of your structure stripping tool play any factor into re-importing this stage?
4) I could be wrong, but it
felt as though there was lag/frame drops or whatever on console when playing with four players sometimes.
I realize number 4 was not a quesiton, but regarding it:
1) Can we have a version with the default Dream Land background (just a plain flat image to edit) to reduce poly count?
2) In a version with the imported background elements, I believe there are still optimizations to be made to reduce poly count. One example is the blue island mountains. If it would help the lag problem, I would certainly consider taking them out completely and may do that with the current file as a test. But we could start with a smaller measure and remove the mountains circled below.
View attachment 116162
The only time these circled mountains are ever seen is when the game is paused with camera rotation. So they are pretty unnecessary when poly count is on the line. All the mountains in the map are a single object though, which means I have no idea of how to remove select ones from simply within the DAT file. I assume you would have to use 3ds Max to edit the mountains out during the import process. Can I help with this in any way?
What
can I do to
help you with importing/optimizing models?
Other Comments:
1) With this stage, disabling the (00000002) color group material flag and enabling the (00000004) color struct material flag value to almost all objects will make them basically look like my above image. The only exceptions are the main tree leaves and the background stars which use the (00000004) flag but have modified color struct values.
2) You've probably noticed this, but there is an issue with the leaves in one section where there is some overlapping/clipping issue that causes a bit of image flickering. This is a pretty minor thing, though.
View attachment 116163
It's so beautiful.
As always, if you finalize the base import files, I will work on polishing.