Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is something I don't understand. If 3rd party music can't be played on stream, why don't they turn it off in "My Music"?Bayonetta's stage looks legit, but I fear nationals wont allow it because of 3rd party music on streams being a big no-no. #esports
The 7 stages featured at Genesis 3 were becoming the defined standard for tournament play with players using the 2-3-1 format. With Umbra Clock Tower almost definitely becoming a legal addition, we have a dilemma. We are now totalling at 8 legal stages, which means we either need to go back to using the starter + counterpick format, or use either Delfino Plaza or Castle Siege as a 9th stage to allow for game 1 stage striking.
What are people's thoughts on the upcoming potential stage format.
G3 was already doing a starter+cp format. Pretty much everyone is.Umbra Clock Tower boys!
With an 8 stagelist we can go back to 2 bans during counterpicking. And yes it's probably gonna be starter + counterpick format, it's the one people are the most used to.
That could work. Nobody likes hearing that boring Animal Crossing music anyways.You can't turn off all the music on a stage. If you set the frequency for all songs to 0%, they will all be treated as 100%.
At PAX, MJG tried to CP to omega Windy Hill Zone, but was forced to go to regular FD.
Best you could do is simply turn ALL music off.
Yes, preach, the music in Samshville is alright, but it gets massively annoying after you heard it for the 50th time in a tournament.That could work. Nobody likes hearing that boring Animal Crossing music anyways.
I'm pretty sure these aren't allowed because the nationals have an agreement beforehand on which music (i.e. stages) to use. But if you know beforehand Umbra Clock Tower is going to be used, that should be no problem. It's just something that needs to be done in advance.You can't turn off all the music on a stage. If you set the frequency for all songs to 0%, they will all be treated as 100%.
At PAX, MJG tried to CP to omega Windy Hill Zone, but was forced to go to regular FD.
Best you could do is simply turn ALL music off.
Your list is great and all, i feel like using that as my random stage set for friendlies, except for Jungle Hijinx. I wont even start discussing potential problems with the stage design. I just can't follow what is going on when fighting in the background. I start having problems sitting even just a meter further from the screen than usual, and Jungle Hijinx is much worse.And yes, I've thought about it, and I would like to see Jungle Hijinx in competitive play, at least to test it out before writing it off forever.
Just replace DL64 with Prism Tower. I would also argue about Brinstar being a counterpick, but I'm fine with it being out of the common list. I can always gentleman to it, eh?3DS List Variant(with Umbra) IMO:
Starter
FD/Omega
Battlefield
Dream land
Yoshi Island
Umbra(?)
CP
Duck Hunt
Ferox
Prism
With ZSS, Meta Knight and Sheik all over top play already, i really don't feel like seeing Halberd legalized right now#LegalizeHalberd2016
All you can do is to pray for a merciful mod.Moved it up, how do i delete this?
Sorry I only picked this point out of your post but this part touches a matter that has been always bothering me with the series since Melee.I addressed this. Being able to adapt to a stage offers no assurance that it can't bite you anyway. Players do not play on the stage's clock, as doing so is inefficient because the bigger threat is the sentient opponent. Hence, the stage hazards can be random relative to the player vs. player combat going on. A random Shy Guy car may not hit you, but it can force you back into a neutral game you had already won. That's punishing you for nothing.
You getting hit is the logical extreme of the situation. If we're discussing a state where Player 1 is at an advantage but the cars would punish them if they pursued that advantage, it's eitherSorry I only picked this point out of your post but this part touches a matter that has been always bothering me with the series since Melee.
If a stage and it's hazards are predictable and non-overcentralizing, there is nothing inheritably bad in getting bit by the stage since it means that you should know exactly what's coming to you and how these situations might affect the match. If something bad happened to you because of the stage, basically you were either outplayed or you just didn't know the stage well enough. The random shy guy should obviously not hit you unless you got outplayed, but should also not come as surprise that it can disturb your advantaged state which you should have thought out when thinking if it was worth pursuing for at that point. That's not punishing the player, it's a natural outcome of a situation whose risks the player was (or should've been) aware of. That said, these kind of situations might actually be somewhat random to players that aren't familiar with the stage, but good thing we don't craft the stagelist for players that don't want to do their homework regarding stage knowledge.
.
Jungle Hijinx is good if you love seeing timeouts on a regular basis. Otherwise it's a clean no.And yes, I've thought about it, and I would like to see Jungle Hijinx in competitive play, at least to test it out before writing it off forever.
This is basically what I want to propose to my community with Kongo Jungle being on there as well for a Counterpick in Doubles. I just really want a bigger stage list than 5, especially with most communities allowing both Battlefield and Dreamland 64. Having only one stage ban due to the smaller starter set really sucks when having both BF and DL on the same stage list. Plus Umbra, like you said, looks like it'll have a very unique layout compared to the other starters.Here's what we're running for this upcoming weekly on Thursday, which will be perfect grounds for stage testing in tournament.
Starter
Counterpick
- Battlefield / Miiverse
- Dreamland 64
- Town and City
- Smashville
- Final Destination/Omega Stages
- Lylat Cruise
- Umbra Clock Tower
Yes, I know it's hypocritical of me to go against what I believe in with the starter/counterpick distinction, but with an even amount of stages and nobody else in our scene looking to want to bring back the likes of Delfino or anything whatsoever, this is the best I can do for right now. Relegating Umbra to a counterpick will decrease the amount of time spent on it in competitive play which I want to avoid so early upon its release, and the overlay looks to be more unique of the other legal stages. I'd hate to do this to Duck Hunt, but with it being the "ban of the month" type stage everyone seems to be all up on for no reason but not wanting to get rid of it, I think this will be the best for it, at least for now.
- Duck Hunt
Others I'm seeing suggest giving Lylat or Duck Hunt the axe, which I find just unacceptable. So this ought to do.
I like it. I'm glad you're allowing people to experiment with Umbra Clock Tower early on in a competitive setting to determine its viability.Here's what we're running for this upcoming weekly on Thursday, which will be perfect grounds for stage testing in tournament.
Starter
Counterpick
- Battlefield / Miiverse
- Dreamland 64
- Town and City
- Smashville
- Final Destination/Omega Stages
- Lylat Cruise
- Umbra Clock Tower
Yes, I know it's hypocritical of me to go against what I believe in with the starter/counterpick distinction, but with an even amount of stages and nobody else in our scene looking to want to bring back the likes of Delfino or anything whatsoever, this is the best I can do for right now. Relegating Umbra to a counterpick will decrease the amount of time spent on it in competitive play which I want to avoid so early upon its release, and the overlay looks to be more unique of the other legal stages. I'd hate to do this to Duck Hunt, but with it being the "ban of the month" type stage everyone seems to be all up on for no reason but not wanting to get rid of it, I think this will be the best for it, at least for now.
- Duck Hunt
Others I'm seeing suggest giving Lylat or Duck Hunt the axe, which I find just unacceptable. So this ought to do.
I like this stagelist, altough I have a personal preference of 5 starters + counterpicks. But it's the "perfect" stagelist for Smash 4 in my opinion.Here's what we're running for this upcoming weekly on Thursday, which will be perfect grounds for stage testing in tournament.
Starter
Counterpick
- Battlefield / Miiverse
- Dreamland 64
- Town and City
- Smashville
- Final Destination/Omega Stages
- Lylat Cruise
- Umbra Clock Tower
- Duck Hunt
Ban Dreamland? You probably have a better chance of getting Great Cave Offensive legal compared to banning that stage. My school still has Miiverse and BF as seperate starters for christ's sake.What if we just get rid of Dreamland on the grounds of being too similar to BF? It doesn't make much sense to move DL to counterpick when BF is a clear starter, but if we get rid of it altogether, then we can add Clock Tower as a starter, or as a counterpick (moving Lylat to starter), and keep our odd number of stages.
I just hope it has a noticeably higher ceiling than Town and City so it can at least be the "Battlefield" to Town and City's "Dreamland". And maybe different platform height will be relevant to some characters.Every smart ruleset uses Lylat as starte over Dreamland.
Dreamland as starter is overcentralizing the starter list. The purpose of a starter list is to guarantee a fair game 1 and with Dreamland this is no longer possible.
Umbra Clock Tower so Town & City 2.0 with even longer omega phases. Will obviously legal but I don't like too many similar stages.
There's two key problems with it:Is it that bad? All I knew was that it was wonky but not outright destructive. I've never seen anyone give any thought to it.