ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
- Location
- Under your skirt
- NNID
- kyo.pamyu.pamyu
- 3DS FC
- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
And so I finally decided to pull this.
ITT: We discuss stages. Pros, cons, possibilities and such.
Let's please keep this thread is more geared towards more informative kind of discussions, otherwise it would not really benefit either party.
Before you advocate for or against any stage, please be sure to understand it, a directory to every single stage's info can be found here: https://smashboards.com/threads/the-big-map-the-stage-directory.389466/
I may improve the OP's formatting and appearance later (I accept suggestions!).
GREEN LIST
Stages widely played and accepted.
YELLOW LIST
Stages that are accepted by some people but not by others
AMBER LIST
Stages that either:
A) Got some usage but got removed later from most lists.
B) Didn't get much testing but still got removed from most lists.
C) Have key features that some people dread.
RED LIST
Stages where one-to-one combat is possible, but certain features may drastically change a match's course.
BLACKLIST
Stages where certain elements make fair one-to-one combats next to impossible
ITT: We discuss stages. Pros, cons, possibilities and such.
Let's please keep this thread is more geared towards more informative kind of discussions, otherwise it would not really benefit either party.
Before you advocate for or against any stage, please be sure to understand it, a directory to every single stage's info can be found here: https://smashboards.com/threads/the-big-map-the-stage-directory.389466/
I may improve the OP's formatting and appearance later (I accept suggestions!).
GREEN LIST
Stages widely played and accepted.
- Battlefield
- PROS:
- Static
- Basic Shape
- Possibly too big
- Uneven underneath the main platform
- Weird ledge behavior
- PROS:
- Final Destination
- PROS:
- Flat and static
- During a certain time the background will become very bright, some people claim it is distracting, blinding, or a straight-out visual hazard.
- PROS:
- Smashville
- PROS
- Basic Shape
- Mostly Static
- The platform may aid very early kills
- The Balloon may get in the way for attacks, combos or some recoveries.
- PROS
- Town and City
- PROS
- Mostly Static
- The top blastzone is shorter than on most stages
- The top blastzone is shorter than on most stages
- The platforms may aid for very early kills
- The platforms may also carry characters away
- The Balloon may get in the way for attacks, combos or some recoveries.
- PROS
- Dreamland
- PROS
- Basic Shape
- The bottom of the stage may cause people to get stuck underneath
- Wispy's Windboxes may affect a match's course
- PROS
YELLOW LIST
Stages that are accepted by some people but not by others
- Omega Stages
- PROS
- Flat and Basic shapes
- Static
- Some feature walls below the main stage, aiding some recoveries
- Almost identical to FD, possibly not unique enough to earn a separate spot in a stage list.
- PROS
- Miiverse
- PROS
- Basic shape
- Static
- It cannot be selected in 3DS mode
- The bottom of the stage may cause people to get stuck underneath
- Almost identical to BF, possibly not unique enough to earn a separate spot in a stage list.
- PROS
- Lylat Cruise
- PROS
- Unique shape
- The tilting creates unique strengths and weaknesses
- The tilting creates unique strengths and weaknesses
- The tilting may affect weak recoveries
- Ledges may not work as expected.
- The bottom of the stage may cause people to get stuck underneath
- PROS
- Duckhunt
- PROS
- Mostly flat
- Unique platform layout
- Bottom of the stage has walls, aiding some recoveries
- The Ducks may get in the way for some attacks or combos.
- The platforms' edges are not clearly visible.
- The Dog, while predictable, may affect a match's course
- Has a 2-D effect on fighters removing the Z-Axis.
- PROS
AMBER LIST
Stages that either:
A) Got some usage but got removed later from most lists.
B) Didn't get much testing but still got removed from most lists.
C) Have key features that some people dread.
- Castle Siege
- PROS
- Is a transforming stage, each phase with unique features
- The second transformation is a walk-off, aiding very early kills.
- The third transformation tilts the main platform, it may affect some recoveries
- The transition phase may cause fighters to end off the main platforms.
- In addition, it also pulls fighters down with it, making it difficult for them to recover.
- PROS
- Delfino Plaza
- PROS
- Is a transforming stage, each phase with unique features
- During transitions the top blastzone is drastically reduced, aiding very early kills.
- Some transformations feature walk-offs, aiding very early kills.
- During the "floating" phase, ledges may not work as expected.
- PROS
- Halberd
- PROS
- All 3 transformations have unique features.
- Hazards are only present on one of the phases, and they all are easy to notice and avoid.
- Its top blastzone is shorter than on most stages
- Its top blastzone is shorter than on most stages
- Hazards are possibly too strong.
- During the "floating" phase, ledges may not work as expected.
- During the "deck" phase, fighters may get stuck underneath the stage.
- PROS
- Wuhu Island
- PROS
- Unique shapes and transformations
- Some transformations are possibly too big
- Some transformations make water a hazard that may get difficult to avoid
- Some transformations are walk-offs, aiding very early kills
- PROS
- Pokémon Stadium 2
- PROS
- The majority of the time is static
- It features unique layouts, transformations and physics
- Some people are against any changes to the games' physics.
- The "Flying" transformation may aid really early kills off the top.
- The "Electric" transformation's conveyor belts can be very disruptive.
- PROS
- Umbra Clock Tower
- PROS
- Unique shapes and transformations
- An alternative to a "big stage"
- Every transformation and therefore any possible issue goes away after few seconds
- Possibly too big
- One of the transformations features a platform that fighters can't go through, creating "cave of life" effects, or camping.
- One of the transformations features a platform underneath the main stage, that can be camped on.
- One of the transformations features a walk-off platform, aiding very early kills.
- Some people claim that Fortitudo's roar is distracting.
- Some people claim that the stage affects people sensitive to motion-sickness.
- PROS
RED LIST
Stages where one-to-one combat is possible, but certain features may drastically change a match's course.
- Mushroomy Kingdom U
- Mario Circuit
- Kongo Jungle 64
- Skyloft
- Norfair
- Kalos Pokémon League
- Windy Hill Zone
- Peach's Castle 64
- Super Mario Maker
- Pirate Ship
BLACKLIST
Stages where certain elements make fair one-to-one combats next to impossible
- Big Battlefield
- Mario Galaxy
- Mario Circuit Brawl
- Jungle Hijinxs
- Luigi's Mansion
- Bridge of Eldin
- Temple
- Pyrosphere
- Port Town Aero Dive
- Wooly World
- Yoshi's Island Melee
- The Great Cave Offensive
- Orbital Gate Assault
- Onett
- Gamer
- Pilotwings
- Coliseum
- Flat Zone X
- Palutena's Temple
- Skyworld
- Garden of Hope
- Wii Fit Studio
- Boxing Ring
- Gaur Plain
- 75M
- Wrecking Crew
- Willy's Castle
- Suzaku Castle
- PAC-LAND
- Hyrule Castle 64
- Midgar
Last edited: