ZeroSlash™
Smash Cadet
- Joined
- Aug 12, 2008
- Messages
- 31
The Training stage from Tatsunoko Vs. Capcom is EXACTLY what I wanted someone to make.
A million epic points ToolShock!
A million epic points ToolShock!
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Hehehe! Thank you. I'm thinking of making the stage smaller because according to the stage, Link is less than 5 feet. o_0The Training stage from Tatsunoko Vs. Capcom is EXACTLY what I wanted someone to make.
A million epic points ToolShock!
Lovely >>Level freezer freezes rain along with the rest of the stage. I found that out with Eldin Bridge.
This is truly amazing, my friend. I applaud you and thank you for this. This is gonna be my new favorite levelWillamette Parkview Mall
Yus! <3333lovely >>
But Anyway Here Is An Update:
download
What's Fixed:
Cloud Background Doesn't Look As Choppy As It Did It's Something In The Srt0 Data Most Likely Can't Edit It Yet
Ground Has Water Effects Now
Added Back The Light Shinning Thing
I'll Probably Have 2 More Updates One To Fix The Scene Data And Another To Add Lightning Which Will Be Kinda Hard For 2 Reasons:
1.color Animating Will Be Long *9600 Frames Of Editing Anybody?*
2.i Have A Tiny Attention Span Which Will Make It Even Harder To Animate Those Frames
well theres a 2 layer and 3 layer versions, no one makes 1 layer stagesGuys, please, hasn't anybody cared to make the Metal Mario (Smash 64) stage workable? I saw that picture that showed its outline a while back, but it was just a picture, apparently. No download. ='{
Also, to whomever did Hyrule Castle with the Smash 64 backgrounds, does the stage really look like it has the two layers? I think that'd annoy the hell out of me when I play on it. I'd think the ledge is closer than it actually is, then kill myself and what not. ='{
I'm comparing it to a normal stage, how it doesn't look weird and you can tell where the ledges, and other parts of the stage, are. Based off the picture alone, the platforms and ledges look like they'd throw people off because it look like two pics of the background are overlapping.well theres a 2 layer and 3 layer versions, no one makes 1 layer stages
metal mario stage idk but fourside there is no download yet because its not just appearance it has a ufo and everything like the original so of course its gonna be some time but from now im thinking a week or so just a guessI'm comparing it to a normal stage, how it doesn't look weird and you can tell where the ledges, and other parts of the stage, are. Based off the picture alone, the platforms and ledges look like they'd throw people off because it look like two pics of the background are overlapping.
Also, is there a download for Melee Fourside yet? That was my favorite Melee stage, and Id really like it.
Why does anybody post a picture without a download, not counting for when they release it later.
HOLY SHAZZLE. Metal Mario's stageEPIC METAL MARIO STAGE
Two, and why? It's about the right size.i think it should be shrinked, plus how many layers is it?
Good idea, I'll do that.Yeah, could the platform be brought down and made smaller?
Final Destination, at the moment. Any suggestions for something else it should go over? I was thinking Battlefield, but I don't know how to make a .rel...what stage does metal mario go over
Is that... my Dr Mario..?Didn't I JUST say I was doing Crystal Caverns?
Here:
(pic)
Pic is a bit outdated now.
Download v2
The spawn points are a bit messed up, so yeah. If someone can help me out with that, it'd be appreciated. This is also my first custom stage (Woo!).
Are we still doing the reserved post thing? If so, this is mine, and this is my color.
EDIT: I just updated it, so now it's more ledge-friendly, has correct wall sidings, shrinked middle platform, and fixed spawn points.
Actually, yes. The Doc kicks arse; especially yours (Not your arse, your Doc).Is that... my Dr Mario..?
...
:3 Glad to see some screenshots from people other than myself
editing a rel is easy, just get a final destination rel, open it in hex editor and search for "38 A5 00 00 38 80 00 02" and change that to the list of the stage you want replaced go here for the list/more info http://ssbbcustom.wikia.com/wiki/Module_filesFinal Destination, at the moment. Any suggestions for something else it should go over? I was thinking Battlefield, but I don't know how to make a .rel...
Gotcha. Thanks! While we're at it, who knows how to edit camera position?editing a rel is easy, just get a final destination rel, open it in hex editor and search for "38 A5 00 00 38 80 00 02" and change that to the list of the stage you want replaced go here for the list/more info http://ssbbcustom.wikia.com/wiki/Module_files
idkGotcha. Thanks! While we're at it, who knows how to edit camera position?
Doesn't matter now, just updated it again, here.
ok heres a tip, i like frequent updates but maybe not that frequent if you know what i'm saying, maybe put a little bit more work before every updateDoesn't matter now, just updated it again, here.
Anyone that downloaded it before might want to get this one. Now you spawn right on the floor, instead of being below (v1) or on top of (v2) the stage.
i'm making 2 new brstm's for that stage, 1 has the main mall music and the other has all the others one after another except for the main because i took it out because of the first and if anyone wants them i can give link tomorrowThat mall stage from TvC is awesome. Only thing is that the stage is "small" because the death boundaries are close.
I know, I shouldn't be updating it this much, but now it's 100% done. Period.ok heres a tip, i like frequent updates but maybe not that frequent if you know what i'm saying, maybe put a little bit more work before every update
i haven't tested it but are you sure 100% theres nothing, proper size, bg, layers, everything?I know, I shouldn't be updating it this much, but now it's 100% done. Period.
......The only thing I can think of is that if you roll-dodge into a ramp going upwards, you'll stop on the point. Other than that, I think it's good.i haven't tested it but are you sure 100% theres nothing, proper size, bg, layers, everything?
I've got an update for you......The only thing I can think of is that if you roll-dodge into a ramp going upwards, you'll stop on the point. Other than that, I think it's good.
And I only planned on a BG layer and a platform layer, so yeah.
Yes, the platform is lowered now, and it's a similar background I found on Google images, seeing as how no one dumped stage textures for SSB64, and Project64 wouldn't let me do it...InTrepidCognito, thanks for the Metal Mario stage. I'll test it out sometime, hopefully soon. In the v2, by chance, did you lower the platform? It does look a tad too high up, judging from the picture alone.
And, sorry, I didn't notice you ever mentioning anything about that stage before because I don't really read the posts in the stage threads. I scroll and look for new stage pics, haha.
Oh, and, question. Is that the Metal Mario stage background, or something that looks kinda similar? That, and do these .rel files allow you to have a custom stage, without replacing another stage? I mean, I dislike FD anyway, but I'm just wondering.
I dunno, man, should I update it for the fourth time in two days?I've got an update for you
Get this file (your crystal cave v3 modified) and replace the textures again. You'll see they look much better (because I have made them not to use any palette). The file is smaller in size and the quality when you replace the two textures with your originals will be increased
http://www.mediafire.com/download.php?2omurxmjyui
Aw dude you shouldve asked, I have a sprite sheet with all the 64 Backgrounds I got from someone here, want me to PM it? Nice job btwOkay, you're right. So here, for the last time, Crystal Caverns:
http://www.mediafire.com/?dnnmyjjtmzm
There. Done.
Now that I have more knowledge on this custom stage thing, what stage should I do next the wasn't in Brawl? I was thinking Mario's SSB64 stage...