Zenox the Chimera
Smash Journeyman
Hmm... If I based a stage on New Pork, would the Ultimate Chimera come and jump around my stage???
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No, but you could make it appear.Hmm... If I based a stage on New Pork, would the Ultimate Chimera come and jump around my stage???
There's not a way I could make him walk around? Or bite people for that matter?No, but you could make it appear.
You realize that it's based off of the clock in your Wii, right? You could just change the time your Wii is set to.EDIT: I need a tester person who can test my smashville stage. Does anyone live where its early morning or around 7:00 PM right now? If you do, can you help me? I just need to know which name of smashville is for morning, and which is for night. thanks
Nice job so far on the hiddon palace zone. What exactly do you need help with on it. I could help just need to know what you want done besides the master emerald and the giant choas emeralds.I need help with this:
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It freezes before you load it, thats the major problemNice job so far on the hiddon palace zone. What exactly do you need help with on it. I could help just need to know what you want done besides the master emerald and the giant choas emeralds.
for the freeze look for empity collission objets, and for the esmerald, when you import teh imges , look for the imge type, is diferrent than teh origial esmerals, so import the same images in teh original final sonic pac, and see qhat type teh images are, and them, import that types in your stage(i know that problem, i did 2 stages with esmerald, and one wiht a seven esmeralds plus a master esmeraldI need help with this:
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...not to be rude or anything, but do you ever use the spell check?for the freeze look for empity collission objets, and for the esmerald, when you import teh imges , look for the imge type, is diferrent than teh origial esmerals, so import the same images in teh original final sonic pac, and see qhat type teh images are, and them, import that types in your stage(i know that problem, i did 2 stages with esmerald, and one wiht a seven esmeralds plus a master esmerald
It may have the whole empty colisions problem but I'm not entirly sure mabey you should ask someone that is really experienced with stage hacking since I olny started recently.It freezes before you load it, thats the major problem
other then that I need to make the Master Emerald and find a bigger stand for it, then I'm done.
if anyone wants to help me find out why it freezes pm me.
Sometimes when making 3D stages in the colisions you will find other colisions that don't show anything in brawlbox but they are curuppted just deleate them. Hopefully that helpsEmpty colisions? Whats that?
Doubt its that, I always use Final Destination, and I deleted all the colision data and made a new one from scratch.Sometimes when making 3D stages in the colisions you will find other colisions that don't show anything in brawlbox but they are curuppted just deleate them. Hopefully that helps![]()
u.u i know iknow, just i was hurry, and i really don't know very well english...not to be rude or anything, but do you ever use the spell check?
When you make collisions from scratch, it freezes. Nobody knows why, but it does lol.Doubt its that, I always use Final Destination, and I deleted all the colision data and made a new one from scratch.
When you make collisions from scratch, it freezes. Nobody knows why, but it does lol.
Intrepidcognito has had that problem as well =/
i hoped someone would start this eventually. i have one question though. do you plan to keep the older style textures, or do you plan to make better textures for it? i'd like to see the better graphicsI need help with this:
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That would make a great Mystic Cave Zone.I decided to go back to my stage hacking roots and make another SSE stage playable.
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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6121&Moderated=All
I could. but I can't due to the fact it still freezes.i hoped someone would start this eventually. i have one question though. do you plan to keep the older style textures, or do you plan to make better textures for it? i'd like to see the better graphics
I have made one too by a request not much agoI decided to go back to my stage hacking roots and make another SSE stage playable.
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http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6121&Moderated=All
Uhm... I was planning to revamp my 2D version... Don't worry, I'm not going to use 3D emeralds like you or something, just want to improve the background and make eggman appear randomly xDDI need help with this:
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About that said about collisions freezing... Note that a freeze caused by bad collisions is noticed only when a stage is working until the end on the match, and then freezes.for the freeze look for empity collission objets, and for the esmerald, when you import teh imges , look for the imge type, is diferrent than teh origial esmerals, so import the same images in teh original final sonic pac, and see qhat type teh images are, and them, import that types in your stage(i know that problem, i did 2 stages with esmerald, and one wiht a seven esmeralds plus a master esmerald
I have made one too by a request not much ago
*image*
I had not shown it until now because the one who made the request wanted to keep it as a secret. I'll upload it when I make some minor requested changes to it
Uhm... I was planning to revamp my 2D version... Don't worry, I'm not going to use 3D emeralds like you or something, just want to improve the background and make eggman appear randomly xDD
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About that said about collisions freezing... Note that a freeze caused by bad collisions is noticed only when a stage is working until the end on the match, and then freezes.
That's my opinion too xDThats fine, I don't usually like 2D stages. They seem way too easy.
Be sure the animations for the models are in the same modeldata, and make sure you have only 1 animation per modeldata (only the first one works)I can't believe how freakin' hard it is to make a stage! I kinda figured it would just be a matter of getting all the models and textures, placing them in the right place, animating, and making collisions, but NO! I did all of this for my stage, and the models AREN'T animating, the collisions AREN'T showing up. and the one the does ISN'T moving with the models when they DO move. I'm about ready to give up on this, it doesn't make any sense to me.
sorry, something came up. I needed it for a release last weekend, now I can do it myself though. thanks anywaysI can help, just PM me the file.
Thats better then what I can do. Again No rush, Dingoberriz is working on some animations for it, and he isn't close to being done yet. Thanks for the help.Be sure the animations for the models are in the same modeldata, and make sure you have only 1 animation per modeldata (only the first one works)
Also, be sure you have attached correctly the collisions by viewing the name of the model and the bone in the collision editor, and make sure that the bone shown in there is the one you're animating
Not hard, just need practice
Oizen's stage will soon be ready, I managed to make it work with some issues, but easy to fix
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Sorry, I was ticked off, just wanted to rant a bit. XDBe sure the animations for the models are in the same modeldata, and make sure you have only 1 animation per modeldata (only the first one works)
Also, be sure you have attached correctly the collisions by viewing the name of the model and the bone in the collision editor, and make sure that the bone shown in there is the one you're animating
Not hard, just need practice