rpotts
Smash Lord
I decided to create this thread after reading zen1's thread http://www.smashboards.com/showthread.php?t=243847
This is meant to be an open forum discussion debating the strengths and shortcomings of various stages, as well discussing which stages favor/hinder certain characters and any other applicable ssb64 stage discussion.
Also, feel free to discuss how matchups vary from stage to stage, but try to keep posts that are simply discussing matchups in the New Match-up Chart http://www.smashboards.com/showthread.php?t=241670
This map strongly favors characters with good recoveries such as pikachu and kirby.
Unique Features -
-Two wedges on either side of the map that frequently save characters from being KO'd
-Floating bumper above center platform that slowly moves left and right which can save characters from being star KO'd
-Bottom platform slides from the far left to far right and frequently inhibits characters from recovering as it slides away
-Only stage with no ledges
Strong Characters -
Pikachu, Kirby
Weak Characters -
Falcon, Link, Samus
Tournament Legality -
This map is legal for both singles and doubles
Fairness -
This map aids characters with poor recoveries as the barrel cannon can be used if you are lucky and it is on the correct side of the stage.
Unique Features -
-Barrel Cannon under the stage
-Main platform allows players to pass through from under the stage, but players cannot fall through from the top.
-Two floating platforms in the middle of the stage that rotate clockwise
-Both ledges can be passed through which means there is no ledge DI (can someone confirm this?)
Strong Characters -
Kirby, Ness, Pikachu
Weak Characters -
Yoshi
Tournament Legality -
This stage is legal in both singles and doubles
Fairness -
This is a relatively fair stage as it aids all characters in comboing (although some more than others.) It can favor heavy characters because of its large size and distant blast zones and because the tornados kills lighter characters at noticeably lower percents.
Unique Features -
-Tornadoes that spawn at 4 different parts of the map. Any character that gets sucked into a tornado is spun around for a couple of seconds (allowing enemies to freely attack them) and then shot upwards and dealt 14% damage. Rarely, a tornado will spawn that moves noticeably faster than normal and homes in on characters.
-"**** Tent" located on right platform that can be used to deal devastating damage by repeatedly hitting/throwing enemies off of it and the middle platform wall.
Strong Characters -
This is debatable. I believe that all characters can use this stage to their advantage. Heavy characters can survive to great percents (especially with good DI.) Characters with good projectiles are also advantaged because, due to the stages size/layout, projectile camping is possible. Characters with good aerial combos are advantaged because of the large middle platform and **** tent.
Weak Characters -
See above
Tournament Legality -
This stage is legal for both singles and doubles
Fairness -
This stage sucks. Lol, I will add more later.
Unique Features -
-Acid that rises up and down in a easily recognizable pattern. It first comes up above the main platform and the lowest floating platform. Then it lowers below main stage and once again rises above all but the highest platform leaving almost no room to fight. The acid deals considerable damage and can frequently cause a character to be star KO'd at high percents, especially when the acid is rising above the platforms.
-Floating elevator above the right ledge
-The main stage can be passed through from below, a necessary component because of the acid.
Strong Characters -
Kirby, his down-b stone is the only way to avoid being damaged by the acid (other than the starman item.) Characters with spikes can pull off acid combos and quickly get their opponents to very damage. Heavy characters can survive the acid longer, and characters with good recoveries can simply avoid the acid more easily.
Weak Characters -
Jigglypuff can almost always recover if she isn't spiked by using rising pounds, but the acid kills her at stupid low percents, as low as 40 or so when the acid rises above the platforms.
Tournament Legality -
This stage is banned in most tournaments in both singles and doubles.
Fairness -
Thoughts???
Unique Features -
-Walk-off sides, meaning players can KO themselves by reaching be side blast zones simply by walking past them.
-2 Pipes that players can travel through by standing on one of them and pushing down, there is a third one but it is simply an exit. The player will reappear out of one the other pipes, randomly. Piranha Plants will appear out of two of the pipes if no character is standing on them.
-POW Blocks that spawn at 4 locations around the stage. If a player attacks a POW Block all characters touching the ground will be dealt 20% damage and will suffer serious vertical knockback, frequently causing star KOs. POW Blocks cannot be attacked with projectiles.
-Two middle platforms that will fall if a character stands on one for too long (unless another character is on the other platform, thus balancing the weight.)
Strong Characters -
Discuss. Characters who rely on spikes to KO opponents are disadvantaged since the only low blast zone is usually covered by the two middle platforms.
Weak Characters -
Discuss.
Tournament Legality -
This stage is banned in both singles and doubles.
Fairness -
This map contains three floating clouds, one on the left, two on the right, that disappear after a few seconds of standing on them. They tend to promote camping and can cause lame deaths by standing on a cloud that a recovering opponent is trying to reach, causing it to disappear and your opponent to plummet to his death. Also not all characters can recover from the far right cloud, further causing camping and gimp killing.
Unique Features -
-3 disappearing clouds
-Is that the only unique feature or am I missing something?
Strong Characters -
Discuss
Weak Characters -
Link, Falcon and Samus can't recover from the far right cloud to the stage
Tournament Legality -
This stage is banned in both singles and doubles
Fairness -
This stage is considered very fair by most players; the layout is simple and symmetrical. All characters can kill pretty easily because of the close blast zones on all sides.
Unique Features -
-Whispy Woods periodically blows to one side or the other, causing characters to slide towards the edge and a moderate pace. This can sometimes cause characters to slide off the edge and mistakenly attack (sometimes mashing R to grab and end up nairing.)
-It's the only map that is completely symmetrical 100% of the time. Congo Jungle and Peach's Castle are close but the have moving objects that break the symmetry.
Strong Characters -
This map can aid just about every character, discuss.
Weak Characters -
Discuss.
Tournament Legality -
This stage is legal in both singles and doubles.
Credit for Z goes mostly to KoRoBeNiKi, i took his post and made some slight changes.
Fairness -
Due to how large the stage is, this stage is not tournament friendly. Characters can't kill well, the Arwing lasers deal 30 damage per hit and deal very high knockback, frequently hitting multiple times and KO'ing players. The length of the map in addition to the huge wing promote camping. The wing can also be used to enable crazy grab combos with most characters, notably DK and Ness.
Unique Features -
-Arwings that fly down the ship as well as across the map, from the background to the foreground or vice versa, shooting lasers.
-Largest stage in ssb64 with the highest ceiling
-2 separate relatively flat portions separated by a curved wall
Strong Characters -
Fox: due to laser camping and you can reflect the lasers
Falcon: long stretches for combos
Luigi: Easier to up b with the open space.
Jigglypuff: Rest is one of the only reliable killers on this stage. The size of the stage prevents early gimps
Ness: you can absorb the lasers with the Psychic Magnet
Link: Projectile camping and the size of the stage prevents recovery gimps
Weak Characters -
DK: Can't kill at all, no back throw gimps (I don't agree with this, any thoughts?)
Samus: More difficultly killing and too much space to deal with camping
Tournament Legality -
This stage is banned in both singles and doubles
Fairness -
This map favors characters with spikes because of the many gaps between buildings that restrict recovering characters to a tiny horizontal area, making them sitting ducks to spikes.
Unique Features -
-Box at the right side of middle platform that houses Charmander, Porygon, Chansey, Electrode and Venusaur. The door will open at the beginning of the round and periodically throughout. If a player goes up to the box, or the door stays open for a certain period of time a Pokemon will randomly spawn.
-Two rising platforms on left side of the stage
-Two gaps in between buildings.
Strong Characters -
Discuss
Weak Characters -
Ness, because he can't recover with his PK Thunder 2 in between the buildings, the gap is too tight to loop the Thunder
Tournament Legality -
This stage is legal for both singles and doubles. Some tournaments allow Ness players to request another stage.
This is meant to be an open forum discussion debating the strengths and shortcomings of various stages, as well discussing which stages favor/hinder certain characters and any other applicable ssb64 stage discussion.
Also, feel free to discuss how matchups vary from stage to stage, but try to keep posts that are simply discussing matchups in the New Match-up Chart http://www.smashboards.com/showthread.php?t=241670
- - - Peach's Castle - - -
Fairness -![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map1Mario.gif)
This map strongly favors characters with good recoveries such as pikachu and kirby.
Unique Features -
-Two wedges on either side of the map that frequently save characters from being KO'd
-Floating bumper above center platform that slowly moves left and right which can save characters from being star KO'd
-Bottom platform slides from the far left to far right and frequently inhibits characters from recovering as it slides away
-Only stage with no ledges
Strong Characters -
Pikachu, Kirby
Weak Characters -
Falcon, Link, Samus
Tournament Legality -
This map is legal for both singles and doubles
- - - Congo Jungle - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map2Donkey.gif)
This map aids characters with poor recoveries as the barrel cannon can be used if you are lucky and it is on the correct side of the stage.
Unique Features -
-Barrel Cannon under the stage
-Main platform allows players to pass through from under the stage, but players cannot fall through from the top.
-Two floating platforms in the middle of the stage that rotate clockwise
-Both ledges can be passed through which means there is no ledge DI (can someone confirm this?)
Strong Characters -
Kirby, Ness, Pikachu
Weak Characters -
Yoshi
Tournament Legality -
This stage is legal in both singles and doubles
- - - Hyrule Castle - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map3Link.gif)
This is a relatively fair stage as it aids all characters in comboing (although some more than others.) It can favor heavy characters because of its large size and distant blast zones and because the tornados kills lighter characters at noticeably lower percents.
Unique Features -
-Tornadoes that spawn at 4 different parts of the map. Any character that gets sucked into a tornado is spun around for a couple of seconds (allowing enemies to freely attack them) and then shot upwards and dealt 14% damage. Rarely, a tornado will spawn that moves noticeably faster than normal and homes in on characters.
-"**** Tent" located on right platform that can be used to deal devastating damage by repeatedly hitting/throwing enemies off of it and the middle platform wall.
Strong Characters -
This is debatable. I believe that all characters can use this stage to their advantage. Heavy characters can survive to great percents (especially with good DI.) Characters with good projectiles are also advantaged because, due to the stages size/layout, projectile camping is possible. Characters with good aerial combos are advantaged because of the large middle platform and **** tent.
Weak Characters -
See above
Tournament Legality -
This stage is legal for both singles and doubles
- - - Planet Zebes - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map4Samus.gif)
Fairness -
This stage sucks. Lol, I will add more later.
Unique Features -
-Acid that rises up and down in a easily recognizable pattern. It first comes up above the main platform and the lowest floating platform. Then it lowers below main stage and once again rises above all but the highest platform leaving almost no room to fight. The acid deals considerable damage and can frequently cause a character to be star KO'd at high percents, especially when the acid is rising above the platforms.
-Floating elevator above the right ledge
-The main stage can be passed through from below, a necessary component because of the acid.
Strong Characters -
Kirby, his down-b stone is the only way to avoid being damaged by the acid (other than the starman item.) Characters with spikes can pull off acid combos and quickly get their opponents to very damage. Heavy characters can survive the acid longer, and characters with good recoveries can simply avoid the acid more easily.
Weak Characters -
Jigglypuff can almost always recover if she isn't spiked by using rising pounds, but the acid kills her at stupid low percents, as low as 40 or so when the acid rises above the platforms.
Tournament Legality -
This stage is banned in most tournaments in both singles and doubles.
- - - Mushroom Kingdom - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map12Old.gif)
Thoughts???
Unique Features -
-Walk-off sides, meaning players can KO themselves by reaching be side blast zones simply by walking past them.
-2 Pipes that players can travel through by standing on one of them and pushing down, there is a third one but it is simply an exit. The player will reappear out of one the other pipes, randomly. Piranha Plants will appear out of two of the pipes if no character is standing on them.
-POW Blocks that spawn at 4 locations around the stage. If a player attacks a POW Block all characters touching the ground will be dealt 20% damage and will suffer serious vertical knockback, frequently causing star KOs. POW Blocks cannot be attacked with projectiles.
-Two middle platforms that will fall if a character stands on one for too long (unless another character is on the other platform, thus balancing the weight.)
Strong Characters -
Discuss. Characters who rely on spikes to KO opponents are disadvantaged since the only low blast zone is usually covered by the two middle platforms.
Weak Characters -
Discuss.
Tournament Legality -
This stage is banned in both singles and doubles.
- - - Yoshi's Island - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map5Yoshi.gif)
This map contains three floating clouds, one on the left, two on the right, that disappear after a few seconds of standing on them. They tend to promote camping and can cause lame deaths by standing on a cloud that a recovering opponent is trying to reach, causing it to disappear and your opponent to plummet to his death. Also not all characters can recover from the far right cloud, further causing camping and gimp killing.
Unique Features -
-3 disappearing clouds
-Is that the only unique feature or am I missing something?
Strong Characters -
Discuss
Weak Characters -
Link, Falcon and Samus can't recover from the far right cloud to the stage
Tournament Legality -
This stage is banned in both singles and doubles
- - - Dreamland - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map6Kirby.gif)
This stage is considered very fair by most players; the layout is simple and symmetrical. All characters can kill pretty easily because of the close blast zones on all sides.
Unique Features -
-Whispy Woods periodically blows to one side or the other, causing characters to slide towards the edge and a moderate pace. This can sometimes cause characters to slide off the edge and mistakenly attack (sometimes mashing R to grab and end up nairing.)
-It's the only map that is completely symmetrical 100% of the time. Congo Jungle and Peach's Castle are close but the have moving objects that break the symmetry.
Strong Characters -
This map can aid just about every character, discuss.
Weak Characters -
Discuss.
Tournament Legality -
This stage is legal in both singles and doubles.
- - - Sector Z - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map7Fox.gif)
Fairness -
Due to how large the stage is, this stage is not tournament friendly. Characters can't kill well, the Arwing lasers deal 30 damage per hit and deal very high knockback, frequently hitting multiple times and KO'ing players. The length of the map in addition to the huge wing promote camping. The wing can also be used to enable crazy grab combos with most characters, notably DK and Ness.
Unique Features -
-Arwings that fly down the ship as well as across the map, from the background to the foreground or vice versa, shooting lasers.
-Largest stage in ssb64 with the highest ceiling
-2 separate relatively flat portions separated by a curved wall
Strong Characters -
Fox: due to laser camping and you can reflect the lasers
Falcon: long stretches for combos
Luigi: Easier to up b with the open space.
Jigglypuff: Rest is one of the only reliable killers on this stage. The size of the stage prevents early gimps
Ness: you can absorb the lasers with the Psychic Magnet
Link: Projectile camping and the size of the stage prevents recovery gimps
Weak Characters -
DK: Can't kill at all, no back throw gimps (I don't agree with this, any thoughts?)
Samus: More difficultly killing and too much space to deal with camping
Tournament Legality -
This stage is banned in both singles and doubles
- - - Saffron City - - -
![](http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Image/Map/Map8Pikachu.gif)
This map favors characters with spikes because of the many gaps between buildings that restrict recovering characters to a tiny horizontal area, making them sitting ducks to spikes.
Unique Features -
-Box at the right side of middle platform that houses Charmander, Porygon, Chansey, Electrode and Venusaur. The door will open at the beginning of the round and periodically throughout. If a player goes up to the box, or the door stays open for a certain period of time a Pokemon will randomly spawn.
-Two rising platforms on left side of the stage
-Two gaps in between buildings.
Strong Characters -
Discuss
Weak Characters -
Ness, because he can't recover with his PK Thunder 2 in between the buildings, the gap is too tight to loop the Thunder
Tournament Legality -
This stage is legal for both singles and doubles. Some tournaments allow Ness players to request another stage.