LiteralGrill
Smokin' Hot~
it seems the community just needs to go and ask, so community: GO AND ASK :OIs it Christmas? It must be Christmas.
Yes please.
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it seems the community just needs to go and ask, so community: GO AND ASK :OIs it Christmas? It must be Christmas.
Yes please.
Thanks. I feel like I have to give Skyloft more time to really understand it first though. I've only played it a few times.Beep boop.
The only real omission in the analysis is details on hitting the island itself as the stage flies around. It was uncommon enough that even with me deliberately trying to jump at it as I flew around I managed to hit myself exactly once. Since then I decided not to bother.
There's probably something to be said for easing into the whole thing, but I'm currently in a state of mind where I'm very much inclined to play every advantage we have instead of dancing around the issue and trying to sway the public first. If Mr. Wizard is inclined to do FLSS then I'll certainly make it known to him that I support it. (And I did, Twitter is a wonderful thing.)I feel if we push for FLSS there'll probably be a massive backdraft. Whatever our reservations for the system, starter/counterpick has been in effect since Melee. I'm not sure how well trying to push a less used system at a huge tournament like Evo would go.
I mean there's a solid chunk of people who think stages like Duck Hunt/Lylat should be BANNED, never mind counterpick. I mean we talk about these stages and their nuances all the time here on Smashboards, but a lot of people also don't.
I dunno, I guess I feel like it's just forcing a massive paradigm shift on people and we're lucky to have gotten what we've gotten (customs and 5 starters). Like, @ LiteralGrill even Hypest didn't jump straight into FLSS after y'all said it was going to. You guys left Skyloft and Castle Siege as counters. And that's just an online tournament. Just my 2 cents on the matter. Hope it made some kind ofcentssense.
Hah, I'm glad to hear it then :DWell, I don't hate it as much as I thought I would. Good stuff.
Are you suggesting we can only pick from 6 Omega stages or Omega archetypes?
AFAIK, there is no confirmation, but reason would suggest that it'll happen since he's open to the idea and that it's simply more fair than Starter/CP.I know Wizard tweeted that FLSS was doable, but do we have any confirmation that it's definitely going to happen? I haven't found anything in his feed and the official rules page still has 5 starters/4 counterpicks.
Do PyrosphereMade a thread on Temple and I keep trying to use Reddit formatting here. One of these days I won't catch it before I post and some poor sod will be really confused.
Open to suggestions about what stage to cover next. None of them are likely to be used in competitive play any time soon so the order is really sort of arbitrary at this point.
Welp.Do Pyrosphere
I mean if I can say one thing about Yoshi's Island is that its a stage.I'm pushing hard for Yoshi's Island at my locals. Thoughts?
Eh, I can think of a lot of stages I'd rather play on than Yoshi's Island. Gamer, for instance.I'm pushing hard for Yoshi's Island at my locals. Thoughts?
Like I said I can't tell you anything that's directly wrong with it. The walk-off can't be camped because its a slope, the cave of life can't be camped because it disappears after one hit, ect. It just doesn't feel good to play on though and no one is gonna push for it to be legal.Man, I don't get you guys. I love that stage. It's got what I like to call "Chinatown Wars Syndrome" - a whole bunch of stupid bull**** that, on its own, would be busted as hell, but when meshed together kinda works. Semi-cave-of-life? Tiny blastzones! Walkoff? Steep terrain angle! Plus, it's awesome for Little Mac. :3
We'd need to see the actual list, but I can tell you right now that 3 starters is awful, and that you should run at a bare minimum 5 and more realistically 9+. Similarly, 6 stages total is insane - there are easily 11-13 that are completely viable.So I got together with some friends and the main TO that is pulling thus upcoming tournament together. Everyone seems fine with the stage list, with only some minor gripes on a few of them.
We started discussing how stages might be picked, and I think this is the last major thing to figure out as far as rules are concerned. A forum I frequent does an online tournament most weekends, and they have a method I wouldn't mind adapting a bit, but I wanted some opinions:
They use a much shorter list, probably because it was the early stages that were recognized as being viable. I don't have the exact list I'm front of me, but I think it was 3 starters, and each player strikes one, then they play on the last. The counter pick is where it gets a bit different, and what I'd like to explore. There are more counter pick stages, but the winner will strike 2, and the remaining 3 or 4 are open for the loser to pick from. I kind of like the idea of having one person strike a set of stages, and having the rest as an option. Im just not really sure if it would work well with a larger list, but it's something I'm throwing around the idea of. Even if we had both players strike a set number, instead of the traditional back and forth striking. But I do like the idea of the player choosing a stage having a choice of a few stages to pick from.
What you're describing here... "striking" two stages from the full list and having the opponent choose from the remainder, is known as banning, and it's something very standard. In our region, we have 2 bans, some have more, others less, but I suppose you're in luck because everyone is already using thisSo I got together with some friends and the main TO that is pulling thus upcoming tournament together. Everyone seems fine with the stage list, with only some minor gripes on a few of them.
We started discussing how stages might be picked, and I think this is the last major thing to figure out as far as rules are concerned. A forum I frequent does an online tournament most weekends, and they have a method I wouldn't mind adapting a bit, but I wanted some opinions:
They use a much shorter list, probably because it was the early stages that were recognized as being viable. I don't have the exact list I'm front of me, but I think it was 3 starters, and each player strikes one, then they play on the last. The counter pick is where it gets a bit different, and what I'd like to explore. There are more counter pick stages, but the winner will strike 2, and the remaining 3 or 4 are open for the loser to pick from. I kind of like the idea of having one person strike a set of stages, and having the rest as an option. Im just not really sure if it would work well with a larger list, but it's something I'm throwing around the idea of. Even if we had both players strike a set number, instead of the traditional back and forth striking. But I do like the idea of the player choosing a stage having a choice of a few stages to pick from.
No it's like impossible to see in the back, and the top right back is really good for camping at.Does Jungle Hijinks have any redeeming factor whatsoever as a tourney stage? Without the background elements it would be an obvious starter, I'm wondering if there's any use in giving it a look.
Stage bans for 13 would preferably full list stage strike round one. You basically give them the whole list, and then they strike 1-2-2-2-2-2-1 till only one stage remains. Then rounds 2 and 3 the winner bans either 2 or 3 (depending on which number you chose), and then the loser picks from the remaining 10/11 stages.Yeah, the particular list for this tournament is like 8 stages I think, 3 starters and 5 counters, give or take 1.
How would doing stage bans work for a larger list, the current lucky 13 that most people seem to agree are good? We might go with this method if it seems a but more straight forward.
They have more stages that I thought, 10 total it seems? Here's the listing from I think the challonge page: Starter Stages: Battlefield, Final Destination, and Smashville
Counterpick Stages: Castle Siege, Delfino Plaza, Duck Hunt, Halberd, Lylat Cruise, Town & City, Omega Stages (Omega Stages are treated as FD when banning)
Let's see... Right off the bat, Wuhu Island should be a blindingly obvious pick. There is absolutely nothing wrong with it. It's basically a Delfino clone, right down to the water sections and walkoffs.Yeah, the particular list for this tournament is like 8 stages I think, 3 starters and 5 counters, give or take 1.
How would doing stage bans work for a larger list, the current lucky 13 that most people seem to agree are good? We might go with this method if it seems a but more straight forward.
They have more stages that I thought, 10 total it seems? Here's the listing from I think the challonge page: Starter Stages: Battlefield, Final Destination, and Smashville
Counterpick Stages: Castle Siege, Delfino Plaza, Duck Hunt, Halberd, Lylat Cruise, Town & City, Omega Stages (Omega Stages are treated as FD when banning)
Full list is the best and should be used, and you could chose whatever starters you wanted if you had to use starter/counterpick.So out of the 13 stages:
Battlefield
FD (Omega)
Delfino Plaza
Lylat Cruise
Castle Siege
Skyloft
Town and City
Smashville
Pokemon Stadium 2
Halberd
Duck Hunt
Wuhu Island
Kongo Jungle 64
what would be good to consider for starter stages, should we choose to use starters and counters, opposed to a full list.
Generally speaking, banned stages usually stay banned. This is not really crucial to the integrity of the stagelist, though. Another rule that most people use is "Dave's Stupid Rule" or some variant of it - basically, if you won a game in the set on a stage, you cannot counterpick that stage again (alternatively: if you played a game in the set on a stage, you cannot counterpick it).So just to get my head wrapped better around the stage bans thing.
Round 1 is chosen via striking until 1 stage remains (seems to be universal)
Round 2, winner bans X stages (however many is predetermined), and looser counter picks on one of the remaining stages.
Round 3, (in this event), do the banned stages stay banned? or is the full list opened again and stages are rebanned if wanted?
Whatever we decide on, I just want to make sure i fully understand the options, so that i can properly explain everything.
Counterpicking is always over the full list. As said, the starter/counterpick distinction is not a very good one.Also, do people use a set of starters, then for counter picking open the full list ever?
If round 3 occurs, the new winner bans stages, and the loser gets to chose from the remaining stages, just like round 2.So just to get my head wrapped better around the stage bans thing.
Round 1 is chosen via striking until 1 stage remains (seems to be universal)
Round 2, winner bans X stages (however many is predetermined), and looser counter picks on one of the remaining stages.
Round 3, (in this event), do the banned stages stay banned? or is the full list opened again and stages are rebanned if wanted?
Whatever we decide on, I just want to make sure i fully understand the options, so that i can properly explain everything.
Also, do people use a set of starters, then for counter picking open the full list ever?
For the record, this stage selection procedure (not the number of stages or distribution) is exactly what Smash has been doing for years. Also, for game 3, stages do NOT usually stay banned from what I've seen, here's a generic set procedure you can look at. Ignore the numbering, there are earlier unrelated steps.So I got together with some friends and the main TO that is pulling thus upcoming tournament together. Everyone seems fine with the stage list, with only some minor gripes on a few of them.
We started discussing how stages might be picked, and I think this is the last major thing to figure out as far as rules are concerned. A forum I frequent does an online tournament most weekends, and they have a method I wouldn't mind adapting a bit, but I wanted some opinions:
They use a much shorter list, probably because it was the early stages that were recognized as being viable. I don't have the exact list I'm front of me, but I think it was 3 starters, and each player strikes one, then they play on the last. The counter pick is where it gets a bit different, and what I'd like to explore. There are more counter pick stages, but the winner will strike 2, and the remaining 3 or 4 are open for the loser to pick from. I kind of like the idea of having one person strike a set of stages, and having the rest as an option. Im just not really sure if it would work well with a larger list, but it's something I'm throwing around the idea of. Even if we had both players strike a set number, instead of the traditional back and forth striking. But I do like the idea of the player choosing a stage having a choice of a few stages to pick from.