In that case it's even worse since it'd be even easier to run away.
I think this is as good a time as any to figure this out. After the 20th I want us all in here to sit down and make a recommended stagelist together. Something so whenever I or anyone sees a tournament with odd stagelists we can go "hey this is reccomended by everyone discussing stages on smashboards" and we'll all be good with it. Sound good?
Yes, there would be more of an inventive to run away, and there shouldn't be anything wrong with that playstyle. You can win with it as long as there's any time limit at all, short or long.
The problem is that running away drags matches on far too long with the current 8 minutes. It's so long that the only way time limits factor in a match is if people intentionally camp hard, so everyone now associates intentional camping and time limits with excessively long matches. For 12-13 years straight.
It must be either the running away playstyle and/or that matches are too long. You can play aggressively on Big Battlefield or ANY stage, but it's really just down to the players and what they feel comfortable doing. This is why I was questioning your method of testing, since players won't feel comfortable being aggressive on a stage they're unfamiliar with. It's a losing battle from the start. Here's the big point:
Playstyles can be applied to every stage. If you're testing specific stages, why are you using playstyles instead of the stages themselves as proof of legality?
You can
hard ban everything that allows an incentive to camp (proof of camping is cited everywhere as reason enough to ban stages), but that's not directly addressing the issue. There's always character matchups where camping is the smartest idea (vs. any big character), players who have trouble dealing with it, and honestly, people will always camp because that's just the way they play.
OR you can
decrease the time limit so the maximum time each match will take is low enough for everyone to be happy regardless of playstyle. Aggressive players will gain more from taking risks early to get the lead and defensive players don't have to hold out as long to get their win. Win-win for everyone since the better player still wins!
It seems like such an obvious thing to try so that more playstyles (
and stages!) can be used. I know this has been a thing since Melee, but how much has the time limit really been evaluated since then? It's been 8 minutes for other Smash games as long as I can remember, but why?
It MUST be considered because long matches, only caused by our time limits, are being used as evidence to ban stages!
This is something that's worth experimentation in future tournaments. Let people go crazy with stages but dial the time limit back so camping would last as much or a little longer than an average match. I know there's was a thread around here where someone logged average match times, but I can't seem to find it!
EDIT: We have the power to change time limits but not how stages work, so why not take that approach? The stages that are legal now are probably still ok with a lower time limit, so let's try this on stages people like camping on.