Piford
Smash Lord
- Joined
- Sep 17, 2014
- Messages
- 1,150
- NNID
- SuperZelda
Apparently I've been summoned.Thanks for the constructive criticism and suggestions!
Out of those stages I'd be willing to keep
I think Big Battlefield is too big for 1v1s later on during the tourney, Delfino Plaza has one transformation with the pillars that greatly benefits some characters over others, Halberd has some hazards that will get some guys on my case, and Orbital is really beneficial to characters with good air game.
- Kongo Jungle 64
- Skyloft
- Castle Siege
- Duck Hunt
- Pilotwings
- Wuhu Island
Also, is there a video with all the transformations for Skyloft? And can I get an opinion (positive and negative) on Wooly World?
So the thing is, every stage will benefit some characters over another. And the best part about stages like Delphino is that no one transformation last too long, so it's hard to really abuse any major benefits it will give you.
Wooly World should be fine because it last hazards and the layout, while odd, doesn't require too much navigation from platform to platform, they all pretty close together.
Halberds hazards are laughably bad at mattering in a match unless one player specifically tries to use them. Like if the very slow moving bomb is falling, its so easy to avoid that you will only get hit if someone throws you into it.
For orbital gate, again with all stages giving an advantage. Your not going to ban Final Destination for giving a huge advantage to characters with better ground game (Little Mac) or with great projectile game (Link, Samus, ect). Also despite how it looks, you can keep up with the stage simply by standing still, and doesn't require jumping from platform to platform that much.
Edit: Looks like someone beat me to Delphino and Halberd.
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