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SSBB weight classes

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
I was looking into weight clases and i found that there are many dif. answers. one website i found
http://super-smash-bros.wikia.com/wiki/Weight
and i have checked smashboards and it doesnt fully agree
for one thing on smashboards it said charzard was around 9 and on wiki it sais he is 5th

Any thaughts?
Advice?
Good threads i can check out?
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
The list on that Wiki page is correct. Actually look at the page before claiming it's wrong.

Charizard is the character with the fifth highest launch resistance. Here is the full list of launch resistance and fall acceleration, respectively:

Bowser: 1.111, 0.91
Donkey Kong: 1.091, 0.20
Snake: 1.076, 0.16
King Dedede: 1.071, 0.29
Charizard: 1.061, 0.33
Ganondorf 1.056, 0.91
Samus: 1.051, -0.54
Yoshi: 1.045, -0.05
Wario: 1.045, 0.30
R.O.B.: 1.040, -0.32
Ike: 1.035, 0.28
Captain Falcon: 1.030, 0.92
Link: 1.030, 0.46
Wolf: 1.020, 1.84
Lucario: 1.010, -0.40
Ivysaur: 1.010, -0.16
Mario: 1, 0.00
Luigi: 0.995, -0.32
Sonic: 0.985, 0.33
Ness: 0.980, -0.12
Pit: 0.980, 0.00
Lucas: 0.980, 0.49
Diddy Kong: 0.975, 0.55
Toon Link: 0.970, -0.16
Ice Climbers: 0.970, 0.07
Peach: 0.960, -0.37
Marth: 0.944, -0.25
Sheik: 0.935, 2.21
Zelda: 0.935, -0.26
Falco: 0.919, 1.23
Olimar: 0.919, -0.47
Zero Suit Samus: 0.914, 0.44
Fox: 0.910, 3.41
Pikachu: 0.904, 0.40
Meta Knight: 0.904, 0.68
Kirby: 0.899, -0.44
Squirtle: 0.884, 1.05
Mr. Game & Watch: 0.884, 0.01
Jigglypuff: 0.849, -0.78

This (the first column) corresponds to the "Weight Rankings" list on M2K's page.

This article by me may also be informative

http://www.smashboards.com/showthread.php?t=216700
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
No, there aren't two categories. There are various values associated with each character: launch resistance, fall acceleration, top fall speed. Depending on where the character is on the stage, the proximity to the blast zone, and the move, certain ones of these values will be more important than others.

Again, my article may be informative.
 

Dynomite

Smash Champion
Joined
Feb 23, 2008
Messages
2,899
Location
Atlanta, GA
NNID
GA_Dyno
um there are two categories. horizontal and verticle
bowser is heaviest/dies latest horizontally while it is dedede for vertically
did not know that. I took a breif look at M2K's thread that was posted here and it shows that. so i should just look into that from now on?

thank you all. uve all been a big help.

when this was being found out did any type of DI effect the results?
 

Er!ckLZ

Smash Apprentice
Joined
Jan 12, 2009
Messages
172
Location
EarthBound
just classify it to Biggest->Smallest... much easier to understand rather than putting numbers =P
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
did not know that. I took a breif look at M2K's thread that was posted here and it shows that.
M2K's weight thread has lots of good data, but nevertheless it is misleading.

There is no such thing as a "horizontal" or "vertical" "weight". Characters have a single launch resistance, a single fall acceleration, and a single top fall speed (and also a top fast fall speed...). It just depends on the circumstances which ones of these values end up being more important, but they're all important to survivability of every hit.

just classify it to Biggest->Smallest... much easier to understand rather than putting numbers =P
Except... launch resistance is independent of size.
 
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