I couldn't find a list anywhere, so I made one. Characters are ordered by best throw power. There are some random side notes...
All throws were tested against Mario in Final Destination training, default spawn (3DS version). Percents are accurate within 5%. I only included relevant throws (tell me if I missed any). Note that up throws (and some special moves) work at full power anywhere and are more effective against light characters.
Kill ranges vary depending on grab distance, position, rage, aura, etc., so this is only a general guide to approximate throw power. Front throws and throws with poor scaling perform better at the very edge.
Remember to pummel! It's good for the soul.
What did we learn?
The GOOD heavies have kill throws.
Angry Lucario could be lethal.
Ness is still stupid.
Toon Link > Link.
Bowser and Charizard have the best reliable kill throws.
Olimar, Kirby, and R.O.B. have good up throws, while Wario and (Dark) Pit have good forward throws.
Ganondorf's Flame Choke can be hard to land and requires a read so it's not super amazing.
Broken characters don't need kill throws.
I don't support pay2win DLC, which is why I only have Roy's throws.
Aggressive players who hate shields should consider kill throws when choosing a main.
DLC: Since version 1.1.5, Ganondorf's sideb (Flame Choke) beats MANY of Bowser's options now and works as a 50/50 where Bowser's only option is to tech backwards. This means Ganon is a great matchup against Bowser. You can also edgeguard easily and do crazy combos like usmash/dthrow -> nair. I may be wrong, but a slick Ganondorf may be able to read a backwards sideb tech and punish with a dair -> aerial to deal unholy damage.
All throws were tested against Mario in Final Destination training, default spawn (3DS version). Percents are accurate within 5%. I only included relevant throws (tell me if I missed any). Note that up throws (and some special moves) work at full power anywhere and are more effective against light characters.
Kill ranges vary depending on grab distance, position, rage, aura, etc., so this is only a general guide to approximate throw power. Front throws and throws with poor scaling perform better at the very edge.
Remember to pummel! It's good for the soul.
What did we learn?
The GOOD heavies have kill throws.
Angry Lucario could be lethal.
Ness is still stupid.
Toon Link > Link.
Bowser and Charizard have the best reliable kill throws.
Olimar, Kirby, and R.O.B. have good up throws, while Wario and (Dark) Pit have good forward throws.
Ganondorf's Flame Choke can be hard to land and requires a read so it's not super amazing.
Broken characters don't need kill throws.
I don't support pay2win DLC, which is why I only have Roy's throws.
Aggressive players who hate shields should consider kill throws when choosing a main.
DLC: Since version 1.1.5, Ganondorf's sideb (Flame Choke) beats MANY of Bowser's options now and works as a 50/50 where Bowser's only option is to tech backwards. This means Ganon is a great matchup against Bowser. You can also edgeguard easily and do crazy combos like usmash/dthrow -> nair. I may be wrong, but a slick Ganondorf may be able to read a backwards sideb tech and punish with a dair -> aerial to deal unholy damage.
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