Hypethug
Smash Journeyman
Does anyone else think its dumb that squirtles side b has no super armor towards projectiles?
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Well, his shellshift clinks with projectiles. If you feel pressured just shellshift into your opponents range and WD > ftilt.Does anyone else think its dumb that squirtles side b has no super armor towards projectiles?
don't even have to waste time wavedashingWell, his shellshift clinks with projectiles. If you feel pressured just shellshift into your opponents range and WD > ftilt.
Pretty slick yeah. I just read about this on the boards and it seems nifty.don't even have to waste time wavedashing
hydroftilt is a thing and covers about the same distance
nair or fair hit quite often, as well as the janky possibility of chaining side-b's back and forth at low %. it has more to do with timing than anything else, but they make pretty solid tech chases as well.Is anyone else having trouble constantly getting a hit after the initial side b one? I like how you pop out after hitting with it, but I rarely seem to be able to land an aerial during that time. Are there certain weights of characters it works better on, and is it very susceptible to DI?
Yea we were all there at some point. With dumb rolling just learn how to take advantage of stronger options than roll (which mind you even in elite play is situationally useful.) Practice wavedashing out and into shield by taking advantage of the jump canceling, wavedash varying distances and patterns on command and remember that not only can you wave dash down to cancel all momentum but you can also crouch cancel and scoot (I dunno the term for this) by shielding early in your run to cancel all momentum. Get comfortable using this and than reintegrate rolls and you'll be golden.Other things this has been helping me with today:
Messing up side-b
Rolling at dumb times
Using my double jump as soon as my hitstun is gone
Using dash attack as soon as I wavedash when I mean to ftilt.
If you have friends who are considerably better than you, ask them to help you practice. If they aren't jerks they should be more than excited to play a few 99 stock matches and help you work on your mechanics. I have a buddy who literally beat me every round for 34 hours straight, but by the end of it I was a much stronger player because I got to constantly practice certain situations repeatedly. Losing repeatedly to a stronger opponent is the best way to practice, as long as you are focusing on surviving longer and doing better every round. Take joy in the rounds you get 2 kills, and shake off the rounds you get JV5'ed. You will gain many useful skills losing repeatedly, you just have to shift your focus to "losing less" and "dying better" which seem funny at first, but end up being the most rewarding part of the game.All my friends either don't play smash at a competitive level or they are already so far ahead of me that I couldn't possibly add to their playstyle. It sucks because I'm kind of like....singled out.
**** jacksonville.
I believe Squirt's WD goes through Falco's lasers and Sheik's needles (at least partially charged ones; I've done that myself), and those are two of the best projectiles in the game. It also goes through most jabs and stuff, so this move is good enough.4% armor , that doesn't change the fact that every projectile stops it ,, nobody thinks squirtles side b shouldn't be stoped by Mario's fire ball or other things
It's great that you figured to use grab like this! Just want to let you know that sometimes, dtilt is the better option because jab > grab is not a true shieldstring. It's a mix-up/frame-trap that can be spot-dodged or rolled out of (or upB'd easily if the opponent is Bowser or Pit). For this reason, you STILL might wanna throw in some dtilts every now and then. I know I do. Dtilt also sets up combos pretty nicely.Basically if someone shields right in front of me I will always jab > downtilt. I think I developed this as kind of a pressure > shieldpoke tool without realizing it. It works for that, but why not just grab, right? So every time I downtilt I say something outloud like "stop downtilting." This aided me in breaking the habit, or at least starting to.
Dsmash and Aquajet (side-b>A) both have the same medium armor as fsmash and Nair.All of his armor is extremely weak except for nair and fsmash, which are only marginally stronger. It doesn't take much to put squirtle into tumble which causes all of his armor (AND SHADES) to break except for nair/fsmash.
He still flashes blue when he uses aquajet. If its not medium armor, wouldn't that visual cue be a mistake? Light armor is supposed to be invisible.Actually I think aquajet has less armor than 2.5 when it was medium and squirtle was introduced, but you are right about dsmash.
Ew, why wasn't this included in the changelog? One of the reasons I dont go combing through character files when an update drops is because I expect changelogs to be comprehensive. What other undocumented changes were there?I'm fairly sure he doesn't anymore.
<cmart01>: I just looked at the pac and it has light armor and no flash
From the 2.6 changelog:I'm pretty sure that was in the 2.6 changelog? Squirtle hasn't been on the receiving end of many changes either way, so that's always nice ~_~
Its a pretty important distinction. Should I be prepared to double check changes in bbox in the future?-Aqua Jet has Medium Armor while Squirtle is in his shell
Do YOU really think that is necessary? We try to compile everything, and it was clearly a mistake. There is no change that is intentionally left out of changelogs...Its a pretty important distinction. Should I be prepared to double check changes in bbox in the future?