- Nov 2, 2014
- Southern California
- 3DS FC
- Switch FC
Actually Charizard recieved a significant air speed buff, which is kind of a huge deal imo. It aids him in approaching, landing and recovering.I find myself struggling more with charizard. Sure survival has it's bonuses, but finding that killing blow is almost imposible without risking yourself.
Along with all the changes from smash4, I find charizard really weak. No jab2 to grab or fly, utilt is no longer a kill option, fair being worse, dthrow is really hard to combo into anything. The only positive charizard got is nair being faster, so it may be better for edgeguarding. But he lost a lot.
As for killing...
- U-Smash was always a better anti-air kill then U-tilt anyway, and now it links together more consistently .
- Bair is safe when spaced correctly and can now be angled, Fair no longer autocancles out of a shorthop but still kills as well.
- Still has one of the best U-throws in the game.
- Edgegaurding is way more practical in this game then in previous one and Zard has great aerials for edgeguarding with. Bair has great range, Nair has a large hitbox, Dair is a fairly fast meteor and Fair is just solid all around.
Getting kills with Zard is still a breeze, imo. I died find myself missing that inconsistemt Jab 2 into Fly settup at all. His size is still a sever weakness and I'm hesitent to say solo Zard is anything higher then low-mid tier but I strongly feel he's been buffed more then nerfed overall.