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Schnee117

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So don't put spoilery stuff in the trailer then?
Wonderful Logic 101.
 
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GreninjaTwo

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So, moving from the bestsmash debate, are you guys gonna stay up till midnight to wait for the codes? I know I won't. :seuss: (actually make that, CAN'T. My parents will be on my case if I do. :( )

If the codes aren't released at 9 PM on Tuesday, (cause I got my copy of SM4SH 3DS at 9 PM October 2nd even though they said midnight.) I'm gonna wake up at like 6, check my email, and if they're there, rejoice. If not, Wednesdays are short for me so it won't be that bad. (Although, I may have a horrible case of the Mewtwo Withdrawal Twitching throughout the day.)
 

C_Swirl

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So, moving from the bestsmash debate, are you guys gonna stay up till midnight to wait for the codes? I know I won't. :seuss: (actually make that, CAN'T. My parents will be on my case if I do. :( )

If the codes aren't released at 9 PM on Tuesday, (cause I got my copy of SM4SH 3DS at 9 PM October 2nd even though they said midnight.) I'm gonna wake up at like 6, check my email, and if they're there, rejoice. If not, Wednesdays are short for me so it won't be that bad. (Although, I may have a horrible case of the Mewtwo Withdrawal Twitching throughout the day.)
Ask yourself this question.

Parents' anger...or Mewtwo?

The answer you choose will affect the rest of your life.
The stages were the best imo (Brawl stages added way too much bull ****).
HD FoD please.
 

MewtwoMaster2002

ミュウツーマスター2002
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I have all day Wednesday to wait for the code. That's what happens when I only work part time and have some days where I don't have a shift.
 

C_Swirl

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And from as far as I'm aware the Fountain of Dreams music got removed.
Whoever made that choice needs to be fired.
Agreed.

PLEASE!!! Why did they remove that stage? Literally everybody preferred that over Green Greens
I honestly have no clue. The combination of the actual stage, the music, and the scenery just made it so perfect
 

Schnee117

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Fountain of Dreams was a nice spin on the Battlefield variant. We need more stages like that.
 

BugCatcherWill

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Fountain of Dreams was a nice spin on the Battlefield variant. We need more stages like that.
Agreed. I see nothing wrong with a stage where the gimmick is aesthetics. What's wrong with just a coupl'a platforms?! From what I've seen in the past 2 games, I have reason to believe Sakurai won't allow a stage to be made unless it has some bull**** gimmick that can get you killed due to RNG and bad luck.
 

Schnee117

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Agreed. I see nothing wrong with a stage where the gimmick is aesthetics. What's wrong with just a coupl'a platforms?! From what I've seen in the past 2 games, I have reason to believe Sakurai won't allow a stage to be made unless it has some bull**** gimmick that can get you killed due to RNG and bad luck.
A friend of mine got an SD on the Woolly World stage because the stage's bottom disappeared just as they initiated the Back Slash.

And that's the tip of the bull**** iceberg.
 
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Schnee117

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...I still consider Pyrosphere worse, as at least Pac-Land not only stayed true to the canon, but Pac-Land also didn't get the wrong ****ing name
Pac-Land arguably did something new whilst Pyrosphere was a 2d version of the DOA stage.
Both are as bad as each other though. Pyrosphere just has the benefit of looking nice.
 

Schnee117

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"We brought stages back based on fan popularity, everyone loves 75m and hates Fountain of Dreams and Pirate Ship! Either that or my notes were mistranslated but it's too late to double check now!
Sakurai always has something that contradicts what he says.
"Accurate Portrayals"
Explains why Shulk can hurt most of the roster huh?
 

U-Throw

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As far as I'm concerned, I don't care about stage gimmicks as long as they aren't terribly disruptive. Wooly World is fine, because it's honestly not that hard to get on a platform and wait for the transition. To me, it sounds like the guy who initiated Back Slash just made a bad decision at the wrong time. It's not the stage's fault if you use an unstoppable move right before the transition phase.
Pyrosphere and Wily Castle are also OK, at least to me. I understand that the stage bosses are disruptive, but I personally don't find them massively annoying. Ridley is pretty easy to dodge, and Yellow Devil is a matter of playing it safe, at least to me. I'm probably the only one whose completely fine with most stage bosses, but I respect other people's opinion.
However, there are stages that I hate. Scrolling stages are pretty bad, even if the scenery is usually gorgeous, except for PAC-Land. PAC-Land is ugly and it scrolls. I just can't stand it. There are several other stages I hate, but I can't seem to remember them right now. Basically, almost any stage with an incredibly disruptive hazard is pretty bad, and I dislike most excessively large stages unless I'm playing in 8-Player Smash. However, this is only my opinion, and I'll respect everyone else's, even if they completely disagree with me.

EDIT: I forgot 75M. The stage looks nice, has an interesting layout, and the hazards aren't too bad, but it's way too big. Like, Ridley big. Can't stand that one, either.
 
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Cutie Gwen

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As far as I'm concerned, I don't care about stage gimmicks as long as they aren't terribly disruptive. Wooly World is fine, because it's honestly not that hard just get on a platform and wait for the transition. To me, it sounds like the guy who initiated Back Slash just made a bad decision at the wrong time. It's not the stage's fault if you use an unstoppable move right before the transition phase.
Pyrosphere and Wily Castle are also OK, at least to me. I understand that the stage bosses are disruptive, but I personally don't find them massively annoying. Ridley is pretty easy to dodge, and Yellow Devil is a matter of playing it safe, at least to me. I'm probably the only one whose completely fine with most stage bosses, but I respect other people's opinion.
However, there are several stages that I hate. Scrolling stages are pretty bad, even if the scenery is usually gorgeous, except for PAC-Land. PAC-Land is ugly and it scrolls. I just can't stand it. There are a several other stages I hate, but I can't seem to remember them right now. Basically, almost any stage with an incredibly disruptive hazard is pretty bad, and I dislike most excessively large stages unless I'm playing in 8-Player Smash. However, this is only my opinion, and I'll respect everyone else's, even if they completely disagree with me.
My gripes with Geometrical Power Plant is A: That's not how the enemies worked B: That's not it's name C: ANOTHER ****ING LAVA THEMED METROID STAGE D: Ridley isn't true to his character yet Sakurai believes this is more canon than small wings, something that happened in every 2D game other than sm4sh
 

Schnee117

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As far as I'm concerned, I don't care about stage gimmicks as long as they aren't terribly disruptive. Wooly World is fine, because it's honestly not that hard just get on a platform and wait for the transition. To me, it sounds like the guy who initiated Back Slash just made a bad decision at the wrong time. It's not the stage's fault if you use an unstoppable move right before the transition phase.
Pyrosphere and Wily Castle are also OK, at least to me. I understand that the stage bosses are disruptive, but I personally don't find them massively annoying. Ridley is pretty easy to dodge, and Yellow Devil is a matter of playing it safe, at least to me. I'm probably the only one whose completely fine with most stage bosses, but I respect other people's opinion.
However, there are several stages that I hate. Scrolling stages are pretty bad, even if the scenery is usually gorgeous, except for PAC-Land. PAC-Land is ugly and it scrolls. I just can't stand it. There are a several other stages I hate, but I can't seem to remember them right now. Basically, almost any stage with an incredibly disruptive hazard is pretty bad, and I dislike most excessively large stages unless I'm playing in 8-Player Smash. However, this is only my opinion, and I'll respect everyone else's, even if they completely disagree with me.
The stage transition is easy to predict in a timed match but after lord knows how many transitions in a stock match because another player doesn't understand the concept of "Omega Stages only" it's pure bad luck.
Pyrospheres problem is Ridley. Sure he's easy to avoid but he gets one good hit in and it throws the match completely. Not to mention how inaccurate it is. Plus what my girlfriend mentioned.
Yellow Devil breaks up the flow of battle. At least Metal Face was on a decently sized stage.
 

C3CC

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I know we're over the whole Guidances conversation, but there's something else I want to add: there's the possibility that they actually hire a writer to come up with these conversations. I could be wrong, though, since they're so short, maybe Sakurai himself is the one who writes them. Who knows.

Now, on the stage department...

I do agree that Fountain of Dreams should return. Why did they remove the music? Another song I don't understand why we don't get back is the Fourside theme from Melee. It was so great!
 
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Schnee117

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I know we're over the whole Guidances conversation, but there's something else I want to add: there's the possibility that they actually hire a writer to come up with these conversations. I could be wrong, though, since they're so short, maybe Sakurai himself is the one who writes them. Who knows.
Sakurai did write the whole of Uprising so I'd assume he'd want to write his dear, cherished characters in Smash Bros.

I do agree that Fountain of Dreams should return. Why did they remove the music? Another song I don't understand why we don't get back is the Fourside theme from Melee. It was so great!
Kongo Jungle Melee and the Original Pokemon Stadium stage (From Melee) should return too.
 

BugCatcherWill

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Sometimes I feel like this is what goes on in Sakurai's boardroom:

Employee: Here's this stage everybody loves! We should bring it back

Sakurai: Is it a more competitively-viable stage?

Employee: Well, yes, but......

Sakurai: CUT IT!!!! I want more stages like Wuhu Island, and Pilot Wings!!! Also, make sure you can get hit by the scenery, because everybody loves bull**** like that. Obviously ALL casuals play items on high at 75m, why NOT cater to them?
 

Schnee117

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Sometimes I feel like this is what goes on in Sakurai's boardroom:

Employee: Here's this stage everybody loves! We should bring it back

Sakurai: Is it a more competitively-viable stage?

Employee: Well, yes, but......

Sakurai: CUT IT!!!! I want more stages like Wuhu Island, and Pilot Wings!!! Also, make sure you can get hit by the scenery, because everybody loves bull**** like that. Obviously ALL casuals play items on high at 75m, why NOT cater to them?
I actually like Pilotwings. Feels like venom from Melee.
Plus the Wonderful 101 music.
 

U-Throw

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Sometimes I feel like this is what goes on in Sakurai's boardroom:

Employee: Here's this stage everybody loves! We should bring it back

Sakurai: Is it a more competitively-viable stage?

Employee: Well, yes, but......

Sakurai: CUT IT!!!! I want more stages like Wuhu Island, and Pilot Wings!!! Also, make sure you can get hit by the scenery, because everybody loves bull**** like that. Obviously ALL casuals play items on high at 75m, why NOT cater to them?
I find Pilot Wings and Wuhu Island to be perfectly enjoyable... What's wrong with them?
 

BugCatcherWill

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I find Pilot Wings and Wuhu Island to be perfectly enjoyable... What's wrong with them?
Meh, I felt like we had enough moving-platform stages (Skyloft, Delfino, Mario Circuit, Halberd to an extent) and I feel like those 2 could've been cut for more simple or overall better stages. Seriously, there are like 7 moving-platform stages. What the hell?
 

Schnee117

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To be honest the only problem with Pilotwings is the Red Biplane having a perfect area to camp in otherwise I'm perfectly fine with it.

Wuhu Island could have been so much better than another uninspired moving platform stage. At least it makes sense on Pilotwings which would be perfect without the wild tilts and red biplane.
 

C3CC

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his dear, cherished characters in Smash Bros.
LOL

Sometimes I feel like this is what goes on in Sakurai's boardroom:

Employee: Here's this stage everybody loves! We should bring it back

Sakurai: Is it a more competitively-viable stage?

Employee: Well, yes, but......

Sakurai: CUT IT!!!! I want more stages like Wuhu Island, and Pilot Wings!!! Also, make sure you can get hit by the scenery, because everybody loves bull**** like that. Obviously ALL casuals play items on high at 75m, why NOT cater to them?
This is so accurate it hurts.
 

GreninjaTwo

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Meh, I felt like we had enough moving-platform stages (Skyloft, Delfino, Mario Circuit, Halberd to an extent) and I feel like those 2 could've been cut for more simple or overall better stages. Seriously, there are like 7 moving-platform stages. What the hell?
Yeah, but have you HEARD the Light Plane remix? I think it's worth playing that stage just for the remix.

But that's none of my business.
*sips Lipton ice tea*
 

Schnee117

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Yeah, but have you HEARD the Light Plane remix? I think it's worth playing that stage just for the remix.

But that's none of my business.
*sips Lipton ice tea*
I literally have it so that it's only Wonderful 101 and Dillon music on that stage.
 

BugCatcherWill

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To be honest the only problem with Pilotwings is the Red Biplane having a perfect area to camp in otherwise I'm perfectly fine with it.

Wuhu Island could have been so much better than another uninspired moving platform stage. At least it makes sense on Pilotwings which would be perfect without the wild tilts and red biplane.
You summed up nearly every stage since Melee: It would be perfect.......IF. Pyrosphere (or whatever the real name is) would be perfect IF Ridley didn't show up. Wily Castle would be perfect IF the Yellow Devil wasn't there. Pilotwings would be perfect IF the planes didn't tilt and didn't promote camping
 
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