• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Special moves in competitive play

mario-man

Smash Lord
Joined
Feb 6, 2007
Messages
1,840
I have never been to a tourney, but it sounds ******** to me. I would never want any items OR supermoves in a tourney, because you could be 15 times better than the other player(s) and still lose, which would absolutely stink. Think of this: YOU'VE just finished up a combo that was sooo long you racked them from 0-100%, when all of the sudden, they go grab a super orb and it completely wipes you out. I don't know about you, but I would absolutely hate that!!! I say TOURNEYS=NO POWER MOVES OR ITEMS
If you think differently, you can just hold your own tourney where you can decide the rules.
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
Mario-man, I feel your pain. Losing to some fluke is extremly maddening. But from your example, the super-using player sounds to be severly outclassed. I don't think the supers will be so powerful as to completely wipe a skilled player away. Even the hammer isn't a guaranteed KO against a skilled or uninjured opponent.
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
Location
Tijuana cabrones!
What if Mario is invicible during that super smash? He doesn't look vulnerable at all during that attack. It looked like the only way someone could dodge it would be to bail off the stage.
He doesnt look very invinsible if u strike him from behind when hes unleashing the attack...
 

Adi

Smash Lord
Joined
Nov 5, 2006
Messages
1,505
Location
New Paltz, NY
At this point we don't know ANYTHING beyond the animation for the attack so we can't say anything for how overpowered it is. For example, it could be similar to special attacks in Naruto Clash of Ninja, in which you have to set them up using mind games or combos in order to hit them with an attack, which then triggers the special attack sequence. If some requirements must be met before the special attacks can be used I'm fine with that, if it's an instant thing that damages everyone on the field then I'm going to lean towards it being overpowered.
 

Master Peach

Smash Ace
Joined
May 25, 2006
Messages
734
Location
Washington D.C
Listen I can understand how Items can be bothersome. I don't play with Items myself because they mess with my strategies, but Super moves wouldn't be a bad thing. In a tournament they could take out every item except for the smash symbol, and put it on very low so that it doesn't come up too often. Say for instants Your fighting a pro, and both of you are beating the crap out of each other and the smash symbol appears. You and your opponent would tear each other apart trying to get the symbol, thus causing major intensity to come up in the match. Once someone gets the symbol the opponent is gone, but you still had fun trying to get the symbol and beating your opponent. Plus think of this, the smash symbol may not stay in the board that long. It could disappear after about 10-15 seconds, and non of you could get it because your keeping each other away from it, thus causing more intensity. That would make for a great match.

Another thing I completely agree with Gravyguy101 and his message

Now before Dylan_Tnga jumps all over me calling me a stupid noob jerk(see his other post)

I do play smash competitively, but im also realistic... one sec let me search MLG for Dylan_Tnga... hmmm... guess what im not on there either.

First off you have no Idea how super moves are going to be activated, yeah it might be an item, out of pure randomness, and i agree that will suck much like the hammer or baseball bat, but what if it only appears after you 150% dg, or after a particully long ownage via aerial combo. do you still disagree with that?

Saying items are stupid shows that you are completely closed minded to change, and reading your other post shows that as well.. Melee perfect? I guess I need to get my drugs elsewhere, cause im getting screwed if your really that high. Brawl will be competitive just like melee, remember the people that are making it probably played it more then you have, they know of the competitive side. Say the super moves are just an optional extension to finishing moves, I don't see that as being quote "****ing dumb" Anyone that has played a marvel vs capcom, knows what I'm talking about. Set them up, get 3 bars, then go for the instant kill thing -a-ma-giger. Well if Brawl is the same way IE get so much damage or combo points on your opponent and that little symbol will appear for your character only, I think that will be cool. would work that same in competive play cause you don't have to grab it. you can just kill them and get rid of it, or you can grab it and smite them.

I dunno, clearly Dylan_Tnga is extremely conservative on brawl, which is fine, I want most things to stay the same to. But a few changes to gameplay didn't hurt melee, so why wouldn't we trust the same team again. Brawl is going to be different face it, no matter how much you fight here, they are still going to slow it down and change the aerial system.(hit frames seem more like ssb64 IE marios Down B...)
I commend Gravyguy101 for his message. He clearly understands what he's talking about. :grin:

One more thing who says the Smash symbol will be an item you can take out if you go to the item menu. For all we know it could be a permanent Item that always appears on the boards. And if that is the case what can we do about it then? :ohwell:
 

WHO?AreYou

Smash Journeyman
Joined
Jan 21, 2007
Messages
246
At this point we don't know ANYTHING beyond the animation for the attack so we can't say anything for how overpowered it is. For example, it could be similar to special attacks in Naruto Clash of Ninja, in which you have to set them up using mind games or combos in order to hit them with an attack, which then triggers the special attack sequence. If some requirements must be met before the special attacks can be used I'm fine with that, if it's an instant thing that damages everyone on the field then I'm going to lean towards it being overpowered.
IMO, the super smash item will probably act in a similar manner to the Pokeball. You pick it up, you can carry it around, jump and b attack with it. Then you can use it by pressing A or whatever is needed to activate it. It'll probably not be like the hammer or the pop star item where the minute you pick it up it activates. If that happened then there'd be little way to control the attack. What if the item spawned in a corner. It wouldn't make sense to have to use the special attack when you're jammed in the corner of the stage. Or it could be that if you use the attack the second you pick up the item, then you would get one of these situations: Item spawns, one player rushes over to pick it up, the other player seeing his opponent about to pick up the item, runs away to evade it.

bah, that was OT:
In competitive tournament play, the item probably won't end up being used. Then again, Melee wasn't intended on being a tournament game. When it came out, it was intended as a party game that you could play with buddies and smack each other around. But instead, it became a tournament hit. So brawl will either be tailored to more of a party game, or more of a tournament game. From the sound of it, it seems like it'll be a little bit more user friendly. Because after a certain point, unless you knew the advanced techs, you had no chance of beating another serious player.
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
lol dylan supa pr0 thats get enoyed by just reading posts, thinking that they was posted by n00bs, sad.

back on topic , if is an item and is 100% luck to get it like other items , i dont think so , if you can charge it (bar or something) yes , why not?:)

Edit: so this forum is only for pros ? omg i cant waveshine , i dont fit here D:
 

zerosin

Smash Apprentice
Joined
Jan 1, 2007
Messages
145
Location
Avon, CT, U.S.A.
If super moves just hit you for 100%, smacks you off the stage at some ridiculous speed, and results in instant KO (even when trying to DI out of it), then they definitely should not be in tourneys.
On the contrary, if super moves just rack up your damage, they're in the questionable phase. Just because you get racked upt o 100% dmg by a scrub or someone less skilled doesn't mean you're utterly screwed.
Now, if super moves can be stopped in any way or form, this can also mess with their chances of being in or not in tourneys. If you can stop a super move, that means a skilled player will be more cautious and employ mind games to the max. However, if super moves can be stopped, they would be pretty useless compared to a lengthy combo that owns.
I dunno. I'm going 90% out of tourneys, 10% in.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
frankly, all dylan has managed to show is that he doesnt know much about melee in the first place..
**** you, I'd love to take your allowance money in a money match. Best of 3? I'll **** you. I might not have done well in my tourney today, but hell I made it out of pools, and I won a whole ****load of friendlies vs VERY skilled players. I couldn't beat the top players there, but man who can those guys are just TOO good at the game.

How dare you say I don't know much about melee? I know almost every single aspect of the game, I play Melee 15-20 hours a week with my smash crew, that's dedication, I doubt you put in half that. So where do you get off talking **** about me?
 

blazefox

Smash Journeyman
Joined
Feb 5, 2007
Messages
276
Location
Nanticoke PA. (East Coast USA)
What do you think? Sorry but I don't see why you're asking the question when YOU ALREADY ANSWERED IT YOURSELF.


You hope that those stupid attacks are going to be part of competitive play? Why, because you can't compete for jack in the existing smash brothers games? Thank god your mentality won't be shared by those who will build the pro scene for brawl, if there even is one. Depends if they whor it out to the noobs of smash for the sole purpose of selling a lot of copies, or if they'll try to also cater to smash brothers players with real skill

Normally I wouldn't be so blunt, but even the mere suggestion that an attack caused by an item would be in tournament play is so ludicrous is merits the above response.
Well, no he didn't. He might have been applying that maybe there's an alternate way to use specials besides just the smash icon. Think man, BEfore you act lol. Basic human psychology.:laugh:

Quote: From Master Peach (post #46)
One more thing who says the Smash symbol will be an item you can take out if you go to the item menu. For all we know it could be a permanent Item that always appears on the boards. And if that is the case what can we do about it then?

Exactly my point.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Well, no he didn't. He might have been applying that maybe there's an alternate way to use specials besides just the smash icon. Think man, BEfore you act lol. Basic human psychology.:laugh:

Hey, genius boy. I was replying to two different posts in that reply, but you conveniantly have left out the quote in which the 2nd paragraph of my post was refering to, to enhance your little arrogant know it all game.
 

Laijin

Smash Hero
Joined
Oct 10, 2004
Messages
5,848
Location
Rylai the Crystal Maiden's Igloo
How dare you say I don't know much about melee? I know almost every single aspect of the game, I play Melee 15-20 hours a week with my smash crew, that's dedication, I doubt you put in half that. So where do you get off talking **** about me?

Dude. Seriously. Calm the hell down.
Thats not called dedication, thats called having no life. I bet your entire social life consists around playing melee all day with your friends. You have probably never had a serious girlfriend or anything like that.
I also bet that even though you play so much, you still probably suck. Everybody i've ever seen who talks about how good they are usually sucks at melee.
We should play sometime. GA is having a pretty big tournmanet in May.

Get Four Stocked 3. May 5th. Be there..i'll money match for you $50 and your gamecube.
 

blazefox

Smash Journeyman
Joined
Feb 5, 2007
Messages
276
Location
Nanticoke PA. (East Coast USA)
Hey, genius boy. I was replying to two different posts in that reply, but you conveniantly have left out the quote in which the 2nd paragraph of my post was refering to, to enhance your little arrogant know it all game.
My reply was specifically applying to the words in bold print, or capital letters if you must, hence the reason why they are so.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Dude. Seriously. Calm the hell down.
Thats not called dedication, thats called having no life. I bet your entire social life consists around playing melee all day with your friends. You have probably never had a serious girlfriend or anything like that.
Actually I play hockey, I snowboard, I am an incredibly skilled piano / keyboard player, and I have my own band, with which I played 5 gigs this year.

You really shouldn't do that thing where you assume things about people you don't know. :)

That 15-20 hours is : Every thursday I play from 11 am - 9 pm. And most days after school I smash at my friend georges house for 2-3 hours. Leaves me plenty of time to hang out with my other friends, date girls (which trust me I have no problem getting as a musician) smoke weed, and play music and go to school, among other things.

I'm not saying I'm anything special, hell I'll admit Im a huge nerd. I'm a DBZ fan for ****s sake. But eventhough I love smash brothers very much so, it is hardly more than a fraction of my social life.

As for the money match? I would never put 50$ on the line, I just dont believe in gambling that much. I play like 1-5$ money matches (I won one today :D My first money match ever, haha for a dollar)

And as for the gamecube part of the bet, cant help you since I don't own a gamecube, had some money problems last year and had to pawn my gamecube for personal reasons that I would rather not discuss, family stuff.. Brief **** though hehe I still have a whole bunch of video games, I just miss my cube :(

You sound like an experienced smasher man, youd probably kick my ***. Who do you main and how long have you been playing?
 

blazefox

Smash Journeyman
Joined
Feb 5, 2007
Messages
276
Location
Nanticoke PA. (East Coast USA)
That 15-20 hours is : Every thursday I play from 11 am - 9 pm. And most days after school I smash at my friend georges house for 2-3 hours. Leaves me plenty of time to hang out with my other friends, date girls (which trust me I have no problem getting as a musician) smoke weed, and play music and go to school, among other things.

I'm not saying I'm anything special, hell I'll admit Im a huge nerd. I'm a DBZ fan for ****s sake. But eventhough I love smash brothers very much so, it is hardly more than a fraction of my social life.
Well, honestly, smoking anything is not something someone as intelligant and great as you put yourself out to be would do imo. The musician part I feel ya. That's the best thing to have as a hobby imo, but the weed part cancels it all out.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Well, honestly, smoking anything is not something someone as intelligant and great as you put yourself out to be would do imo. The musician part I feel ya. That's the best thing to have as a hobby imo, but the weed part cancels it all out.
Ironice coming from a guy named ''blazefox''

How do I come across as intelligent and great? I don't think I'm all that smart, and the only thing I think I'm truly great at is the piano

Me playing the piano

The video's audio is a bit behind the video, but thats youtube being gay, not my friends camera. This is me playing this piece when Im rusty, its nowhere near my full potential but meh this is the only footage of myself I have uploaded so itll have to do :)

I guess you think, that I think I'm some sort of intellectual king **** because of the way I post, but like I've said before I'm an english major in college, pretty easy friggin' stuff too. I'd like to believe I'm not an idiot but meh I don't think im all that smart.

As for the anti weed attitude, don't knock it till you've tried it. Its not like I blaze up everyday and fry my brain and fail classes, I still manage an over 80% average, and I smoke every now and then, Im not the biggest stoner these days although in the summer I can get quite bad :p
 

Adi

Smash Lord
Joined
Nov 5, 2006
Messages
1,505
Location
New Paltz, NY
Even though I disagree with some parts of your philosophy I have to admit you are verry good at the piano ;D
 

Laijin

Smash Hero
Joined
Oct 10, 2004
Messages
5,848
Location
Rylai the Crystal Maiden's Igloo
You sound like an experienced smasher man, youd probably kick my ***. Who do you main and how long have you been playing?
Sorry dude. Its just that when people try to flame other people on the boards, its kinda annoying ya know?
Anyways..i've been playing for 3 years and I dont really have a specific main(since I play almost everybody). My best characters though would probably be Young Link, Captain Falcon and Doc. Mario.
Where do you live?
 

zerosin

Smash Apprentice
Joined
Jan 1, 2007
Messages
145
Location
Avon, CT, U.S.A.
To Dylan:
Nice piano vid.
On subject:
Seeing how this topic has sparked violent and/or varied opinions, I have a simple question. This is all hypothetical.
(1)If these special moves weren't granted by an item (so basically, ignore the trailer), could they still be used in competitive play?
Oh yeah, forgot to add: (2) If yes or no, say why.
(3) Also, if yes, how would you get your special?

I dunno if we should really care to the answer of these questions, but I've just been wondering because this post has brought in SF tactics, lots of flaming, crap like that. So, if you wouldn't mind answering, that'd be awesome.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
Sorry dude. Its just that when people try to flame other people on the boards, its kinda annoying ya know?
Anyways..i've been playing for 3 years and I dont really have a specific main(since I play almost everybody). My best characters though would probably be Young Link, Captain Falcon and Doc. Mario.
Where do you live?
Hey Ive been reading my own posts, they're needlesly emotional like some sort of illogical woman, so I'd be annoyed with me too. Dont worry about it, whenever I go off on someone like that its usually just reflecting a bad mood, happens to everyone on forums. So no need to appologise.

I live in Montreal Quebec... I main Shiek. I found that my shiek improved a LOT yesterday, my style was too defensive and every half decent fox player was 4 stocking me. Although when I counterpicked the 2nd round with my somewhat decent marth I would lose, but at least get them down a few stocks, abusing marths chainthrow on fox and knowing when fox can escape and ending the throw combo with a nair and trying to edgeguard.

I even managed to TIPPER VWINS! The -now- best player in canada :D
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
Bars , people cheer , chargeable super moves sound good for competitive play. but if the super can be only obtained by gettin the item , then no , they will be there as cool signature gifs, because no1 want to lose a match because the item apeared just at the feet of the oponent.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
As you wish my friend.

(1)If these special moves weren't granted by an item (so basically, ignore the trailer), could they still be used in competitive play?
No, not a chance.

(2) If yes or no, say why.
Well, how is super smash fair when I could be facing Isai, he does an epic 0-100% combo with his superior skill, but as hes about to finish me off with a knee of justice I grab ''x item'' and kill him with it?

The whole point of competitive smash is to see whos the best at controling their character, who can excecute all the techs smoothly and employ mindgames to confuse their opponent and then go in for the combo / kill. That aspect is taken out of the game when items are dropping everywhere.

Some people argue that it takes skill to use items, my response is : Maybe. But not nearly as much skill as it takes to compete with the top of the top in this game. Trust me hitting A and picking up an item isnt the most difficult thing to do in the world.

Its just common sense why items arent in competitive play, they make the game imbalanced. Sure all the characters are not equal and thus the tier list, but in tourneys there are some times low tier sections for the tourneys, and if you have enough skill you can always beat a shiek/falco/fox/marth player with a mid-low tier character of your choice. Look at Azen he like 4 stocks marths with pikachu.

(3) Also, if yes, how would you get your special?
How am I supposed to know? I'm not psychic.

There you go dude.


Edit : thank you all for taking the time to watch my piano vid. haha I was just posting it because some jerk decided to say I had no life other than smash, which is a pretty dumb assumption since he doesnt know anything about me.

I'm glad you liked it too, Ive been playing piano since I was 6 years old and have worked very hard to play as well as I do today :)
 

Toshiba

Smash Apprentice
Joined
Oct 9, 2006
Messages
161
Location
Pinehurst, NC
to be honest with you i agree completely with dylan. Logicaly it makes sense to not include items into tournaments for all the reasons which have been previously stated.

As far as having a combo bar goes, im gonna give you my reason against it, which has not been brought up yet. Many people on here have argued that a combo bar would work well here because that is how street fighter and whatever other games have been mentioned do it. Thats great, but you guys are all forgetting one thing, it works in STREET FIGHTER, not super smash brothers. One of the best things about super smash is the fact that it is so unique. Why would you want to get rid of this aspect of the game? Why would you want it to turn into another sf clone?

In my opinion brawl should do basicaly what melee did when compared to the original. It should add more stages, more characters, make a half-hearted attempt at balancing, and do little else. The gameplay should not change, just as advanced techs should not be removed. L/z canceling has been here since the original and hopefully its here to stay. Wavedash came with melee, but it has become an integral part of the game.

The only people who argue against it are those who cannot do it or cannot implement it into their game properly, which is a terrible reason to remove it. Wavedashing is what makes certain characters in this game usable (ie: ice climbers/ luigi)

Dylan really isnt off the money when he says that it is a noob idea to remove vital aspects of the game, because the only people who i have ever heard complaining about such things were in fact noobs.

So to conclude, bring in the special items, i could care less, just make sure they can be turned off. Hell, i dont want to ruin other peoples fun, if you would like to use items and specials then be my guest, just know that i wont and neither will the rest of the competitive smash scene.

ya i tried to make it less wall like, but i didnt put another space in where they were needed.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
to be honest with you i agree completely with dylan. Logicaly it makes sense to not include items into tournaments for all the reasons which have been previously stated.

As far as having a combo bar goes, im gonna give you my reason against it, which has not been brought up yet. Many people on here have argued that a combo bar would work well here because that is how street fighter and whatever other games have been mentioned do it. Thats great, but you guys are all forgetting one thing, it works in STREET FIGHTER, not super smash brothers. One of the best things about super smash is the fact that it is so unique. Why would you want to get rid of this aspect of the game? Why would you want it to turn into another sf clone?

In my opinion brawl should do basicaly what melee did when compared to the original. It should add more stages, more characters, make a half-hearted attempt at balancing, and do little else. The gameplay should not change, just as advanced techs should not be removed. L/z canceling has been here since the original and hopefully its here to stay. Wavedash came with melee, but it has become an integral part of the game.

The only people who argue against it are those who cannot do it or cannot implement it into their game properly, which is a terrible reason to remove it. Wavedashing is what makes certain characters in this game usable (ie: ice climbers/ luigi)

Dylan really isnt off the money when he says that it is a noob idea to remove vital aspects of the game, because the only people who i have ever heard complaining about such things were in fact noobs.

So to conclude, bring in the special items, i could care less, just make sure they can be turned off. Hell, i dont want to ruin other peoples fun, if you would like to use items and specials then be my guest, just know that i wont and neither will the rest of the competitive smash scene.
If I knew how to give + rep I'd give you some. One suggestion : Paragraphs :p No one likes a wall of text.

I agree pretty much 100% with your post. you among others give me hope for the integrity of these boards.
 

ntpetit

Smash Cadet
Joined
Jun 28, 2006
Messages
35
First of all, Dylan - you've been a giant **** to a lot of people, but the last few posts youve made have actually convinced me not to skip over everything you type every time I visit smashboards.

I live in the Baltimore-Washington area. Around here, when I go to LOCAL tournaments(keep in mind, not MLG tournaments, not major smash tournaments), I play..G-reg, Azen, ChuDat, KM, ChillinDude, etc. You talked alot about how you're dedicated to smash. Now, I have no idea where you play, or who you play against, but unless youre playing against people who are litterly internationally ranked, you really dont have room to talk about dedication.

Knowing advanced techniques doesnt make you good at this game. When I see posts from people like you, who talk about playing with there crew in some random place with random people, learning and 'perfecting' all the advanced techs/mind games...I think, "Wow, you have it good..youve never actually played someone who wins thousands of dollars playing smash each year." Like I said, I have NO idea what the situation is with you, but I bet if you asked most people, theyd say your posts make them think A. You think you have mad skills, when you dont, and B. You're not beyond thrashing other people verbally to make yourself feel better. Try actually taking a life off of one of those people, and it will humble you.

Keep in mind, it's now what you say, it's how you say it. Honestly, to conclude - I fervently support removing noobishness from the forums here. People should be educated on the true nature of Smash. Over 99 percent of the people who play the game dont know all the really interesting, competative things you can do in it. But yelling at someone for asking a question isnt gonna make them go away. It's just gonna make them think youre an *******. If you want noobishness to go away, correct them politely, or explain to them your point of view in a way that will help them get better.



--------

Anyways, I could legitimately see super moves being in tournament play if they implemented them correctly. All we know right now about super moves in Brawl is that they exsist. How they are implemented, what they do; none of that is confirmed. Would I be happy if they were in tournament play? No. Would I be unhappy if they were in tournament play? No. As long as it's relatively balanced (obviously, some people who end up with better supers will have an advantage in that department, but thats no different that marth having a better F-air than Yoshi), I'm cool with everything.

My final answer: If it's balanced, and doesnt use the traditional method of item spawning (random time/location), I'm 100 percent willing to see changes in brawl. Super Moves might change the game play, but it will never change the effectiveness of mind games, advanced techniques, and timing. Adding one element will not destroy smash.

Have alittle faith. Theyve done a good job twice. :)
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
First of all, Dylan - you've been a giant **** to a lot of people, but the last few posts youve made have actually convinced me not to skip over everything you type every time I visit smashboards.

I live in the Baltimore-Washington area. Around here, when I go to LOCAL tournaments(keep in mind, not MLG tournaments, not major smash tournaments), I play..G-reg, Azen, ChuDat, KM, ChillinDude, etc. You talked alot about how you're dedicated to smash. Now, I have no idea where you play, or who you play against, but unless youre playing against people who are litterly internationally ranked, you really dont have room to talk about dedication.
I played a local tourney yesterday. The top 5 players in Canada were there. Theyre nowhere near the best in the world, but if you were there you would have seen how skilled they are. Bam and Vwins are a force to be recogned with.

Yeah, I have been a giant *** to a lot of people, and I enjoyed it. Screw noobs.
 

petre

Smash Lord
Joined
Jan 17, 2007
Messages
1,920
Location
closest to Sterling Heights, MI on your wii foreca
Yeah, I have been a giant *** to a lot of people, and I enjoyed it. Screw noobs.
haha that made me laugh. good stuff.

anyway, the super moves should be reserved for fun play only, i dont even think they should be included in the 1-p modes (if they are, then they have to be harder to get than in multiplayer, because you could probably just camp and wait for an item to appear, and grab it and win...). but theyll probably throw them in anyway, because they want the super moves to be a normal part of the game.
 

blazefox

Smash Journeyman
Joined
Feb 5, 2007
Messages
276
Location
Nanticoke PA. (East Coast USA)
lol about the "I enjoy it" comment. Alright, well...

I agree on the point that Dylan made: Supers would ruin tournament matches if they're implemented wrongly, ex. your opponent gets a 70% + combo off, is ready to finish you, and you get the smash icon and finish him instead. Where's the balance?

But, if they somehow, and I really mean IF, balance ot out, then it would be ok. But how they would balance it out puzzles me, so I stick with Dylan on this one.
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
lol about the "I enjoy it" comment. Alright, well...

I agree on the point that Dylan made: Supers would ruin tournament matches if they're implemented wrongly, ex. your opponent gets a 70% + combo off, is ready to finish you, and you get the smash icon and finish him instead. Where's the balance?

But, if they somehow, and I really mean IF, balance ot out, then it would be ok. But how they would balance it out puzzles me, so I stick with Dylan on this one.
This whole debate is pointless though. Supers are caused by an item, items arent allowed in tournaments, gg.
 

zerosin

Smash Apprentice
Joined
Jan 1, 2007
Messages
145
Location
Avon, CT, U.S.A.
All we know right now about super moves in Brawl is that they exist. How they are implemented, what they do; none of that is confirmed...
Super Moves might change the game play, but it will never change the effectiveness of mind games, advanced techniques, and timing. Adding one element will not destroy smash.
I just took bits and pieces from nt, but these are important points to consider.
Point 1: We only know they exist; sure we can argue all we like, but we only have minimal info on super moves.
Point 2: Advanced techs, mind games, and timing = huge!!!! Even though I'm not a competitive smasher, even I understand that. My friends hate it that I can wavedash and combine that with a bunch of other stuff to fake the hell out of 'em. Every thing in smash requires those three facets of the game, even these all-powerful super moves that we know almost nothing about.
 

Master Peach

Smash Ace
Joined
May 25, 2006
Messages
734
Location
Washington D.C
Listen people I truely understand what your saying about how Super Moves could screw over a player in battle. I feel you on this one, but that doesn't say that the game still can't be competitive with Super moves in. Like what ntpetit said,

Quote:
Super Moves might change the game play, but it will never change the effectiveness of mind games, advanced techniques, and timing. Adding one element will not destroy smash.

I for one Welcome Super Moves in Smash bros, and I'm willing to get use to them even if they are spammed on me. Eventually I'll figure out a way to escape them and punish my foe.

The one negative thing I wouldn't like with the super Moves is if my opponent continues to beat me with them and starts getting cocky, saying things like "You'll never beat me playing like this" or "Man your terrible at this game" or "Come on give up. You know you can't beat me." If my opponent says this I'm taking off the supers and Then I'll beat the crap out of him.

I won't have any problems with Supers as long as my opponent doesn't get cocky because of them.

Plus another thing I really don't think the supers will cause 100 Dmg or above, that would make the game too easy esspeacilly for noobs. I know sakurai wants this game to be fun for everyone. So I guess that he will balance out the supers, How they are used and how much dmg they will cause.

I'm hopeing they will cause at least 50-60 dmg. Anything higher is too much. But if they do cause at least 80-100 dmg forget it!! After that they should definately bann it from tournaments. :urg:

Btw Everyone should read ntpetit's post. He makes good points in his post. I 100% agree with him.

Anyways, I could legitimately see super moves being in tournament play if they implemented them correctly. All we know right now about super moves in Brawl is that they exsist. How they are implemented, what they do; none of that is confirmed. Would I be happy if they were in tournament play? No. Would I be unhappy if they were in tournament play? No. As long as it's relatively balanced (obviously, some people who end up with better supers will have an advantage in that department, but thats no different that marth having a better F-air than Yoshi), I'm cool with everything.

My final answer: If it's balanced, and doesnt use the traditional method of item spawning (random time/location), I'm 100 percent willing to see changes in brawl. Super Moves might change the game play, but it will never change the effectiveness of mind games, advanced techniques, and timing. Adding one element will not destroy smash.

Have alittle faith. Theyve done a good job twice. :)
 

Dylan_Tnga

Smash Master
Joined
Feb 19, 2007
Messages
4,644
Location
Montreal Canada
My friends hate it that I can wavedash and combine that with a bunch of other stuff to fake the hell out of 'em.
Ah man, it SUCKS to have friends that aren't any good eh? I bet you never lose to em if they have no mindgames and cant WD.

If you were in my area id totally invite you to smash with my crew \m/
 

Justin

Smash Apprentice
Joined
Feb 18, 2007
Messages
199
Location
Sexico
This thread should've died on the first page. There is no way in hell those "special smash moves" will be allowed in competitive play. There is no possible way they could balance it out. Sorry but it will be banned, for sure.
 
Top Bottom