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Special Melee

Dazza!

Smash Cadet
Joined
Dec 2, 2006
Messages
43
Metal brawls for starters. Then perhaps make single button mode a choice of A or B. Definatly give stamina a choice of how much health, Perhaps move on with the camera mode idea, especially now that we have SD cards at our disposal. Would make for some wicked brawl sigs. From camera mode to sd card to digi cam to usb to computer to sigland!
 

FireBomb

Smash Lord
Joined
Aug 27, 2006
Messages
1,278
Location
Ending your game.
What about a Bomb Brawl... yeah... the stage becomes full with raining bombs as you attempt to fight a normal melee. But here, the path of the falling bombs is set... so they fall from left to right, about 1 each second for each "formation". Eventually you'll have to get past the wall of bombs, or force your opponent to hit them prematurely. They could be set in a variety of different formations... left to right, right to left, center to middle, middle to center, the whole stage at once(wide spread), big chunks in a concentrated area, etc. Then there would be those mania moments where bombs are falling frantically like when you wait too long in Sudden Death. Every once in a while there would be an Electrode-sized explosion to stir things up.... oh yeah... best set in Battlefield-sized stages, too, just to keep things tense and interesting....
 

Seyasha

Smash Apprentice
Joined
Jan 3, 2007
Messages
89
Location
Canada
I would love that but here is a better version of it.

POKEBALL BRAWL: Players are supplied with only Pokeballs. Players cannot attack each other, but pokemon can!
We would call it, POKEBRAWL (Sounds cooler :p).

My two and a half ideas are:

Booby trap brawl: the ground, walls and ceilings are covered with motion sensor bombs, flippers and bumpers (From SSB64). You'd fight and be knocked into bombs and such.

Survival Brawl: You fight in an enclosed box where the first person to a set %%% loses.
Example: The first person to %500 percent loses, BEGIN!
It would get harder to pull off combos at sucha high damage so the match would handicap itself in a way.

Now wouldn't it be fun combining my ideas into Booby Trap survival? Motion senor bombs on the walls and ceiling as you knock your foes into oblivion.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I hope we get some of these modes, here are some of the ones I want [again]:

-Adjustable health in stamina mode

-Metal Brawl

-Bomb-omb Brawl (It would be just like sudden death where after you wait for 2 minutes bomb-ombs fall from the sky in random places, except they randomly fall from begining to end of the match)

-High gravity Brawl

-Low gravity Brawl

-Versus giant Brawl ( possibly make 1 giant and everyone else mini or normal sized to team (if they want to) up against the giant)

-Versus metal Brawl (similar to above but you are made metal (or de-metalized(?)) randomly after you die)

-Pokemon Brawl (you can only kill each other with pokeball attacks)

-Juggernaut Brawl (which can be mixed with versus brawl so the juggernaut can be Metal, Giant Small, anything)

I made this little list a while back but I'll just pull it up to show off again.
 

slartibartfast42

Smash Lord
Joined
Dec 29, 2006
Messages
1,490
Location
Canton, Ohio
Tag team brawl:
You select 2 characters and are able to switch between them in game (you would be able to choose how long it took, example: instantaneous or the transformation time of zelda/sheik) then you would be able to fight as two separate characters in the same match, adding greater strategy (like picking speed and power, or your main with a recovery character like peach or jigglypuff, or maybe some cheap combos, like smashing someone into the ground with DK only to swithch to jigglypuff to kill them with downB the instant they get out). Also, you would get the option of wheather or not the characters shared health (example of not sharing health: "shoot, my marth has high damage, better switch to gannondorf, who has a lower hit %, example of sharing health: "I'm at high damage and it won't change if I switch characters") There would also be an option of wheather one character dying would reset the other's damage.

Link brawl:
You choose 2 characters, a main one and a secondary one, and play both at once like ice climbers

Elevator brawl:
Kind of like low and high gravity brawls combined...The stage would move up rapidly (causing a high-gravity effect) and down rapidly (causing a low-gravity, free-fall effect) at random intervals

One-sided brawl:
You can only KO opponents by knocking them off (a) certain side(s) of the stage (top, bottom, left, right). If they hit any other boundry, then they would bounce taking damage (like they hit lava on Samus's stage). You would be able to decide which side(s) a player could by knocked off, or make the side(s) change randomly.
 

Phaazoid

Basket
Joined
Aug 29, 2006
Messages
7,719
Location
Mr. Sakurai's wild ride
NNID
Mr.Grike
3DS FC
4854-6444-0859
i would like there to be a way to combine 2 different melees, say, giant slo mo melee, or stamina invisible melee. that would be awsome. it would just restrict, say, tiny giant melee, or super speed slo mo melee.
 

Press22

Smash Journeyman
Joined
Aug 2, 2006
Messages
447
Location
VEGASsmash
Reading back I like the Idea of ppl brawling then a person with the wiimote can drop Items that would be sweet as long as the fight isn't 1 sided.... If it were me Id just drop goeybombs everywhere... mwuahaha
 
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