![](https://smashboards.com/writer/pushdustin/UpdatesBad.jpg)
In the 494th iteration of Masahiro Sakurai's bi-weekly Famitsu Column, Thinking about the Video Games, Sakurai discusses his thoughts on video game updates. His viewpoints can be boiled down to four topics: Modern games are extremely complex, creators can't play the completed product, the "testing power" of players is very high, and patches are a voluntary service.I want you to consider my perspective to be not one of a creator, but of a player that understands the situation comprehensively. I personally am extremely grateful for these updates. I’m very thankful for the various companies that put in the effort to do this.
Of course, it would be best if perfection was attained by the release date. However, that’s only possible if you completely understand both the final product and how it’s made, like creating a plastic model by strictly following the given instructions. This simply isn’t possible.
For the full translated column check out the post on Source Gaming. The post was translated by soma and @Masked Man (仮面の男) within an hour of being available.Previously, I’ve described modern games as “being similar to the human body.” They have an extremely complicated design and very complex mechanisms. It wouldn’t be an exaggeration to say they are 100 times—no, 1,000 times more complicated than games of the past. And this massive amount of data is subject to the variance and fluctuation that digital information is susceptible to. Making sure that everything works properly is a miracle in and of itself.
- Modern games are extremely complex
PushDustIn thinks updates are great, but shouldn't excuse developers from releasing half finished games. You can send him your favorite ice cream flavor on Twitter.
Last edited: