JamietheAuraUser
Smash Lord
Falcon's NAir looks pretty darn quick in terms of landing lag, just from the phone-quality gameplay videos.How is the lag on Falcon's Nair?
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Falcon's NAir looks pretty darn quick in terms of landing lag, just from the phone-quality gameplay videos.How is the lag on Falcon's Nair?
Alright, we have known this for a long time. It's in the Robin video. He has blue flames.Did Ike have blue flames? sorry if this was already asked.
This sounds more like hitlag to me than hitstun. Hitlag actually wouldn't be a good thing as it would give people more time to react and DI/SDI accordingly. This was a problem in Brawl for quite a few attacks (notably Marth's tippers, Falcon's knee, and Zelda's kicks). It makes the moves feel good to hit with but the drawback is it gives the opponent a much higher chance of survivability. Then again, with DI/SDI being said to be weaker than Brawl and Melee maybe it won't matter much at all.Pikachu's electricity hitboxes seem to create (like his fair, dair) more hitstun, it felt like Smash 64 version of those attacks.
Anything on Partychu?Is Party Hat Pikachu one of his costumes as previously reported, or was that a lie like the PJ's Toon Link?
She does not.Does Palutena call out her attacks, or was that just flair for the trailer?
Did not see him.Any sightings of Isaac as an assist trophy by any chance?
I've been avoiding this question because I'm not 100% fully tested on Shulk. I played as him 3 times and still don't fully understand how to properly control his stances. I am going to return tomorrow and have this as a point of priority for experimenting with.How do the inputs work? If you use B to flip the stances, how do you confirm? How many of them did you try out?
Hmmm...I did say that I was unsure of Tornado's priority, and I still am. Meta-Knight exploration may be high on my list tomorrow as well. It was not Brawl tornado though. I can assure you that.You mentioned Meta Knight's attacks have actual start-up now. However, what I want to know is do his tilts, smash attacks, and aerials still have laser priority? Laser priority is what it says on the tin, his attacks act like Falco's lasers and cannot be clanked/clashed and he cannot attack projectiles like Samus' missiles. Do you remember seeing MK ever clanking or clashing with any attacks? In Brawl, the only attacks that could clank were Tornado (that's what it allowed it to have the "priority" it had) and Drill Rush.
This kinda falls in line with the first bit.Speaking of the Tornado, you said it doesn't last as long and it doesn't rise anymore. What I want to know is, does it still do 22% despite dealing less hits? And, also, did anyone try (when you played as MK) to challenge the Tornado? If not then I guess you probably don't know if it has laser priority like his other attacks. I want to know because what Project M did to fix MK's tornado "priority" was by giving it laser priority, meaning characters could throw out hitboxes and at worst they would just trade with the tornado (taking only a couple of % but knocking MK out of the tornado).
That's a good guess. I was going to say after around 60% your opponent seemed to start flying a bit far, giving you little room to miss frames on a follow up before your hit stun wore off.You say that low% combos are possible, but low% combos existed to some degree in Brawl -- how low% are we talking? 20%? 50%? Sheik's Ftilt in Brawl, for example, could lock characters until 50% and then the characters would start to go into their tumble state (higher %age and all). Is the threshold 50% where things start to become harder to combo? Also, would you say that there's a chance to combo into a finisher at higher %s?
Chain grabbing is basically now impossible because the throw distance seems to be relatively increased and also sort of lodges the characters too far in the air. DI is definitely in but it's slight. It's definitely there though. Not sure about the timings of tumble state and what not.One other thing, did you notice if you could DI normally at low%s? In Brawl, you couldn't DI during the non-tumble state and that's what lead to things like DDD's chaingrab being a thing. Is DI'ing reimplemented into the non-tumble state or could you not notice while you were playing?
Attacking Shields were a lot safer. It was a real street fighter feel in that you could pressure an opponents shield without it being really cheap, akin to pressuring an opponents block. Shields also break easier so you can't just sit there in shield.Oh and is there any shield drop lag like in Melee? Or, is the shield drop more like Brawl? What about shieldstun? Could you shieldgrab almost everything that hit your shield?
That's all I got right now. I imagine most of this will probably be better answered next week but I thought I'd try anyway (especially since more people are just asking you about colors...)
Watch your attitude kid, there's no need to get haughty or pass condescending remarks. Keep your comments to yourself if are going to be a jerk. You weren't the one I was speaking with, speak when spoken toBecause he is a fox skin. He's obv not in the game. Please no straw grasping
Thank you for taking on our questions! Mine is a little unusual, you might not have any immediate way to know: Does Robin lose 'charges/uses' of the magic sword on a miss, or only if he actually hits something with it?
Why this matters: Some Fire Emblem games only use up weapon 'durability/uses' on a Hit, so there's room to wonder.
Based on past Smash Bros. installments, it appears that ALL characters that Sakurai reveals before releasing a Smash Bros. installment will be starters. The only exceptions have been Solid Snake and Sonic for Brawl, and it seems that Lucina is an unlockable character for Smash 4.I think I read somewhere that Luigi will be locked and possibly some of the others. I might be wrong though.
Hitlag in Smash 4 is huge, or at least it was in the E3/SDCC demo. The actual problem with Brawl, though, isn't that the SDI windows are too long, it's that there are multipliers on the amount of SDI you can perform, and the multiplier tends to be higher rather than lower on the intermediate hits of multi-hitting moves. For example, the multi-hit portion of Mario's DAir in Brawl has a 1.5x SDI multiplier, which makes it way easy to escape.This sounds more like hitlag to me than hitstun. Hitlag actually wouldn't be a good thing as it would give people more time to react and DI/SDI accordingly. This was a problem in Brawl for quite a few attacks (notably Marth's tippers, Falcon's knee, and Zelda's kicks). It makes the moves feel good to hit with but the drawback is it gives the opponent a much higher chance of survivability. Then again, with DI/SDI being said to be weaker than Brawl and Melee maybe it won't matter much at all.
I see. Do you remember any of them? And thanks so much man. *salutes*Didn't check his colors but he has no alternative costumes, all just recolors of his basic costume as far as I can remember.
Ike honestly felt the same as he does in Brawl with faster run speed.
It's also true that in all previous installments, characters like Luigi and Marth have been unlockable. One way or another, a precedent will be disturbed.Based on past Smash Bros. installments, it appears that ALL characters that Sakurai reveals before releasing a Smash Bros. installment will be starters. The only exceptions have been Solid Snake and Sonic for Brawl, and it seems that Lucina is an unlockable character for Smash 4.
That was not, that was answered here several pages ago.No, I mean the Alph thing.
Speak when spoken to? 10/10Watch your attitude kid, there's no need to get haughty or pass condescending remarks. Keep your comments to yourself if are going to be a jerk. You weren't the one I was speaking with, speak when spoken to
Hrm, that's what I figured. Well, when you go again definitely mess around with it some more and try to get your opponents to hit you out of your tornado.Hmmm...I did say that I was unsure of Tornado's priority, and I still am. Meta-Knight exploration may be high on my list tomorrow as well. It was not Brawl tornado though. I can assure you that.
This kinda falls in line with the first bit.
Yiiikes, doesn't sound like combos into fishers will exist then..... which combined with the huge blastzones is a bad sign, IMO.That's a good guess. I was going to say after around 60% your opponent seemed to start flying a bit far, giving you little room to miss frames on a follow up before your hit stun wore off.
Right, I assumed CGing wouldn't be a thing but this is more about seeing if it's like Brawl where you can chain attacks at low% but only because you can't DI them. Best way to test this is by having your opponents try to DI away from jabs (so something like Mario's jab 1, 2, and 3).Chain grabbing is basically now impossible because the throw distance seems to be relatively increased and also sort of lodges the characters too far in the air. DI is definitely in but it's slight. It's definitely there though. Not sure about the timings of tumble state and what not.
So you can pressure shields, meaning there's some amount of shieldstun? Or, were the people that were shielding not even trying to get out/shieldgrab? Just to be extra safe, when you go there again, I'd like you to try and just shield against various moves and try to shieldgrab as quickly as possible. If there's a delay, that means there's likely some shieldstun in the game (which would be really good considering the fact that there was no shieldstun in Brawl lol).Attacking Shields were a lot safer. It was a real street fighter feel in that you could pressure an opponents shield without it being really cheap, akin to pressuring an opponents block. Shields also break easier so you can't just sit there in shield.
You don't know that for certain, but at the same time he was extremely rude.Speak when spoken to? 10/10
What are you my teacher? Im simply stating the truth/obvious which is that is wolf is a fox skin, wolf will not be in the game
Past unlockable characters becoming starters isn't as anywhere near as big of a breaking of tradition, though.It's also true that in all previous installments, characters like Luigi and Marth have been unlockable. One way or another, a precedent will be disturbed.
Right so I guess Wario isn't going to make it either because Mario still has a Wario skin right?Speak when spoken to? 10/10
What are you my teacher? Im simply stating the truth/obvious which is that is wolf is a fox skin, wolf will not be in the game
You are right, but the fact that he called me rude just makes him a hypocrite.You don't know that for certain, but at the same time he was extremely rude.
Come on Q.Q, thats not what I meant. The wolf skin is a palette swap not just colours xDRight so I guess Wario isn't going to make it either because Mario still has a Wario skin right?
Dang and I was really looking forward to playing Wario again.