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I spent some time today testing out the behaviour of Sonic's Homing Attack when used under the stage in light of recent discussion in the Unity Ruleset Discussion thread.
When Sonic uses his HA below a solid stage, close to the ceiling, he collides with the stage on release and can HA again before falling too low, resulting in an "infinite" stall. However, after colliding with the stage, Sonic will sometimes move to the left or right (up to 1/5 of Battlefield, approximately) or may stay in the same place.
It seems like the direction he moves is strongly correlated to the position of his opponent on-stage. When the opponent is to the left of Sonic, he tends to move to the left, and when the opponent is to the right, he tends to move to the right.
There are a couple of problems with this description though. The behaviour is only predictable when the opponent is horizontally a good distance away from Sonic's position. Once the opponent comes close (but still clearly to one side), his movement is no longer guaranteed. The other problem is that this seems to describe behaviour on BF and PS1 fairly well. However, on Final Destination, even when the opponent is on the left side of the stage, I've seen Sonic pop to the right. Movement on Final Destination seems fairly random (although a slight correlation can still be seen).
Questions:
What makes Final Destination so special? Does stage geography have anything to do with it?
On what stages is his movement predictable? Some to test include Smashville, Lylat Cruise, Frigate Orpheon...
Which player does he track when there are more than two players in the game?
Anyone have any insights to offer?
When Sonic uses his HA below a solid stage, close to the ceiling, he collides with the stage on release and can HA again before falling too low, resulting in an "infinite" stall. However, after colliding with the stage, Sonic will sometimes move to the left or right (up to 1/5 of Battlefield, approximately) or may stay in the same place.
It seems like the direction he moves is strongly correlated to the position of his opponent on-stage. When the opponent is to the left of Sonic, he tends to move to the left, and when the opponent is to the right, he tends to move to the right.
There are a couple of problems with this description though. The behaviour is only predictable when the opponent is horizontally a good distance away from Sonic's position. Once the opponent comes close (but still clearly to one side), his movement is no longer guaranteed. The other problem is that this seems to describe behaviour on BF and PS1 fairly well. However, on Final Destination, even when the opponent is on the left side of the stage, I've seen Sonic pop to the right. Movement on Final Destination seems fairly random (although a slight correlation can still be seen).
Questions:
What makes Final Destination so special? Does stage geography have anything to do with it?
On what stages is his movement predictable? Some to test include Smashville, Lylat Cruise, Frigate Orpheon...
Which player does he track when there are more than two players in the game?
Anyone have any insights to offer?