Blapius
Smash Apprentice
Informal poll:
On a scale of 1-10, how important is the jump out of shield option in your gameplay?
On a scale of 1-10, how important is the jump out of shield option in your gameplay?
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With sonic? not to important, jumping OOS + JC stuff OOS is helpful when pressured on a platform but otherwise...Informal poll:
On a scale of 1-10, how important is the jump out of shield option in your gameplay?
I've done spin dashe > spin jump > into full ha combo at high percentages to kill.Yeah, that's based on the 3DS version, too..
BTW, anyone tried ASC to full charge HA? I've tried air dodging with a second controller in training mode and it seems to be a true combo if you're quick enough. Just a reminder: a full charge HA will definitely kill at higher percentages..
Like a 3?Informal poll:
On a scale of 1-10, how important is the jump out of shield option in your gameplay?
That was sort of the running joke with Sonic in Brawl too... And it's only worse now it seems with Dair and Bair being tragic.Sonic , is the most easiest punished character , just fail ONE attack and you have a Endless Lag ... For the fastest thing alive ... it's kinda ironic >.>
stopThat was sort of the running joke with
I posed the question because I recently played against a really good, high-aggro Sheik who was pressuring me beyond belief and I felt trapped in my own shield. It was then that I remembered that jump OoS was even an option. I literally never used it. I feel like even jumping out of shield to escape and reset, not set up an aerial, could be a useful thing to have in the pocket. Thoughts?Like a 3?
It's far more useful with other characters I play, but for Sonic, hitting with his aerials OoS and it being useful requires more tact. Like, sometimes OoS Fair and Uair are wonderful, but I'm usually banking on my grabs (as I always do).
That was sort of the running joke with Sonic in Brawl too... And it's only worse now it seems with Dair and Bair being tragic.
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Like a 3 or 4. I use SC/SD > jump A more out of shieldInformal poll:
On a scale of 1-10, how important is the jump out of shield option in your gameplay?
Sheik is safe like all the time.I posed the question because I recently played against a really good, high-aggro Sheik who was pressuring me beyond belief and I felt trapped in my own shield. It was then that I remembered that jump OoS was even an option. I literally never used it. I feel like even jumping out of shield to escape and reset, not set up an aerial, could be a useful thing to have in the pocket. Thoughts?
gg man. Top 8 is great!I got 7th out of 130 at a tournament yesterday. Got bopped by a Diddy at 60% on FD in winner's because I didn't bthrow, and SD'd against Razer in game 3 in losers.
Kinda disappointed, but it's whatever. Game's still young.![]()
That was sort of the running joke with Sonic
Never.stop
It's not that I got top 8. I'm happy. That's what I was shooting for. I'm disappointed in SDing to Razer game 3 in losers, and Diddy uair robbing me in winners.gg man. Top 8 is great!
What tourney?
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Nah, I understand. We all know those feels.It's not that I got top 8. I'm happy. That's what I was shooting for. I'm disappointed in SDing to Razer game 3 in losers, and Diddy uair robbing me in winners.![]()
What do you mean "now?" He's always been a giant D-bag.Lucario is a ****ing monster now.
Nah its not the spinshot glitch, this is just an arched spin dash through the air. Similar to just pressing a after charging SC or SD. The timing on the running spindash arch with SD > A has a different timing then the SC > down c-stick one.I think you're just describing the Spinshot. Classic Sonic tech from Brawl that transferred over.![]()
This sounds right.I think you're just describing Instant SDJ alongside with BSBS, which made you think that it uses your second jump (it doesn't).
My tag on for glory is "SeagullJoe". 6wx is a dude from SC.Seagull Joe, is your tag 6WX? I've seen one in challonge brackets you've posted.
Either way, I just played a Luigi with that tag on FG and got stomped. Hard. Left second match, too much lag, gf was watching KH videos >_>
If that was you, you're a bully.
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Well I never really played Brawl competitevely, it was a dead game by the time I got into it, so im basing it on hearing people complain.What do you mean "now?" He's always been a giant D-bag.
post #666Also, while we're at it, I decided to screw around with the Spin dash charge's jump, and it appears to have a much more heavier psychological effect than I thought:
You just hate to see it happen...btw, gentlemen: the BSBS - http://youtu.be/OTFbarWqP4s?t=7m2s
He's like, pretty alright with Sonic. Does some things really well and other things are very laughable, as mentioned.He may be fundamentally solid; but I don't think he needed to do that many rolls or FSmashs one after the other. As far as using Sonic efficiently goes, he still needs some work.
That is the nature of being a top player... Scrubs will cling to it all.Now I'm just not sure what's more infuriating: that, or the the fact people are using M2K as the definitive for Sonic's metagame.
That is the nature of being a Sonic player... (I'm noticing a pattern here)... Ignore the cringeworthy advice in the rest of the thread. It almost feels like its more for trying to deal with For-Glory scrubs than people who actually know what they're doing with the character.
I have moments of being guilty of this. It's much harder breaking old habits, especially when it's instinct, as opposed to starting from scratch and building up.Though i will say a lot of sonic mains from brawl from what i see still play sonic like he was ripped right out of brawl at times and miss a lot of punishes or favorable situations.
I saw Meek got BSBS'd but 6WX too noooooooo plzThat and so far M2K's beaten both meek and 6WX in sonic dittos to my knowledge.