Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I wanna see you say that to the Sonic fanboys and see what you get as a response. And how is Sonic a let down? The Christmas update wasn't Sonic's fault blame Sakurai he updates the Dojo. And I can't wait till Brawl comes out so I can pwn all of you with Sonic to prove you wrong.For about 9 years now...![]()
Sonic wasn't fast except in 3D? Have you ever played Sonic on the Genesis, or for that matter, if you play modern stuff only, the Sonic Advance games? I think you'll see just how fast the 2D sonic was. I will agree, though that Sonic's not really slowed down in the 3D games, though. I guess I never really saw what people hated about the 3D games except for that camera that kept screwing up, as well as Big the Cat's fishing levels in Sonic Adventure.I don't care what anyone says...Sonic on the Genesis wasn't "fast" at all. It's only when he hit 3-D dimensions that we saw the speed aspect. And while Sonic Heroes sucked as well as the treasure hunting/shooting/fishing/chao-crap parts of the Sonic Adventure series, the 3-D Sonic were WAY faster than the 2-D could ever be. Every review of a 3-D Sonic game that claims the franchise in slowed-down is more or less full of crap.
Except for the fact that you're wrong.^ Except for the fact that the Genesis Sonic games DEFINED speed.
Yep, that's what I said.Sonic wasn't fast except in 3D?
How dare you tell me I don't know what the hell I'm talking about. Yes, I've played ALL Genesis and Game Gear Sonic's. Maybe the newer 2D Sonic's are fast. I wouldn't know since I never played nor cared to play any of them. (As far as I'm concerned, everything has gone to **** since the new character cast along with the stupid Chao-raising crap that people now stupidly like for some ******** reason.) Sonic 1, 2, and 3 on the Geneisis ALL consisted of all multiple level in which you have to STAND and WAIT for platforms. As well as TIME the retractable spikes/hazards so that you DON'T get hit. Unless your idea of "fast" is getting hit every 5 seconds or aimlesly falling into a pit. In 3D Sonic's, you RARELY ever stopped moving for anything.Have you ever played Sonic on the Genesis, or for that matter, if you play modern stuff only, the Sonic Advance games?
Lava Reef Zone was NOT fast. Mystic Cave was NOT fast. Metropolis Zone was NOT fast. Scrap Brain Zone was NOT fast. I can list off like several others, but this is getting repetitive pretty quickly.I think you'll see just how fast the 2D sonic was.
They are going downhill, played Sonic the Hedgehog? Secret rings was okay I suppose, Rush was good, but everything else isn't. Sonic started going downhill after Adventure 2. The Nintendo released games are the only games that have been good since.I agree that Sonic games have gone downhill. I mean, the last good one was Secret Rings. And before that it was Shadow the Hedgehog. And before that it was Sonic Heroes. And before that...
Seriously, I love Sonic games and don't understand why everyone thinks they are going downhill.
Well, sorry, but it doesn't seem like you were a good sonic player then.Except for the fact that you're wrong.
Yep, that's what I said.
How dare you tell me I don't know what the hell I'm talking about. Yes, I've played ALL Genesis and Game Gear Sonic's. Maybe the newer 2D Sonic's are fast. I wouldn't know since I never played nor cared to play any of them. (As far as I'm concerned, everything has gone to **** since the new character cast along with the stupid Chao-raising crap that people now stupidly like for some ******** reason.) Sonic 1, 2, and 3 on the Geneisis ALL consisted of all multiple level in which you have to STAND and WAIT for platforms. As well as TIME the retractable spikes/hazards so that you DON'T get hit. Unless your idea of "fast" is getting hit every 5 seconds or aimlesly falling into a pit. In 3D Sonic's, you RARELY ever stopped moving for anything.
Yes I canCan you honestly say that Sonic the Hedgehog or Shadow the Hedgehog were any good? No.
I can't tell whether your ignorant or stupid,so I'll just presume both. Sorry that the 2D Sonic games weren't just landscape without enemies or obstacles,but then again, would that really be a platformer? Why don't you quit bashing on great games and go do something constructive with your time.Except for the fact that you're wrong.
Yep, that's what I said.
How dare you tell me I don't know what the hell I'm talking about. Yes, I've played ALL Genesis and Game Gear Sonic's. Maybe the newer 2D Sonic's are fast. I wouldn't know since I never played nor cared to play any of them. (As far as I'm concerned, everything has gone to **** since the new character cast along with the stupid Chao-raising crap that people now stupidly like for some ******** reason.) Sonic 1, 2, and 3 on the Geneisis ALL consisted of all multiple level in which you have to STAND and WAIT for platforms. As well as TIME the retractable spikes/hazards so that you DON'T get hit. Unless your idea of "fast" is getting hit every 5 seconds or aimlesly falling into a pit. In 3D Sonic's, you RARELY ever stopped moving for anything.
Lava Reef Zone was NOT fast. Mystic Cave was NOT fast. Metropolis Zone was NOT fast. Scrap Brain Zone was NOT fast. I can list off like several others, but this is getting repetitive pretty quickly.
Seeing as my clear times in the Genesis titles are within 15 seconds of the world record's, you basically lose. Nice try though, idiot.Well, sorry, but it doesn't seem like you were a good sonic player then.
DENINED
...and you say I'm ignorant...I can't tell whether your ignorant or stupid,so I'll just presume both.
I didn't say anything like that. Stop taking me out of context just to make yourself sound smart. I SAID the 2-D Sonic's weren't really all that fast. Maybe they were fast relative to other platformers, but the whole zipped through levels at breakneck speed is the biggest exaggeration I've ever heard in my life. Every SA1 Sonic/Tails stage (except Casinopolis) is 5 times more fast-paced than any 2-D classic Sonic game ever was. And yet people, LIKE YOU, like to piss and moan about the 3-D Sonic's "being slowed down". Pretty ****ing ridiculous... Keep in mind I never claimed the 3-D Sonic's were excellent masterpieces like the 2-D's were, so don't go making up more bull**** that I didn't say.Sorry that the 2D Sonic games weren't just landscape without enemies or obstacles,but then again, would that really be a platformer?
Yet again, something I didn't do. You must be both ignorant AND stupid.Why don't you quit bashing on great games
lol...like you, right?and go do something constructive with your time.
We're all very impressed.No really.Seeing as my clear times in the Genesis titles are within 15 seconds of the world record's, you basically lose. Nice try though, idiot.
That's what I've been saying.Compared to Mario games and Zelda games it was an incredible feeling of speed.If you're comparing it to going down a huge hill on a skateboard or something,then of course the game is slow but remember,it IS just a video game.[/quote]I SAID the 2-D Sonic's weren't really all that fast. Maybe they were fast relative to other platformers,
I felt that the game was very fast.Of course it was compared to other games at the time though,what are else are you trying to compare it to,racing speedboats?but the whole zipped through levels at breakneck speed is the biggest exaggeration I've ever heard in my life.
The 2D and 3D games to me have different senses of speed.The 2D ones seemed to be just pure speed and it was like watching Sonic blow throw everything at his speed. The 3D ones were cool because you could zip through a new world which you couldn't do with 2D.Whichever one you like is fine,but don't go bashing on the other series.Every SA1 Sonic/Tails stage (except Casinopolis) is 5 times more fast-paced than any 2-D classic Sonic game ever was.
No idea where this came from, cause I know I never said that. If you do find it though,make sure to quote me on it.And yet people, LIKE YOU, like to piss and moan about the 3-D Sonic's "being slowed down". Pretty ****ing ridiculous... Keep in mind I never claimed the 3-D Sonic's were excellent masterpieces like the 2-D's were, so don't go making up more bull**** that I didn't say.
Even Sonic Rush?Sonic's let down in Brawl for me (just about the only one) is his floaty airgame... was hoping for as you sped up you could shoot through the sky kind of like Falcon in melee...
Every game since Sonic Adventure Battle 2 for me has been a let down from the Sonic Team.![]()
Honestly, never played it. I stopped buying Sonic games after Sonic Heroes (Shadow the Hedgehog was just...)Even Sonic Rush?
Personally, I don't think Sonic Rush was that great aside from the special stages. It wasn't a let down for sure though. I thought Advance 3 was sorta better.Even Sonic Rush?
That's my point. They aren't let-downs.Personally, I don't think Sonic Rush was that great aside from the special stages. It wasn't a let down for sure though. I thought Advance 3 was sorta better.
It's a shame the good games like Rush and Advance 3 are only side games.![]()
Well, I guess we'll have to see what happens.Hopefully they take out the whole clash cancel thing on Sonic's final smash. Even if they don't though, it's still in no means a waste. If you know what you're doing with it, it's still a free kill. It's just not as broken as it first seemed to be. Still one of the better ones imo.
It must be a pathetically-sad hobby of yours to take everything I say out of context. I was comparing the 2-D Sonic to other Genesis games of it's era, obviously. Besides other platform games, what the hell else would it make sense to compare it to? Seriously...common freaking sense. Saying the Genesis Sonic games defined speed only makes sense if you're talking about other platformers in general. The way most gamers act is as if 2-D Sonic games offered the fastest gameplay ever which sure as hell was not the case. The 3-D Sonic's on the other hand...I can't think of any game that gave me a better sense of speed with the exception of F-Zero GX.That's what I've been saying.Compared to Mario games and Zelda games it was an incredible feeling of speed.If you're comparing it to going down a huge hill on a skateboard or something,then of course the game is slow but remember,it IS just a video game.
I felt that the game was very fast.Of course it was compared to other games at the time though,what are else are you trying to compare it to,racing speedboats?
I'd say those 4 are:only 4 sonic series are a letdown
Personally, I find the clash to be a good thing for Super Sonic. Without it, in the hands of a Sonic master when the game hits the more competitive scene (AND if they allowed Smash Balls which is kind of unlikely), there would be plenty of easy kills in my opinion. I mean, sure, you can dodge him in the air as well, but it doesn't take a genius to realize that if you slow down and CONTROL Sonic's trajectory, that you'll get many serious hits in and it'll hurt like heck.Yes, the clash is a letdown. Maybe it was to balance it, but even if it was, it seems like a poor attempt
Agreed 100%So what do you do? Pray that he always misses as you cower and play it smart? Or do you stand and fight against the odds and fend off Super Sonic yourself? I'd prefer the latter. Epic.
Sheer epic.
Good job mimicking how I type. [/sarcasm]" eWe take EvEYtHING ouT oF coNTeXt!11!"
That is true. And also it represents Super Sonic well as the games did....invincible and YET he can still be slowed down.Personally, I find the clash to be a good thing for Super Sonic. Without it, in the hands of a Sonic master when the game hits the more competitive scene (AND if they allowed Smash Balls which is kind of unlikely), there would be plenty of easy kills in my opinion. I mean, sure, you can dodge him in the air as well, but it doesn't take a genius to realize that if you slow down and CONTROL Sonic's trajectory, that you'll get many serious hits in and it'll hurt like heck.
Besides. I find the clash to be epic. XD You're up against the odds when facing off against Super Sonic, left to run...
So what do you do? Pray that he always misses as you cower and play it smart? Or do you stand and fight against the odds and fend off Super Sonic yourself? I'd prefer the latter. Epic.
Sheer epic.
Yeah, I've seen Gimpyfish's Brawl Impressions thread, but he sounded more disappointed about it in the SMYN podcast (Episode 26 Part 2, for reference). It makes me wonder if he's changed his opinion based on some of the other Final Smashes mentioned on the Dojo, or on the basis of something I don't know about. And, given the official update's mention of dodging the Final Smash, it just seems odd to me that it's easy to clash AND to dodge.Sakauri didn't mention the clash in the update, but of course that may not mean a thing. But Gimpyfish still said it was one of the best in the E for All reports thread in General Brawl.
Yeah I followed the podcast as well. By the looks of it, some people are dissappointed in the clash. Personally, I'm indifferent. Although, I find it weird that Sakurai would go without mentioning it. However, it's not like regular clashes in Melee and SSB64 were ever documented in the manual...we just kinda took them for what they were. Either way the clash is a really small piece of the pie and the fact it that when Super Sonic appears, common sense would tell you to dodge rather than to attack head on.Yeah, I've seen Gimpyfish's Brawl Impressions thread, but he sounded more disappointed about it in the SMYN podcast (Episode 26 Part 2, for reference). It makes me wonder if he's changed his opinion based on some of the other Final Smashes mentioned on the Dojo, or on the basis of something I don't know about. And, given the official update's mention of dodging the Final Smash, it just seems odd to me that it's easy to clash AND to dodge.
Since Sakurai didn't mention the clash, overspeculation would go to make the claim that this has been fixed for the final version; however, I'm not going to speculate on it.