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Yes, I meant ASC. And sorry for missing the info again. :/ I've read through it, but it's been a few months.I think you meant ASC and yes, HSD requires you to charge the ASC at least twice in order for the Spinshot to actually work.
That is covered in the custom moves section in the moveset thread, but.. oh well.
Haha, I actually didn't know Sonic got that much of a slide from it.I know this is an already known tech but..
http://gfycat.com/UnhealthyHeavenlyFlyingfish
Looks really neat.
U mean perfect pivot?Haha, I actually didn't know Sonic got that much of a slide from it.
You can do a similar mechanic in place too without the ledge, but you don't get as drastic of a slide. I think Utilt is one of his only moves that carries his momentum during it though... Most characters can Dsmash but I don't think Sonic is one of them. All of his moves make him stop in place except for Utilt iirc.
Nope.U mean perfect pivot?
Wow that looks crazy, what is that tech called exactly? I'd like to look it up and learn it if for nothing else to get a laugh out of people I'm playing againstI know this is an already known tech but..
http://gfycat.com/UnhealthyHeavenlyFlyingfish
Looks really neat.
Also, on a side note, while I know the matchup thread will eventually cover this, I'd like to know if anyone could give me some general pointers on the Fox MU.
I feel like that's (yet) another one that's slightly against us.
Wow that looks crazy, what is that tech called exactly? I'd like to look it up and learn it if for nothing else to get a laugh out of people I'm playing against
Why would anyone else want to help out our character? We're literally the only ones who'd care.I really, really wish that BSBS gets patched at some point. Every time it happens i always feel like it was an oversight in coding how sonic transitions from his air state to his landing state during his spin attacks. That or if it was indeed intentional that it's changed. Though i feel like people haven't been very vocal as far as making people aware it's a thing that needs changing. At least outside of the sonic boards anyway.
The difference there is that cypher grabbing didn't effect just Sonic...i still feel like if we improved awareness that this is a thing, that it could be fixed. Similar to what happened with cypher grabbing. Granted i don't think anyone has even recorded footage of this thing on its own and claimed it as a bug/glitch (which i'm very inclined to believe it is).
I think you'd probably explain BSBS best. I was thinking of doing my next video on ISDJ since the Spinshot video went over well, but I'd trust you to properly break down the BS that is BSBS better than myself. Perhaps we could even collab or something...? Who knows, lol.So, should I save BSBS for the big tutorial vid (which has like.. only 1 new tech, I think? ISDJ, that is) or make a separate one just for BSBS and all its glorious BSness?
edit: already have a thumbnail if a BSBS-only vid is made
I agree. I'd be down with covering ISDJ if you wanted to cover BSBS, @ Sonic Orochi . We can compare notes as well as discuss over messages to make sure both of our videos have the proper content.Oralange productions? Definitely be more digestible for the uninitiated if they're put in separate videos.
Fox is really stupid.Also, on a side note, while I know the matchup thread will eventually cover this, I'd like to know if anyone could give me some general pointers on the Fox MU.
I feel like that's (yet) another one that's slightly against us.
Our current match-up thread will become that. Our old one was insufficient and the project was only recently rebooted. We ask that you give it time.Will the Sonic character forums be getting a larger, more comprehensive match ups thread anytime soon? I noticed many other character forums have that.
still reveling in a post brawl world where this could even be a possible statement that exists
Sonic's worst match-up is against people who know the match-up.
Spinshot?
^^^^This times 1000. Playing against people who actually know sonic's options and how to punish is like....damn my basic stuff isn't working anymore time to get even more creative. I love DDPing as sonic as well. Need to replace my roll habit with dash aways though.Sonic's worst match-up is against people who know the match-up.
Honestly that mu feels deeeead even to me. Played against Nicole (and Paw) a whole lot when she was down here, and it usually comes down to who made the last read lol. Sonic can't really fraud zss with spindash like he can with other characters, her mobility + downsmash, paralyzer, grab, bair and UP B (almost pee-d my pants when she running up'd me outta spindash ;^ lets her handle spindash easily. Hell her short hop was like designed not to get hit by spindash.sonic vs ZSS is still infuriating.... especially given the fact that she gets guaranteed KO setups from bthrow into down b at like 30% and then dsmash short hop nair into down B at like 60%. That and while her grab isn't very safe running from spin dash and pivot grabbing tends to work well. Could just be that i'm getting a mental block vs ZSS but the MU feels like one that not in our favor.
1. Yes, he is very viable, top 5 actually.My questions
1 is sonic good for tornaments?
2 how should I be playing when I use sonic?
3 what are his best combos?
4 how do you gimp opponents?
5 when should I use down b and side be respectively ?
6 is side b better then down b?
7 what are Sonic's best kill options?
1 sureMy questions
1 is sonic good for tornaments?
2 how should I be playing when I use sonic?
3 what are his best combos?
4 how do you gimp opponents?
5 when should I use down b and side be respectively ?
6 is side b better then down b?
7 what are Sonic's best kill options?
1. Sonic is probably one of the most tournament viable characters if you know the match ups.My questions
1 is sonic good for tornaments?
2 how should I be playing when I use sonic?
3 what are his best combos?
4 how do you gimp opponents?
5 when should I use down b and side be respectively ?
6 is side b better then down b?
7 what are Sonic's best kill options?
Okay, from where are you starting your ASDR? ASDR only occurs when you roll off a platform. Using an aerial SD will lead into a SDH and not an ASDR.Why do I sometimes lose my double jump when I transition my grounded SDR into an ASDR by pressing A, and then do an aerial? When I do no action out of the ASDR and allow it to cancel itself, I always lose my double jump, which I understand. However, when I do an aerial to exit the ASDR I SOMETIMES lose my double jump but other times I don't. What gives?
Definitely a footstool. Right at the beginning of the first Spring.http://www.youtube.com/watch?v=8EEdZ1961Bg&feature=youtu.be So I am to understand that I got footstoled and that's why I got another spring. Since my thread got closed I'll just ask here. Where did I get footstooled at? Because I'm watching this over and over, and I don't see a footstool. 1:47-1:51. Because this is bugging me. You guys are seeing something I don't. ):