exarch
doot doot doot
Warning: this post contains math!
Well, actually you can mathematically compute something like that. A couple examples:
1) If you compare Stone Edge with Iron Head, one is 100 Base with 80 Acc; the other is 80 Acc with 100 Base. If you attack 100 times with each of these moves, on average one will hit for 8000 total, and the other will hit for the same amount.
So, on average, the moves are exactly the same strength. Their expected values are mathematically equivalent, (disregarding secondary effects.)**
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2) In the same manner, you can compute overall power for flinching moves too. Assuming you are faster, then Dark Pulse (has a 20% chance to flinch) will do 80 damage 80 percent of the time. (80*.8=64)
The other twenty % of the time, they will flinch, and you will get to do another 80 damage with 20% flinch rate. If they don't flinch then the second time you do 160 damage 20%*80%. (160*.2*.8=25.6)
If they do flinch the second time, that happens 20*20*80 percent of the time *240 damange. (240*(.2^2)*.8)=7.68
And onward you can go with this infinite series. 80*n*(2^(n-1))*.8
If I perhaps remembered my calc better I'd stick it into a formula, but Excel works too, and the sum of all of these parts is 100.
So the base damage for darkpulse if the pkmn is faster, is 100. => darkpulse is as good as earthquake, when you're the faster poke.
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So the point of these is to show that you can mathematically take into account quick claw's 1/5 chance to work. If you attack with QC 100 times, 20 of them you'd attack first. With a base power more of 95, .2*95=19. So even though it might not feel like it when it happens because you're unlucky... luck has nothing to do with it. On average Jolteon would **** Salamence's ****. Play the match again and more often than not, Jolteon will have his way with Mence. (Play the match the first time and Jolt beats Mence, even if it doesn't always happen.)
Plus once Mence wrecks Jolt, just switch to your Aggron with QC and StoneEdge him. lol
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** This is the reason why FireBlast is a better move the FlameThrower. 120*.85=102, 95*1.00= well 95 duh. But over 100 chances, Fireblast will do more damage than Fthrower. Actually 102 is the same base power as Return... probably not a coincidence; Return==Fireblast.
TL;DR
Yes, you CAN account for QC's probability, suck it up. It's math. Quick Claw's not broken when you look at averages, or expected damages.
Well, actually you can mathematically compute something like that. A couple examples:
1) If you compare Stone Edge with Iron Head, one is 100 Base with 80 Acc; the other is 80 Acc with 100 Base. If you attack 100 times with each of these moves, on average one will hit for 8000 total, and the other will hit for the same amount.
So, on average, the moves are exactly the same strength. Their expected values are mathematically equivalent, (disregarding secondary effects.)**
----
2) In the same manner, you can compute overall power for flinching moves too. Assuming you are faster, then Dark Pulse (has a 20% chance to flinch) will do 80 damage 80 percent of the time. (80*.8=64)
The other twenty % of the time, they will flinch, and you will get to do another 80 damage with 20% flinch rate. If they don't flinch then the second time you do 160 damage 20%*80%. (160*.2*.8=25.6)
If they do flinch the second time, that happens 20*20*80 percent of the time *240 damange. (240*(.2^2)*.8)=7.68
And onward you can go with this infinite series. 80*n*(2^(n-1))*.8
If I perhaps remembered my calc better I'd stick it into a formula, but Excel works too, and the sum of all of these parts is 100.
So the base damage for darkpulse if the pkmn is faster, is 100. => darkpulse is as good as earthquake, when you're the faster poke.
---
So the point of these is to show that you can mathematically take into account quick claw's 1/5 chance to work. If you attack with QC 100 times, 20 of them you'd attack first. With a base power more of 95, .2*95=19. So even though it might not feel like it when it happens because you're unlucky... luck has nothing to do with it. On average Jolteon would **** Salamence's ****. Play the match again and more often than not, Jolteon will have his way with Mence. (Play the match the first time and Jolt beats Mence, even if it doesn't always happen.)
Plus once Mence wrecks Jolt, just switch to your Aggron with QC and StoneEdge him. lol
---
** This is the reason why FireBlast is a better move the FlameThrower. 120*.85=102, 95*1.00= well 95 duh. But over 100 chances, Fireblast will do more damage than Fthrower. Actually 102 is the same base power as Return... probably not a coincidence; Return==Fireblast.
TL;DR
Yes, you CAN account for QC's probability, suck it up. It's math. Quick Claw's not broken when you look at averages, or expected damages.