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some useful samus combos.

tigresmasher2

Smash Cadet
Joined
Jun 23, 2008
Messages
32
Location
new england u.s.a.
samus has the ability to combo very nicely off of her ariels here are a few combos that seem to work very well.

1. dair-up tilt-up tilt- full charged charge shot, or down tilt, or down smash. 54-66%

2. dair-up tilt-up tilt- up smash. 64% you can pursue your opponent after this one.

3. fair- up smash- nair. 35% possibly follow up with zair or grab.

4. fair- up tilt- forward tilt- down tilt. 40%. can use dair instead.

5. bair- up tilt- up tilt- charge shot or down tilt or down smash. 50-62%

6. bair- forward tilt- down tilt. 30%

*All SH ariels* I have performed all combos in a real match. I hope this helps you samus. I will add new useful combos every week. Please tell me some follow ups to these combos so I can add them. Sorry if these combos are already known.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
You type those combos out like they work every single time or something. I doubt you'd be able to get any of those combos off, some I question if the 2nd hit would still combo, against someone who knew how to DI well. Also, dair utilt is fairly dangerous, as your opponent typically recovers before it comes out. It's a very situational set up.
 

tigresmasher2

Smash Cadet
Joined
Jun 23, 2008
Messages
32
Location
new england u.s.a.
sorry if it sounded like these combos work every time. These are really siuitional combos. These combos can only be performed at low percents. Such as 0-15%.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
My new favorite kind is the short hop Super Missile followed up by a fully charged Charge Shot. If both connect, the opponent will receive 35% damage. The Super Missile would knock the opponent upward, and the Charge Shot, which is very, very close to the Super Missile, would strike the opponent. If the opponent shields both attacks, that will be damaging to the shield. If the opponent gets hit by the Super Missile, but somehow dodges the Charge Shot, it'll do 10% damage. If the opponent dodges or shields the Super Missile, he might receive 25% damage.
 

n00b

BRoomer
BRoomer
Joined
Apr 19, 2002
Messages
1,829
Location
Miami Beach, FL
NNID
peasantstat.us
3DS FC
1693-1292-7210
I've stopped trying to play Samus as if she can only attack with combos, because if you rush in with a set plan and a step goes wrong along the way, its natural for you to input the rest of the combo even though you'll most likely get punished for it. Just try to play smarter for now and don't worry about premeditated combos..
 

ll Mafia ll

Smash Apprentice
Joined
Mar 12, 2008
Messages
144
Location
AL
n00b is absolutely correct.
Don't try to use one combo thought out before hand.

The normal Up B finisher I have on a lot of my attacks sometimes misses.... not pretty.
 
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