DoubleAgentXies616
Smash Rookie
I do agree. In those cases, a charged b would be better. A side-b would be better.Also don't use it too much, when Zss is in a good position (enemy is in the air, and you try to punish his landing).
I can guarantee you, a good player will get hit by Downsmash just rarely. Also when the Downsmash doesn't hit the enemy, your good position is gone. The chance to make damage is lost, because you tried to do a hard read. We should just play more flexible, using more dtilt, grab and dash attack to get landings, and reading the movements of the movements in the air. This is what Zss can do at her best, so don't waste this, because of using to much Dsmash.
The clue is, when using Dsmash more less, you will get the enemy more often. He won't await it, because of your variation and you get also a psychological advantage.
Less is more!
And as for edgeguarding, it just MAY land, I do believe it's a very good way to punish if it lands. Again, it's not that likely.
But we can agree it's very good for grounded combat, right? since it's fast and has a good hitbox?