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Wademan94

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Nah it's kinda my fault. I had assumed you were looking for concepts, not actually movesets etc.
I’m looking for both, like I want to have interesting concepts as a starting point but I’d want to have a good idea on if and how they’ll work before I commit to working on it. Sorry I didn’t make it clear.
 

Shadowwolflink

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I'm referring to characters in different timelines, yet still in the same universe.
I'm sure you're right and that's Square's reasoning, but compared to the rest of Smash it really doesn't cut it.

In brawl and Smash 4 you had Toon Link and Twilight Princess Link, Zelda, and Ganondorf, Toon Link exists on a completely different branch of the timeline compared to the other characters.
This is also all ignoring the fact that Smash at it's core is a game about smashing toys together during playtime.

I think what's most annoying about Hero is that the female versions of the characters are unrepresented.
 

Wademan94

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did it like a month ago
I was thinking that might conflict with some of my ideas for Reznor, though maybe it could work if given to Peach.

Again, remember my ***hole Yoshi from a while ago? :yoshi:
Yes, though do you have any gameplay ideas on how he’d be different from TTYD Yoshi?
 

Guh-Huzzah!

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I'm sure you're right and that's Square's reasoning, but compared to the rest of Smash it really doesn't cut it.

In brawl and Smash 4 you had Toon Link and Twilight Princess Link, Zelda, and Ganondorf, Toon Link exists on a completely different branch of the timeline compared to the other characters.
This is also all ignoring the fact that Smash at it's core is a game about smashing toys together during playtime.

I think what's most annoying about Hero is that the female versions of the characters are unrepresented.
If my assumptions are correct and that is Square's reasoning, then it makes sense that the same reasoning wouldn't apply for all companies. Some companies may be fine with it, like Nintendo, while some companies may not.
I’m looking for both, like I want to have interesting concepts as a starting point but I’d want to have a good idea on if and how they’ll work before I commit to working on it. Sorry I didn’t make it clear.
I'll do some research on Paper Mario's battle mechanics and come back to you.

Oh dang Nintendo’s gonna fix joy con drift for free
Oh really? Got a link to the source?
Really? I’d assume it was the opposite.
Deals like that between companies benefit both companies. Adding characters from different timelines together doesn't really benefit anyone from a business standpoint, and it could kinda break the flow of the story. I'd assume Smash was different considering Smash is non-canon to DQ. Which is pretty self explanatory considering that the game is made by Nintendo.
 

Noipoi

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If my assumptions are correct and that is Square's reasoning, then it makes sense that the same reasoning wouldn't apply for all companies. Some companies may be fine with it, like Nintendo, while some companies may not.

I'll do some research on Paper Mario's battle mechanics and come back to you.


Oh really? Got a link to the source?

Deals like that between companies benefit both companies. Adding characters from different timelines together doesn't really benefit anyone from a business standpoint, and it could kinda break the flow of the story. I'd assume Smash was different considering Smash is non-canon to DQ. Which is pretty self explanatory considering that the game is made by Nintendo.
G-g-g-gamexplain
 

SnakeFighter64

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If my assumptions are correct and that is Square's reasoning, then it makes sense that the same reasoning wouldn't apply for all companies. Some companies may be fine with it, like Nintendo, while some companies may not.

I'll do some research on Paper Mario's battle mechanics and come back to you.


Oh really? Got a link to the source?

Deals like that between companies benefit both companies. Adding characters from different timelines together doesn't really benefit anyone from a business standpoint, and it could kinda break the flow of the story. I'd assume Smash was different considering Smash is non-canon to DQ. Which is pretty self explanatory considering that the game is made by Nintendo.
It doesn’t do any direct benefit. But it doesn’t do any harm either.
 

SnakeFighter64

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If two DQ characters from different timelines appeared together in a DQ game, it would add a whole layer of "What the ****?" to the timeline.
I’m only talking about Smash. It’s non-cannon. How does it do anything? And how does it do any more damage to the “timeline” than appearing with Mario. They’re fine with it in Fortune Street.
 

CrusherMania1592

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I'm thinking if they do another Pokemon Colosseum/XD type of game, there should be about 120 Pokemon to catch. Might as well make a list of who would be good candidates to get idk. More of Gen 5-7 (atm) and less of Gen 1-4
 

Zinith

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Yes, though do you have any gameplay ideas on how he’d be different from TTYD Yoshi?
Using eggs more. Have an Egg Toss move that uses an aiming reticle command. Also his eating move can lay an egg for certain enemies and cause them to skip a turn at the cost of having their defense doubled :yoshi:
 

BlueMonk

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my joycons don't drift but my pro controller doesn't like it when I hold down buttons, could you fix that nintendo
 

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RandomAce

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You know. I’ve been wondering. Is there an overtly obvious reason why only 4 heroes are playable and not 8? Like, what’s different about the other 7 that they couldn’t work as skins?
I have a couple of reasons:

1. Not all the heroes are able to fit with Luminary’s/Erdrick’s fighting style. Arus (Seven) and Nine are smaller than the other heroes, so they wouldn’t fit. Abel (Five) on the other hand uses magic as his main fighting style rather than melee weapons, so he wouldn’t feel as true to character.

2. Now this is my speculatory take, but I feel it’s the main reason for lack of all 8 alts being heroes was because the number of heroes that could work was uneven. Aside from the ones I mentioned wouldn’t work, there are only three heroes left that could work: Alef (One), Allen (Two), and Rek (Six). So that would make the number of heroes 7, leaving one slot open. I have a feeling that with only seven heroes and eight alts, Sakurai didn’t want any of the heroes to seem favored over another by giving one an extra alt, so he decided to stick with four instead.

It sounds dumb, but every character with a different costume had either 1 or an even number of alternates dedicated to it aside from the default look. For instance, Avatars had 4 for each gender, Ridley was given 2 for his Meta design, Bowser Jr. and the Koopalings occupied all 8, and Mario has two different alts, among many more examples of other characters having an even number of alts per costume. The only one who didn’t I believe was Little Mac in Smash 4 and they dropped the number of alts he had to 8 in Ultimate.

I don’t believe the whole stingy Square arguement, because Sakurai did say that Smash was given an exception.
 
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Idon

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You know. I’ve been wondering. Is there an overtly obvious reason why only 4 heroes are playable and not 8? Like, what’s different about the other 7 that they couldn’t work as skins?
1. Porportionally, some are more children then teens.
2. They probably didn't have enough time, money, or resources to make another 4 alt costumes, all of which being relatively intricate (at least compared to someone like the koopalings)
 

SnakeFighter64

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I have a couple of reasons:

1. Not all the heroes are able to fit with Luminary’s/Erdrick’s fighting style. Arus (Seven) and Nine are smaller than the other heroes, so they wouldn’t fit. Abel (Five) on the other hand uses magic as his main fighting style rather than melee weapons, so he wouldn’t feel as true to character.

2. Now this my speculatory take, but I feel it’s mainly because the number of heroes that could work was uneven. Aside from the ones I mentioned wouldn’t work, there are only three heroes left that could work: Alef (One), Allen (Two), and Rek (Six). So that would make the number of heroes 7, leaving one slot open. I have a feeling that with only seven heroes and eight alts, Sakurai didn’t want any of the heroes to seem favored over another by giving one an extra alt, so he decided to stick with four instead.

It sounds dumb, but every character with a different costume had either 1 or an even number of alternates dedicated to it aside from the default look. Avatars had 4 for each gender, Ridley was given 2, Bowser Jr. and the Koopalings occupied all 8, and Mario has two different alts. The only one who didn’t I believe was Little Mac in Smash 4 and they dropped the number of alts to 8 in Ultimate.

I don’t believe the whole stingy Square arguement, because Sakurai did say that Smash was given an exception.
First explanation I actually believe. Do you have a similar explionation for the lack of Female alts for Solo and Erdrick?
 

Idon

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I have a couple of reasons:

1. Not all the heroes are able to fit with Luminary’s/Erdrick’s fighting style. Arus (Seven) and Nine are smaller than the other heroes, so they wouldn’t fit. Abel (Five) on the other hand uses magic as his main fighting style rather than melee weapons, so he wouldn’t feel as true to character.

2. Now this is my speculatory take, but I feel it’s the main reason for lack of all 8 alts being heroes was because the number of heroes that could work was uneven. Aside from the ones I mentioned wouldn’t work, there are only three heroes left that could work: Alef (One), Allen (Two), and Rek (Six). So that would make the number of heroes 7, leaving one slot open. I have a feeling that with only seven heroes and eight alts, Sakurai didn’t want any of the heroes to seem favored over another by giving one an extra alt, so he decided to stick with four instead.

It sounds dumb, but every character with a different costume had either 1 or an even number of alternates dedicated to it aside from the default look. For instance, Avatars had 4 for each gender, Ridley was given 2 for his Meta design, Bowser Jr. and the Koopalings occupied all 8, and Mario has two different alts, among many more examples of other characters having an even number of alts per costume. The only one who didn’t I believe was Little Mac in Smash 4 and they dropped the number of alts he had to 8 in Ultimate.

I don’t believe the whole stingy Square arguement, because Sakurai did say that Smash was given an exception.
I think for the last character, they could've easily used DQX guy as he is an archetypal warrior.

Though honestly, if push comes to shove, they also really could use DQ9 guy as in some spinoff material he's grown a bit taller to match the aesthetic of the others as in that Battle Road Victory game.

In my opinion though, the best option for the last guy is the DQV guy. I know he uses a staff primarily in all his spinoff material, but using something like his father, Pankraz's sword could definitely work while he uses the staff in his intro, taunts, and victory animations. After all, they've been pushing him pretty hard as a sword user in the movie about him. And judging from Advent Children they're not afraid to reference non-game things from the characters.
 
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SnakeFighter64

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1. Porportionally, some are more children then teens.
2. They probably didn't have enough time, money, or resources to make another 4 alt costumes, all of which being relatively intricate (at least compared to someone like the koopalings)
This too. I believe this too. Much more that "complicating the timeline"
 
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SnakeFighter64

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Probably because Eleven and Eight don't have female variants.
I mean.... why not just give them other comparable alternate costumes? Or just have Square design new ones. Toriyama is no stranger to that. Too bad Luminary (I will still call him that over ****ing Eleven, fight me) didn't get one in DGXIS.
 

Noipoi

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This too. I believe this too. Much more that "complicating the timeline"


I mean.... why not just give them other comparable alternate costumes? Or just have Square design new ones. Toriyama is no stranger to that. Too bad Luminary (I will still call him that over ****ing Eleven, fight me) didn't get one in DGXIS.
Because it’s easier to just not have female alts instead of asking them to design entire new characters
 
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RandomAce

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I think for the last character, they could've easily used DQX guy as he is an archetypal warrior.

Though honestly, if push comes to shove, they also really could use DQ9 guy as in some spinoff material he's grown a bit taller to match the aesthetic of the others as in that Battle Road Victory game.

In my opinion though, the best option for the last guy is the DQV guy. I know he uses a staff primarily in all his spinoff material, but using something like his father, Pankraz's sword could definitely work while he uses the staff in his intro, taunts, and victory animations. After all, they've been pushing him pretty hard as a sword user in the movie about him. And judging from Advent Children they're not afraid to reference non-game things from the characters.
Forgot about Ten. So nevermind my last point, I agree that time management is probably the case then.

As for DQV, I have a feeling that since he is largely portrayed as a more of a staff wielder, I feel that it made Sakurai less likely to make him an alt. All the evidence we have of non game things is a costume, which I’m not sure if it’s enough to show that he may use such material for something as an entire move set.
 

Idon

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As for DQV, I have a feeling that since he is largely portrayed as a more of a staff wielder, I feel that it made Sakurai less likely to make him an alt. All the evidence we have of non game things is a costume, which I’m not sure if it’s enough to show that he may use such material for something as an entire move set.
Yeah I just got a lot of nostalgia for DQV so I had hoped he would've been an alt costume, especially after seeing him use a sword in those movie trailers.

Though for an entire moveset, I'm sure concessions could've been made. I definitely remember a few spells like "Psyche Up" didn't exist in the older DQ titles.
 
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