• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social Social Thread - Please Read Last Post

Status
Not open for further replies.

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
Capcom are really out here only showing 10 seconds of Vergil gameplay and having an RE8 segment that's a repeat of old info with a 10 minute section dedicated to showing a guy reacting to a gameplay demo he's playing instead of showing the demo itself.

Did they fired the team behind the marketing of RE7 & DMC5?

'cuz outside of the reveal trailer for both games, RE8 & DMC5:SE marketing have been really "meh" so far. Like there's cool stuff here and there, but it's hidden behind ton of stuff we already know or peoples don't care. (Reflections in puddles? WOAH, can't wait to see that details for 5 seconds & then never pay attention to it again because i'm wahooing some demons & ****)
 

MooMew64

sometimes here, sometimes there
Joined
Nov 4, 2019
Messages
15,572
Location
up and down and all around
Unlocked a weapon in Destiny 2 last night that turns anything it shoots into little purple orbs. You can then carry these orbs around and slam dunk them into the ground to cause an explosion.
I have found the perfect FPS weapon: The Dunkinator. :nessecho:
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
10,821
I like how Megaman ZX decided to give an incredibly minor character from the Zero series like Alloute an actual supporting role and make her identity as a replied who's lived for over 100 years a bit of a twist.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
For those playing/knowing alot about Among Us, what video you would recommend to a noob like me to get what this game is all about? Like a very funny/scary/exciting video that show you all there is to know about this game.
 

Guh-Huzzah!

Totally humorous voice over and YouTube guy.
Joined
Jun 9, 2018
Messages
19,309
Location
A van down by the river
Switch FC
SW-2454-8991-5893
For those playing/knowing alot about Among Us, what video you would recommend to a noob like me to get what this game is all about? Like a very funny/scary/exciting video that show you all there is to know about this game.
Slimecicle's videos on the game are quite entertaining.
 

Aetheri

W/E happens don't panic...
Joined
Jan 13, 2015
Messages
8,847
Location
ZDR
Switch FC
SW-3397-5428-2304
How many more “Young Impas” you think Age of Calamity can pull? Cause technically you could say any Zelda characters were alive back then but killed by the calamity after Link took a nap.
Robbie, Purah, and Kass's Teacher are three more possible Shiekah we could see in the game, all three were stated to work closely with Zelda along with Impa and have a role in helping Link after he falls. Kass's teacher of course we only heard about through Kass and wasn't actually alive during BotW. Robbie I see as being super likely as an alternate playable Sheikah who uses more gadgets and such that he works on through his research.
Hestu could be possible as well and could fullfill more of the joke archetype we don't have yet. I could see them even using another version of Beedle who could probably play similar to Agatha from the forst HW. Lastly the King of Hyrule might be playable but it's also possible he just fills the role of a commander more than he does as an actual soldier on the battlefield.
There's also the Zora as many of them were alive during the first Calamity. I am doubtful we'll get another playable Zora however unless they decide to do something special like have a playable Muzu or something.

There's also the possibility of having a villain story arc and Master Kouga could be a candidate if that's the case. A playable Lynel could be neat as well. This game is less of an all-star collection like the first HW so we may not get a villain story arc, especially since there's not too many villains to choose from BotW.

I do think we could get at least a couple OCs for this game just to pad out the roster slightly. But I don't think we'll get too many since the characters we got already are pretty much the most crucial for the game's story.
 
Last edited:

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
Robbie, Purah, and Kass's Teacher are three more possible Shiekah we could see in the game, all three were stated to work closely with Zelda along with Impa and have a role in helping Link after he falls. Kass's teacher of course we only heard about through Kass and wasn't actually alive during BotW. Robbie I see as being super likely as an alternate playable Sheikah who uses more gadgets and such that he works on through his research.
Hestu could be possible as well and could fullfill more of the joke archetype we don't have yet. I could see them even using another version of Beedle who could probably play similar to Agatha from the forst HW. Lastly the King of Hyrule might be playable but it's also possible he just fills the role of a commander more than he does as an actual soldier on the battlefield.
There's also the Zora as many of them were alive during the first Calamity. I am doubtful we'll get another playable Zora however unless they decide to do something special like have a playable Muzu or something.

There's also the possibility of having a villain story arc and Master Kouga could be a candidate if that's the case. A playable Lynel could be neat as well. This game is less of an all-star collection like the first HW so we may not get a villain story arc, especially since there's not too many villains to choose from BotW.

I do think we could get at least a couple OCs for this game just to pad out the roster slightly. But I don't think we'll get too many since the characters we got already are pretty much the most crucial for the game's story.
Tingle must happen. The Breath of the Wild version of Tingle. And like I said earlier, you could probably do a few returning characters like Marin and Agitha and just say "oh they were alive back then but died in the war". I don't know. Maybe I'm just desperate to maintain the "Zelda Crossover" aspect because that was the whole point of the first one. That and large rosters are just.... part of the point of Warriors games in general.
 

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,850
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
So Among Us is basically The Thing...BUT IN SPAAAAAAAAAAAAAAAACE!!!!

Well, well, think I have to watch more content on it then.
 

Aetheri

W/E happens don't panic...
Joined
Jan 13, 2015
Messages
8,847
Location
ZDR
Switch FC
SW-3397-5428-2304
Tingle must happen. The Breath of the Wild version of Tingle. And like I said earlier, you could probably do a few returning characters like Marin and Agitha and just say "oh they were alive back then but died in the war". I don't know. Maybe I'm just desperate to maintain the "Zelda Crossover" aspect because that was the whole point of the first one. That and large rosters are just.... part of the point of Warriors games in general.
I wouldn't get my hopes up tbh.

The point of the first game, yes, but not this game. Age of Calamity is an expansion on the story of BotW and shouldn't be looked at as a crossover title. Because of the battles that happened during the first Calamity that makes a Warriors style gameplay appropriate for this game as that's one of the reasons why Aonuma approaches Tecmo to make this game. Gives us an opportunity to learn more about the champions as well as get the chance to actually play as them before their demise.

I did mention a bunch of possible characters but I'm not expecting more than 10 playable characters total since the 7 we got right now, are all that is really needed to fill the bulk of the game's story.

As for Tingle...personally I'm indifferent to the character, always thought he was more annoying than anything but I wouldn't really care if he makes it or not.
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
I wouldn't get my hopes up tbh.

The point of the first game, yes, but not this game. Age of Calamity is an expansion on the story of BotW and shouldn't be looked at as a crossover title. Because of the battles that happened during the first Calamity that makes a Warriors style gameplay appropriate for this game as that's one of the reasons why Aonuma approaches Tecmo to make this game. Gives us an opportunity to learn more about the champions as well as get the chance to actually play as them before their demise.

I did mention a bunch of possible characters but I'm not expecting more than 10 playable characters total since the 7 we got right now, are all that is really needed to fill the bulk of the game's story.

As for Tingle...personally I'm indifferent to the character, always thought he was more annoying than anything but I wouldn't really care if he makes it or not.
... when the first game had so many characters... going down to 10 would be a major bad move
 
D

Deleted member

Guest
How many more “Young Impas” you think Age of Calamity can pull? Cause technically you could say any Zelda characters were alive back then but killed by the calamity after Link took a nap.
yknow one minor little tibbit that is slightly bugging me: The runes weren't discovered until sometime inbetween Age of Calamity and the actual BOTW(Purha tells you this at the ancient lab after you've upgraded all the runes)

So, then... why can all of the characters even use the runes in the first place, if they didn't even know it existed until after the Calamity? :048:

I mean obviously the reason is that it would feel weird for them NOT to show up in the game, especially when you use them for most of BOTW anyway, just a small inconsistency that bugged me a bit.
 
Last edited by a moderator:
D

Deleted member

Guest
... when the first game had so many characters... going down to 10 would be a major bad move
Eh. I personally felt most of the characters from Hyrule Warriors were really bland and only a couple really felt fun to play. And even then..how are you gonna pad the roster? there aren't a whole lot of good characters to pick from outside of the obvious 6 we have so far(the 4 champions + LinkxZelda)

Really the only other obvious choices would be people who only exist in BOTW(the champion descendants for example) but considering this is a prequel to BOTW that would make no sense. Perhaps post-game content?
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
You're looking at this as a direct sequel to Hyrule Warriors, when you need to treat it as a prequel to BotW. Essentially BotW but with Warriors style gameplay.
But... it is. That's like saying the Final Fantasy games aren't sequels to each other because they aren't set in the same continuity. Like it or not, this is Hyrule Warriors 2. And I don't see any reason why it can't do both here. Especially since this means we're getting like... no veterans. We got Link, but Zelda is basically an entierly new character. And who even knows if Dorf will show up. And from the picture on the boards front page, Impa uses a completely different weapon too, meaning she's also not really a veteran. My hope is that we get a bunch more unlockable characters from all over the Zelda cannon who are just labled as "non-Cannon" characters only utilizable for New Game+ or something similar to the first game's overworld quest mode.
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
Eh. I personally felt most of the characters from Hyrule Warriors were really bland and only a couple really felt fun to play. And even then..how are you gonna pad the roster? there aren't a whole lot of good characters to pick from outside of the obvious 6 we have so far(the 4 champions + LinkxZelda)

Really the only other obvious choices would be people who only exist in BOTW(the champion descendants for example) but considering this is a prequel to BOTW that would make no sense. Perhaps post-game content?
Like I said earlier. You could throw in any classic Zelda character, since other characters repeat at each branch of the timeline, and just say they died in the calamity or got banished to the shadow realm. BOTW timeline equivilents to Tingle, Midna, Skull Kid, Vaati, Wizzro, Volga, Marin, Agitha, Linkle, Young Link (just BotW Link as babby), Ravio, Gannon and Gannondorf. Oooh! The Blights! Those would be so cool to play as!
 

Arcanir

An old friend evolved
Joined
Jul 8, 2013
Messages
6,661
Location
Getting geared up for the 20th
NNID
Shoryu91
3DS FC
4253-4855-5860
But... it is. That's like saying the Final Fantasy games aren't sequels to each other because they aren't set in the same continuity. Like it or not, this is Hyrule Warriors 2. And I don't see any reason why it can't do both here. Especially since this means we're getting like... no veterans. We got Link, but Zelda is basically an entierly new character. And who even knows if Dorf will show up. And from the picture on the boards front page, Impa uses a completely different weapon too, meaning she's also not really a veteran. My hope is that we get a bunch more unlockable characters from all over the Zelda cannon who are just labled as "non-Cannon" characters only utilizable for New Game+ or something similar to the first game's overworld quest mode.
That's the thing: It's not a true sequel. The way Age of Calamity is being marketed and directed is different from the way it was with the original Hyrule Warriors. The latter was approached and always pushed as a crossover title to have your favorite Zelda characters come from all over to beat up hundreds of generics for fun. Age of Calamity on the other hand has been positioned to be more of a story expansion to the original BotW and has only put emphasis on the characters from that game. The two have very different approaches despite both being under the Hyrule Warriors name, and that same direction is probably going to be carried into how they handle the roster.

I wouldn't be surprised if we get more characters in post-game or DLC like the aforementioned present age champions like Sidon, but for now I'd say it's best to only expect BotW content unless shown otherwise.
 
D

Deleted member

Guest
But... it is. That's like saying the Final Fantasy games aren't sequels to each other because they aren't set in the same continuity. Like it or not, this is Hyrule Warriors 2. And I don't see any reason why it can't do both here. Especially since this means we're getting like... no veterans. We got Link, but Zelda is basically an entierly new character. And who even knows if Dorf will show up. And from the picture on the boards front page, Impa uses a completely different weapon too, meaning she's also not really a veteran. My hope is that we get a bunch more unlockable characters from all over the Zelda cannon who are just labled as "non-Cannon" characters only utilizable for New Game+ or something similar to the first game's overworld quest mode.
TBH Age of Calamity feels less like a "Hyrule Warriors 2" and more of a very convenient way to actually show the stuff leading up to Calamity without dealing with all of the issues that BOTW's engine would have. Creating a Champion and various npcs in the game outright state that the events leading up and during the Calamity was effectively a full blown war, with carnage and monsters everywhere, even before Ganon arrived and took the Guardians for himself. The problem of course is BOTW's engine can barely handle 30 enemies on screen, let alone the massive number you would need to do the events justice. It just so happens that Hyrule Warriors is the perfect way to showcase this, especially with the Dynasty Warriors format practically being perfect for displaying the events that happened during the Calamity, and they've already partnered with them in the past so it likely was an easy enough deal to strike. It's also somewhat confident that with BOTW2 still in development this game is an easy way to tide people over, especially when we know practically nothing of what actually happen 100 years ago BEFORE the day of the Calamity. I would much rather they stick to just BOTW in terms of characters and keep the story as close to the lore as possible. Maybe some post-game characters like Tingle?
 
Last edited by a moderator:

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
That's the thing: It's not a true sequel. The way Age of Calamity is being marketed and directed is different from the way it was with the original Hyrule Warriors. The latter was approached and always pushed as a crossover title to have your favorite Zelda characters come from all over to beat up hundreds of generics for fun. Age of Calamity on the other hand has been positioned to be more of a story expansion to the original BotW and has only put emphasis on the characters from that game. The two have very different approaches despite both being under the Hyrule Warriors name, and that same direction is probably going to be carried into how they handle the roster.

I wouldn't be surprised if we get more characters in post-game or DLC like the aforementioned present age champions like Sidon, but for now I'd say it's best to only expect BotW content unless shown otherwise.
Again, you can say that any Zelda characters were alive back then but then killed by the calamity. It's not like we saw a Hyrulian Census in BotW or something that said exactly who was there and who wasn't. You can fudge it a little bit. And cyclical repetition and reincarnations are already things that happen in the series. Plus there are the bosses and Ganon himself you could play as. And don't try to tell me that, if they knew they existed, the armies of Hyrule wouldn't ask for assistance from the Twili or the Lowrule Kingdom. ..... CALAMITY YUGA!!!
TBH Age of Calamity feels less like a "Hyrule Warriors 2" and more of a very convenient way to actually show the stuff leading up to Calamity without dealing with all of the issues that BOTW's engine would have. Creating a Champion and various npcs in the game outright state that the events leading up and during the Calamity was effectively a full blown war. The problem of course is BOTW's engine can barely handle 30 enemies on screen, let alone the massive number you would need to do the events justice. It just so happens that Hyrule Warriors is the perfect way to showcase this, especially with the Dynasty Warriors format practically being perfect for displaying the events that happened during the Calamity. I would much rather they stick to just BOTW in terms of characters and keep the story as close to the lore as possible. Maybe some post-game characters like Tingle?
See above. Reincarnation, death by the calamities hand, allied armies from other worlds, etc etc. I can begrudgingly accept the lack of it being a crossover (even if I think that that was the entire point of Hyrule Warriors as a series) but it needs to have a big roster of playable characters. It's a warriors game. Not just Hyrule Warriors but every Warriors game has a huge roster.
 
D

Deleted member

Guest
See above. Reincarnation, death by the calamities hand, allied armies from other worlds, etc etc. I can begrudgingly accept the lack of it being a crossover (even if I think that that was the entire point of Hyrule Warriors as a series) but it needs to have a big roster of playable characters. It's a warriors game. Not just Hyrule Warriors but every Warriors game has a huge roster.
I mean... I imagine Hyrule Warriors was originally just gonna be a 1-of game but then the opportunity presented itself so the Zelda team decided to partner with them again? I dunno, Hyrule Warriors got so many remakes and ports it feels that way to me. Even then.. with this game being watched over directly from the Zelda team this feels like an outlier in terms of Warriors game. Even the original Hyrule Warriors kinda came outta nowhere and was a neat concept Warriors hadn't really done before(even the other collab games like the One Piece one stayed really close to the Dynasty formula and then you have Hyrule Warriors making a bunch of slight but noticeable changes like having items and huge bosses iirc. It's been a long time since I played a dynasty game so I may be wrong) so I feel like Age of Calamity will once again be different from the rest, especially when unlike the original it's canon and tells the story of a very important event we know little about.
 
Last edited by a moderator:

Aetheri

W/E happens don't panic...
Joined
Jan 13, 2015
Messages
8,847
Location
ZDR
Switch FC
SW-3397-5428-2304
But... it is. That's like saying the Final Fantasy games aren't sequels to each other because they aren't set in the same continuity. Like it or not, this is Hyrule Warriors 2. And I don't see any reason why it can't do both here. Especially since this means we're getting like... no veterans. We got Link, but Zelda is basically an entierly new character. And who even knows if Dorf will show up. And from the picture on the boards front page, Impa uses a completely different weapon too, meaning she's also not really a veteran. My hope is that we get a bunch more unlockable characters from all over the Zelda cannon who are just labled as "non-Cannon" characters only utilizable for New Game+ or something similar to the first game's overworld quest mode.
I get what you mean, other characters are added for the extra content and don't necessarily have anything to do with the game's actual story.

But to just throw in irrelevant characters just for padding out the roster does feel unnecessary to me honestly. Having more characters isn't always the best option as less characters means they can do more with the characters we already have. As I mentioned this game isn't meant to be a crossover title unlike the first Hyrule Warriors title where it was fan-service, fan-service, fan-service! I see this game being more story focused since the story is actually going to be directly and canonically tied to a mainline title, and not a hot-mess trying to mold a world around every major Zelda character. It may be the second "Hyrule Warriors" game but that doesn't mean it's an actual sequel to the first game of that name. This is a side series afterall not a mainline franchise. It's named that way because of it's gameplay, hence why it's not "The Legend of Zelda: Age of Calamity". There's also the consideration that the game borrows a lot of elements from BotW directly which means the game can still have more content even if it has a smaller roster size.
 

PeridotGX

Smash Hero
Joined
Jun 8, 2017
Messages
9,019
Location
That Distant Shore
NNID
Denoma5280
Assuming there's going to be DLC, there will probably be returning characters from other Zelda games. It's either that or a bunch of OCs, and nostalgia sells. It wouldn't even be that weird, you could just say "yeah there was a Tingle in the BoTW verse, he just died in the calamity" or something.
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
I mean... I imagine Hyrule Warriors was originally just gonna be a 1-of game but then the opportunity presented itself so the Zelda team decided to partner with them again? I dunno, Hyrule Warriors got so many remakes and ports it feels that way to me. Even then.. with this game being watched over directly from the Zelda team this feels like an outlier in terms of Warriors game. Even the original Hyrule Warriors kinda came outta nowhere and was a neat concept Warriors hadn't really done before(even the other collab games like the One Piece one stayed really close to the Dynasty formula and then you have Hyrule Warriors making a bunch of slight but noticeable changes like having items and huge bosses iirc. It's been a long time since I played a dynasty game so I may be wrong) so I feel like Age of Calamity will once again be different from the rest, especially when unlike the original it's canon and tells the story of a very important event we know little about.
Difference is fine. But when that difference harms the experience, then it stops being good. And a much smaller character pool does nothing but make the game have less content. And I worry what they might have spent their development time on instead of having more characters.
I get what you mean, other characters are added for the extra content and don't necessarily have anything to do with the game's actual story.

But to just throw in irrelevant characters just for padding out the roster does feel unnecessary to me honestly. Having more characters isn't always the best option as less characters means they can do more with the characters we already have. As I mentioned this game isn't meant to be a crossover title unlike the first Hyrule Warriors title where it was fan-service, fan-service, fan-service! I see this game being more story focused since the story is actually going to be directly and canonically tied to a mainline title, and not a hot-mess trying to mold a world around every major Zelda character. It may be the second "Hyrule Warriors" game but that doesn't mean it's an actual sequel to the first game of that name. This is a side series afterall not a mainline franchise. It's named that way because of it's gameplay, hence why it's not "The Legend of Zelda: Age of Calamity". There's also the consideration that the game borrows a lot of elements from BotW directly which means the game can still have more content even if it has a smaller roster size.
Oh great! I can't wait for 10% of the game to be actually running around and hacking and slashing bad guys and for 90% of it to be pointless running around looking for **** and solving random unnessesary puzzles! That's EXACTLY why I play hack and slashes! Who playes a hack and slash to actually hack and slash? That's so silly! Those games are outdated now! Everyone knows now that it's not a video game without a huge pointless open world and slow clunky and repetitive combat! This means the new game will be actually great unlike the first one which was utter trash! It had no variety! Where are my boat riding and rhythm minigames!?! Everyone knows you need pointless additional gameplay styles instead of just a lot of the one thing people actually bought the game for!

Sorry.... I've been arguing with people about the Crash Bandicoot games on facebook and.... I needed to vent.
 
D

Deleted member

Guest
yknow while we're on the topic of Hyrule Warriors: can we get the guy that did the Hyrule Warriors ost for Age of Calamity please? That ost was fire af
Oh great! I can't wait for 10% of the game to be actually running around and hacking and slashing bad guys and for 90% of it to be pointless running around looking for **** and solving random unnessesary puzzles! That's EXACTLY why I play hack and slashes! Who playes a hack and slash to actually hack and slash? That's so silly! Those games are outdated now! Everyone knows now that it's not a video game without a huge pointless open world and slow clunky and repetitive combat! This means the new game will be actually great unlike the first one which was utter trash! It had no variety! Where are my boat riding and rhythm minigames!?! Everyone knows you need pointless additional gameplay styles instead of just a lot of the one thing people actually bought the game for!
...
think you might need to take a break Snake.
 

SnakeFighter64

Smash Obsessed
Joined
Nov 6, 2018
Messages
30,764
Location
Shadow Moses Island
I mean, you're not being better than them, seeing how vocal you are about your sheer hatred of open world games.
Fair. I need to learn to be more reasonable. But I will defend myself that I only started acting like that after continuously being nudged by the other side. But that doesn't really matter because I should be the bigger person and not stoop to their level. I just wish the common public opinion wasn't so.... homogenized. Like... there are all kinds of people with all kinds of tastes. So why doesn't the market encourage a variety of developed game types? Why does it encourage everyone making the exact same type of game until it stops being popular and a new fad comes along. It just doesn't make sense.
 
Status
Not open for further replies.
Top Bottom