If that happens, Shield will quickly go from my first Pokémon game to my last Pokémon game. Open Worlds are, in my opinion, super boring and not well constructed. How can there be anything interesting or challenging because the player can access it at any point. How can there be a strong narrative when the player can go literally anywhere at any time?
Good for you I guess. But not for me. I’m not saying I don’t want it to be there for the people who like it. But I still need the linear towns and routes. Otherwise I don’t feel engaged. I get lost, then I get board, then I sell the game back. The only times I’ve ever enjoyed an open world game are the Batman Arkham games. But I’m those, the story takes you from area to area in the city in a pretty linear order, so you don’t have to do too much mindless backtracking. And there was always an objective. There’s never a moment when the story just stops to force you to do sidequests. Well, Arkham Knight had that, but not any of the others.
Like, I can enjoy an open world game if certain criteria are met. But most developers don’t care about meeting those criteria because apparently most gamers like being plopped in a world with some stuff to do and no direction, goal, or story.