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PsySmasher

Smash Hero
Joined
Apr 6, 2018
Messages
5,001
Location
Gacha Hell probably
Switch FC
SW 8231-8239-3130
Ah, yes. My favorite part about Yang, no matter how the match goes down, unless the opponent somehow does a 50%+ combo on me that kills, the match will always be about her as there is no other way to stop the music from playing eventually.

Anyway SW-110412266148

I gotta actually play the game again lol.
Yo did someone say BBTAG?

I suck at it.

But I like the game enough that I refuse to stop playing it lol.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,398
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
if sora is a thing in smash, what would his victory poses look like
One of them would probably be that spinning keyblade thing he does in a coloseum match. But I guess that's similar to Cloud.

Come on. In brawl his specials were all identical. And remember, your talking to someone who doesn’t give a caramel about frame data and tier lists and “competitive” aspects. So Non-special moves tend to blur together in my mind. I can acknowledge how different they may be if you spend a half hour explaining it in a video, but from my actual play experience, it goes unnoticed. It’s just “character attacks with their main weapon or body part” in my mind.


Technically.... Duck Hunt and BJ were still revealed pre-launch. Of the Wii U version. But 3DS was already out.
You don't have to know frame date to see how many different ways a character can punch or kick some. 90% of fighting games have this with different Martial Arts styles. That'd be like saying Ryu and Guile's anti-air Specials are the same because they enter a mid-air state when doing it. Ryu punches, and Guile kicks. Similar to how Fox does a Full Body Tackle, and Wolf Kicks Straight upwards.
 
D

Deleted member

Guest
Right now I am on the cinema room about to see Last Christmas with my mother, uncles and my new Elsa LEGO minifigure.

The commercials are playing right now.
 
D

Deleted member

Guest
This is the first time I see the Cats trailer.

I am a bit scared, ngl.

Edit: the movie's starting. See ya'll later
 
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Hat N' Clogs

John Tavares is a Leaf
Joined
Feb 9, 2012
Messages
7,858
Location
Southern tier NY state
3DS FC
1650-2469-6836
Switch FC
SW-3519-9567-9870
Just had a big plate of left-over mac and cheese leftovers from Thanksgiving. Topped with bacon bits and a dash of paprika.

A little too filling but worth it either way.
 
D

Deleted member

Guest
Oh damn, I just noticed it's December. Time to dig out a Christmas avatar rather soonish, I completely forgot.
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,409
Switch FC
SW-0351-1523-9047
I've been going back and forth between GRIS and Celeste this weekend, trying to cut down on my Switch backlog. It's funny how the games are so similar in some aspects and yet different in others.

On one hand, they're highly acclaimed indie platformers involving protagonists who are struggling with some kind of mental health issue. On the other hand, GRIS involves no enemies and no way to die in game, whereas in Celeste, it feels like the entire mountain is out to kill you as many times as possible. (I'm on chapter 4 out of 8, and I've died at least 500 times)

I got Celeste because seemingly everyone on the Nintendo Switch subreddit recommended it, but I find it more frustrating than fun. The current area (which isn't even halfway through the game, mind you) involves disappearing trampolines (where, if you miss up the timing of a single jump, you die), high winds, and precision platforming mixed in with all of that. There's the occasional moment of relief when I clear a tricky area, but then I remember that the rest of the game is going to get even more difficult from here.

GRIS is a lot calmer, with the closest thing that the game has to an antagonist only being able push you around, and the game is like a watercolour painting, though the story is much more vague and unclear.

I'll try to get through this chapter of Celeste, though I feel like I'll focus on GRIS between the two of them. I'm not sure which of my games would be the quickest to get through, though I figure that I'll try to change up the genres every so often so I don't get burned out on a particular genre.
 

TheMightyP

Smash Obsessed
Joined
Jan 25, 2019
Messages
37,892
Location
♪MARINA'S CHAT☆ROOM♪
I'm not sure if it's the 1v1 multiplier that gives off this effect, but I've been noticing that it's much easier to be at 200+ percent.

Like, it's actually kinda common to hit 210% and still be living.
 
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Guh-Huzzah!

Totally humorous voice over and YouTube guy.
Joined
Jun 9, 2018
Messages
19,309
Location
A van down by the river
Switch FC
SW-2454-8991-5893
Considering we have Pokémon with Hangry and Noice forms, I fully expect a Yeet Pokemon in a couple years.
We're forgetting the Pokemon whose existence is dedicated to yeeting his foes.
1575235403062.png

Ernie from Sesame Street.
 
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Kirby Dragons

Smash Hero
Joined
Aug 30, 2014
Messages
5,235
Location
Another Dimension
My team has Corvisquire, Galarian Stunfisk, and Hatenna, which means it is half complete.

Also on my team are Galarian Linoone and Dottler. I considered both of them for my final team before, and right now they're placeholding.

Carkol is here too.
 

zeldasmash

Smash Lord
Joined
Jan 26, 2010
Messages
1,994
Location
Puerto Rico
Yo did someone say BBTAG?

I suck at it.

But I like the game enough that I refuse to stop playing it lol.
BBTag is awesome, big fan of almost all the franchises in it with BlazBlue being my favorite. I main Hazama and Gordeau (though when I get Susano'o, I'll definitely main the guy).
 

Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
64,070
Location
Somewhere out there on this big blue marble
I've been going back and forth between GRIS and Celeste this weekend, trying to cut down on my Switch backlog. It's funny how the games are so similar in some aspects and yet different in others.

On one hand, they're highly acclaimed indie platformers involving protagonists who are struggling with some kind of mental health issue. On the other hand, GRIS involves no enemies and no way to die in game, whereas in Celeste, it feels like the entire mountain is out to kill you as many times as possible. (I'm on chapter 4 out of 8, and I've died at least 500 times)

I got Celeste because seemingly everyone on the Nintendo Switch subreddit recommended it, but I find it more frustrating than fun. The current area (which isn't even halfway through the game, mind you) involves disappearing trampolines (where, if you miss up the timing of a single jump, you die), high winds, and precision platforming mixed in with all of that. There's the occasional moment of relief when I clear a tricky area, but then I remember that the rest of the game is going to get even more difficult from here.

GRIS is a lot calmer, with the closest thing that the game has to an antagonist only being able push you around, and the game is like a watercolour painting, though the story is much more vague and unclear.

I'll try to get through this chapter of Celeste, though I feel like I'll focus on GRIS between the two of them. I'm not sure which of my games would be the quickest to get through, though I figure that I'll try to change up the genres every so often so I don't get burned out on a particular genre.
If Celeste is too frustrating, feel free to boost yourself with Assist Mode, the game doesn't shame you for it at all and I used it to get those crystal hearts and **** to save time
 
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