Rude
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I think it was my distance and anonymity which lent to you attacking me this time. I hope for a world where nobody attacks anybody, some day.
But I'm here now.
Wanting more from a character for its own sake is a nepotism incorrigible. Well, I exaggerate, but one should never want a character to be better just because they're the favorite. That's selfish.
It may be self righteous, but the mere fact I'm pushing superior global mechanics in a selfless manner (I.E., indiscriminate of the character I play) gives me the moral high ground, if there is one in such a silly debate.
I've written about this before, but suffice to say that designing a game for the casual and the hardcore is not mutually exclusive. Sakurai is wrong in that he thinks it's one or the other, or some attempt to balance the two that need not occur at all. In fact, that's one of the ways that Demon's Souls EXCELS in. Dark Souls, that whole series, is expertly, wonderfully designed to be played at any difficulty without being overt about it.