Renji64
Smash Lord
Nintendo really hasn't updated the demos much i don't think smash will get one.
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But tomodachi life got one, and people were exited for that.Nintendo really hasn't updated the demos much i don't think smash will get one.
well at least people could still try it but it would be outdated still worth it tho.But tomodachi life got one, and people were exited for that.
we might get one after it releases, but that would suck.
I want to try before I buy. I'm not just gonna go and buy it. I want to know what it's like.I really don't see the need for a demo. I'll be getting the game pretty soon anyways.
It would've mattered if they gave a like a 1 week timed demo available to all 3DS owners during the week of E3, but being so close to the release date I'd just rather wait until I get the real deal.
When the game is released, there will almost certainly be systems set up in most major gaming stores on which you can play the game before you commit to a purchase.I want to try before I buy. I'm not just gonna go and buy it. I want to know what it's like.
Define "well before".A lot of people are forgetting the demos for Bravely Default and FE Awakening that got released well before the official release.
Demo for Fire Emblem Awakening was released on January 17th.Define "well before".
I don't know specifically, but from memory I believe it was around 1/2 month to a month before release. I'd expect one around september.Define "well before".
No-one's forgetting those titles. As has been mentioned before in the thread, Fire Emblem isn't really all that well known outside of Japan and was on the brink of being cancelled when Awakening saved it. Smash isn't in anywhere near the same position. Most people are familiar with Smash, and it will sell millions upon millions of copies without the aid of a demo.A lot of people are forgetting the demos for Bravely Default and FE Awakening that got released well before the official release. Also, I should mention both of those were 3ds games. They both only had 30 plays, but I'd still take that over never getting a demo.
I believe it did but again, not a Nintendo game.Didn't sonic lost worlds get a demo before release?
Nintendo still works with sega to make the games for sonic.I believe it did but again, not a Nintendo game.
Nintendo publishes the games. Sega makes them. And Sega decide whether or not to produce a demo for the game. What Sega decides to do (or not do) is not a precedent for Nintendo. Nintendo themselves have never made a demo for one of their big, mainline titles. Therefore the odds are that we will not be getting a downloadable demo for Smash 4, however cool it would be if we did.Nintendo still works with sega to make the games for sonic.
What made you think that?I'd like a demo, but if it came out after release? No thanks, I'll already have the full game on October 3.
And I thought @Gamecube Kid left Smashboards...
Fire Emblem is known. I would not go so far as to call it well known. It is, relative to the other Smash franchises (as of Brawl's roster), among the most obscure on the roster, particularly going by who has played, rather than who has heard of it. The only things that seem more obscure to me are ROB, F-Zero (and that's coming from a player who owns every stateside F-Zero game), Earthbound, Ice Climber, and possibly Metal Gear (due to some people having strong console favoritism, myself included) or Game And Watch (despite having a Gallery game on nearly every handheld from the Gameboy up to the DS). Additionally, despite the hopes of fans, not every FE game post 7 has been translated, they skipped 12 because Shadow Dragon didn't go so well Stateside. Fire Emblem is, quite literally, only known with any level of significance in America because of Smash Bros.Fire emblem is well known but they had a demo before release.
The hype will also be lost if ALL the characters and the whole game get spoiled before release day in the other countries.Fire Emblem is known. I would not go so far as to call it well known. It is, relative to the other Smash franchises (as of Brawl's roster), among the most obscure on the roster, particularly going by who has played, rather than who has heard of it. The only things that seem more obscure to me are ROB, F-Zero (and that's coming from a player who owns every stateside F-Zero game), Earthbound, Ice Climber, and possibly Metal Gear (due to some people having strong console favoritism, myself included) or Game And Watch (despite having a Gallery game on nearly every handheld from the Gameboy up to the DS). Additionally, despite the hopes of fans, not every FE game post 7 has been translated, they skipped 12 because Shadow Dragon didn't go so well Stateside. Fire Emblem is, quite literally, only known with any level of significance in America because of Smash Bros.
Case in point: When Marth and Roy showed up in Melee, everyone said "Who is that?"
And to this day we have series-ignorant people asking "Are Marth and Roy in this game?" every time a new one is released, and until Awakening, the answer was always a sigh and a flat no.
But back on topic, Smash does not need advertisement from a demo, we just all really hope there'd be a demo because we don't want to wait in line at a limited demo, or the extra weeks until release. It's pretty consistently a killer game on every system it's been released for (save arguably the N64, due to the late release of Smash there), and Nintendo could quite realistically have been completely silent about the game and it would still sell like mad on release. Their silly tournaments and the (less informative than Brawl dojo) pics of the day are fairly substantial for keeping the hype juices flowing steadily.
Perhaps for some people, in which case they should be very careful how they tread on the internet in the three week period between Japan's and Elsewhere's releases. While some players avoid spoilers and want to be surprised, other players thrive on knowledge of what they're waiting to play. What kills one person's hype will only make my hype stronger. Just as you said you don't want to buy a game before you try, I don't want to pay for a game with an unknown amount of content.The hype will also be lost if ALL the characters and the whole game get spoiled before release day in the other countries.
When you got 2 warnings in like an hour, said this place was awful and you were going back to miiverse...What made you think that?
Who told you that?When you got 2 warnings in like an hour, said this place was awful and you were going back to miiverse...
no one told me, i watched it happen.Who told you that?
Dude I never even posted it.no one told me, i watched it happen.
It was a few weeks ago already, but whatever, lets end this before mods get invlovedDude I never even posted it.
That's true. I often forget that demos can just as easily drive people away from a game as bring them to it. In Smash Bros it seems likely that with a demo they would run the risk of players leaving because it's too floaty or the new fighting isn't as 'good' as melee still or something.Perhaps for some people, in which case they should be very careful how they tread on the internet in the three week period between Japan's and Elsewhere's releases. While some players avoid spoilers and want to be surprised, other players thrive on knowledge of what they're waiting to play. What kills one person's hype will only make my hype stronger. Just as you said you don't want to buy a game before you try, I don't want to pay for a game with an unknown amount of content.
A demo, as it were, would pose several risks, on top of the costs of making it available. As has been mentioned, some players may play it for a few minutes (in an incomplete form), decide it's too slow/floaty/bright/cheerful, and cancel their preorders without giving the proper game an honest shot. As for a development and troubleshooting stance, the vast majority of players of demos, alpha releases, beta releases, or other test builds, do not provide feedback on the state of the game. They just play it, and if it's not too buggy or broken, they just keep playing and assume each bug they see may be fixed. From a development progress stance, the feedback received (especially in a well-constsructed and usable format) is so minimal that the costs cannot justify it.
It depends on the player's attitude. If they're looking for a masterfully competitive game, yet choose to try a pre-release demo, they're putting themselves at risk for judging an incomplete product with limited experience. From that stance, the demo would be particularly likely to drive off players seeking a taste of the competitive nature of the game.That's true. I often forget that demos can just as easily drive people away from a game as bring them to it. In Smash Bros it seems likely that with a demo they would run the risk of players leaving because it's too floaty or the new fighting isn't as 'good' as melee still or something.
Or they can just asume that it's brawl2.0 that's slow and not competitive. Or they get a demo and find that it's faster than brawl but somewhat slower than melee in which they'll want to buy it.That's true. I often forget that demos can just as easily drive people away from a game as bring them to it. In Smash Bros it seems likely that with a demo they would run the risk of players leaving because it's too floaty or the new fighting isn't as 'good' as melee still or something.
If the game genuinely does turn out to be competitive then Nintendo have nothing to gain sales-wise from releasing a demo, since those people will end up buying it anyway, regardless of their prior assumptions. If the game turns out to not be competitive, then Nintendo can either put people off with a demo (thus losing sales), or make a grossly misleading demo that panders to the competitive crowd in order to trick them into buying the game.Or they can just asume that it's brawl2.0 that's slow and not competitive. Or they get a demo and find that it's faster than brawl but somewhat slower than melee in which they'll want to buy it.
I have stated my opinion on both sides of the argument to that effect already. I was simply acknowledging @Or they can just asume that it's brawl2.0 that's slow and not competitive. Or they get a demo and find that it's faster than brawl but somewhat slower than melee in which they'll want to buy it.
Sonic and mario olympics for 3ds did and didn't skyward sword get one too?I said before release, and I don't mean at a GameStop of some kind. What main stream Nintendo games got a downloadable demo in the eshop before they were actually released?