Firebert
Smash Ace
Yes. In fact, most things cause tripping, I've noticed.Does normal walking cause tripping?
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Yes. In fact, most things cause tripping, I've noticed.Does normal walking cause tripping?
Then explain all those heavy characters dominating the top tier in Melee... OH WAITHeavy characters are very powerful and tough in Brawl. That's how the game is balanced towards item grabbing.
Get mad or cry, but Brawl is probably unbalanced and unfair to fast characters without items.
You hardly did. Again, how am I supposed to "adapt" to an equal skill level fox getting a heart before me? Answer this, and I'll go away.Chunk, go back to the start of the thread. Somewhere there. In fact the first post I made. Considers speed as a factor.
At any rate, in regards to tripping. Not to sure but I have seen players use an item and trip. But then again it was diddy. So might of been his banana.
If we suffer from"Bomb Trauma", then you have a terminal case of "Bomb Denial."http://smashboards.com/showthread.php?t=155819&page=15 for WarxePB and chunkysoupy
There you go. You suffer "Bomb Trauma".
Thats the essence of smash. Chipping away at it.
Why does this "Spirit of Smash" win over the spirit of competition and fair play in tournaments? Competitive players want a fair match. Smash Bros. was originally created to be a party game, that's why 4 player games with randomness and chaos were implemented. We (or at least I) still enjoy all the game has to offer....at parties. That's what these features were made for. Saying these do not make it a true party game is what actually speaks against what it was originally created for. Competitive players don't want a party game, we want a fair, competitive game. Since Smash Bros. was to be made for everyone, Sakurai provided us the opportunities to do so. We still play to win, we just want to do so with more of our own skill and less help from the game of chance.Dante, I am with you on this thread. I will talk about the Smash Spirit. The Smash Spirit is what grows on you when you play competitively and with all your effort on 4 player FFA items-on matches. The survival and warrior spirit to adapt to anything that may happen on the battlefield. It may be a pokemon throwing flames at you, or the stage exploding into a river of magma. Anything. To adapt and survive. If you are killed, well then, you just try to be more careful on your next life (I suggest 5 stock matches when playing with items). To camp a little, hit, run, hide, attack. When you have always played with items, you grow this kind of spirit. You enjoy all the game has to offer, and you play to dominate and win.
Variety is not always fair. The variety in characters is fair (even if balance is not maintained, we all have the choice of who to pick), and the variety in our list of stages is fair, but the random and chaotic nature of items (or exploitable stages; yes, they are banned becasue they are exploitable, not because we cannot play on them) is not always fair. A match of skill is not fun when it is not fought on equal grounds. Thus, for us, turning these items on (and unfair stages) is what destroys the fun of this game. We will keep to our competitive spirit and you can keep the Smash Spirit (did I mention that Smash is originally a party game?).So when you see people crying about shutting items off, they seem like cowards and limited players. They take away fun and variety, and demostrate little Smash Spirit.
Again, that is right. The Smash Spirit is for playing the game as the creator conceived, a Party Game. Brawl was enriched with all of your examples for this very reason and not for fair, competitive play (I believe Sakurai even admitted this himself at one point while creating Brawl). We don't overrate item play, we know it can be fun for what it is made for, but it is not reasonable for how we play. I will state it within this thread once again, "Random cannot be adapted to."Why is this THE Smash Spirit? Because is born while playing the game as the creator conceived, expanded and worked for. Brawl was enriched with items, final smashes and assist trophies. And yet many of these elitists want to overrate item play and the True Spirit of Smash. I don't really think I will convince you of this, I just want to meet other "true smashers" (sorry I this offends you, but I am already tired of "no item" elitists).
A classic troll answer - responding to a post that totally destroys your argument with something that doesn't make sense.http://smashboards.com/showthread.php?t=155819&page=15 for WarxePB and chunkysoupy
There you go. You suffer "Bomb Trauma".
Thats the essence of smash. Chipping away at it.
Finally, some sanity. As to Morpheusvgx's ridiculous idea that fast characters are somehow "gimped" without items....wow...just wow....I feel like commenting on the "Smash Spirit."
Why does this "Spirit of Smash" win over the spirit of competition and fair play in tournaments? Competitive players want a fair match. Smash Bros. was originally created to be a party game, that's why 4 player games with randomness and chaos were implemented. We (or at least I) still enjoy all the game has to offer....at parties. That's what these features were made for. Saying these do not make it a true party game is what actually speaks against what it was originally created for. Competitive players don't want a party game, we want a fair, competitive game. Since Smash Bros. was to be made for everyone, Sakurai provided us the opportunities to do so. We still play to win, we just want to do so with more of our own skill and less help from the game of chance.
Variety is not always fair. The variety in characters is fair (even if balance is not maintained, we all have the choice of who to pick), and the variety in our list of stages is fair, but the random and chaotic nature of items (or exploitable stages; yes, they are banned becasue they are exploitable, not because we cannot play on them) is not always fair. A match of skill is not fun when it is not fought on equal grounds. Thus, for us, turning these items on (and unfair stages) is what destroys the fun of this game. We will keep to our competitive spirit and you can keep the Smash Spirit (did I mention that Smash is originally a party game?).
Again, that is right. The Smash Spirit is for playing the game as the creator conceived, a Party Game. Brawl was enriched with all of your examples for this very reason and not for fair, competitive play (I believe Sakurai even admitted this himself at one point while creating Brawl). We don't overrate item play, we know it can be fun for what it is made for, but it is not reasonable for how we play. I will state it within this thread once again, "Random cannot be adapted to."
I also don't wish to offend, but saying that we are limited elitists and cowards because we don't simply conform to how you like to play sounds rather.....elitist. Many of us are not trying to tell you that your way of playing is wrong or that you are cowards for doing so, it's just results have shown that random does not have too much room in our competitive scene.
But I fancy items more cause it takes more skill.
Contradiction much.And the items are generated randomly, so you have no clue what your gonna get. Could be a huge freaking bomb to the face or a heart. (Unless you tampered with the item settings.)
It is bad *** because it is unfair, and everyone loves an underdog victory.(Besides, how bad *** is it when you own someone after they just got a heart or a tomato)
MK has interactive stage elements. Not random items. Nobody plays MK competitively anyway. Moot point on all grounds.Cause, Mortal Kombat doesn't have items, Street Fighter doesn't... right? Oh Marvel vs Capcom. Yeah.... Okay. W/E makes you happy. Why cause when they have items on they actually beat you? That says a lot if you think items make the game to a party game. Cause am sure the creator wanted to exile his hardcore aud. LMAO.
But yeah...might wnat to practice if you little bro is giving you a beating with items on. Not too hard to dodge and evade...
This is what everyone has told you Dante. This idea has been repeated many times albeit in different formats. Your response?Adapting to completely random events is humanly impossible, because you can't possible prepare for something that hasn't happened yet, let alone something that is completely endless in possibilities. The only thing you can do with completely random events is accept them.
The heart container spawns next to your opponent. The bob-omb lands on you. This is because you lack skill? This is faulty logic, not to mention completely narrow minded to the other virtues that smash has to offer.
Anyone can play the game however they want, and competitive smash will continue being without items. Competition has to be more controlled than casual gaming, because there is more at stake rather than having fun and replaying a game after you've lost. In competition, a mistake can't be redone, whether that mistake be your own fault or out of completely uncontrollable circumstances.
The first portion wasn't meant for you silly.A classic troll answer - responding to a post that totally destroys your argument with something that doesn't make sense.
My post had nothing to do with that, nor am I a competitive player - I enjoy playing item matches with friends and having a good time. That was the point of my post: not everyone has fun playing Smash the way you do.
Do you accept that fact?
Adapting to completely random events is humanly impossible, because you can't possible prepare for something that hasn't happened yet, let alone something that is completely endless in possibilities. The only thing you can do with completely random events is accept them.
The heart container spawns next to your opponent. The bob-omb lands on you. This is because you lack skill? This is faulty logic, not to mention completely narrow minded to the other virtues that smash has to offer.
Anyone can play the game however they want, and competitive smash will continue being without items. Competition has to be more controlled than casual gaming, because there is more at stake rather than having fun and replaying a game after you've lost. In competition, a mistake can't be redone, whether that mistake be your own fault or out of completely uncontrollable circumstances.
play the game any way you want. Items are able to be turned off because some people want them off. Making names and completely discriminating against other people because they fail to play a game the same way you do is pointless and immature.
As opposed to, you know, calling people cowardly and skill-less?And their one method of playing is being challenged so its only reasonable for them to react in ATTACKS. Not the issues.
Dammit, I almost saw wat you did thar, but this crazy Land Master flew through my window, did a barrel roll as Cyborg Ninja shot out of a glass container, then the land master exploded as it fell through my stage. The distractions, while at the same time dodging this chaotic ninja, prevented me from noticing wat you did thar so I got completely mind-gamed when you asked, "C WAT I DID THAR???" I guess I needed to adapt better.Anyway, now that I've made an honest refutation which you'll surely ignore -- listen up. Everyone - apply this kiddos logic to him. Check this out:
DanteLink7 has the infamous internet troll self-diagnosis "Asperger's Syndrome." What? You don't believe us? You say you don't have it?
Whatever. You're just in denial that someone who is better than you at recognizing Asperger's is telling it like it is.
Hey, not my fault you don't know how to dodge the comment. I'll be over here with the people who are pros at knowing you have Asperger's.
C WAT I DID THAR???
I will accept that items may build upon more tactics (although not too many as what items do is generally pretty straight forward...), but I will accept that items require more skill when you accept that items can lead to death by coincidence. At that point in time we will have developed a situational paradox that will destroy this thread, as adapting to random is impossible, but you would have to adapt to random to be skilled with it.Yes, but I am talking about the changes even with brawl. To melee. Yes, some people play different ways. Wat people dont want to embrace are facts. That items built upon more tactics and skill.
At least we are reacting in ways other than saying "Adapt." We are challenging your one way of playing since you initiated a challenge upon ours. You are trying to claim that yours is more compatible for our style than the way we do it. You seem to be the one dodging the vital issues.And their one method of playing is being challenged so its only reasonable for them to react in ATTACKS. Not the issues.
Oh wow guys. He's in college. I wonder what ****** farm let this gem in. Also, he's severely opposed to gentrification vis-a-vis the dissolution of traditional culture. Look at me, I'm a compassionate political science major.
Anonymous has eyes, yeah?
It's one thing to fail at the internet, kiddo. It's another thing entirely to fail at life. Now that I can see you're doing the latter, I'll take pity on you and let this be. Have fun.
Try to contribute something yourself, like countering the points made before him. You say we don't respond to your "points", when it takes you ten minutes to come up with this trash?Take it you fancy me then? Very Mr serious internet guy. Haha. Cute.
Try and contribute something next time pup.
You forgot E: Pick it up and gain an obscene amount of % back that I didn't deserve.I like the monkey avatar. =)
In regards to adapting. Yeah the random factor you cannot. But after the item is produced. You can see what he/she has. If ninja pops out you know how to get away. A bomb
A. Block with my face
B. Grab it and throw it at em
C. Reflect
D. Dodge it.
So yes, items are very much more tactical. Glad we agree Jooce Bocks.
You cannot control tripping and take it from someone who used to play in tournaments for $.Adapting to completely random events is humanly impossible, because you can't possible prepare for something that hasn't happened yet, let alone something that is completely endless in possibilities. The only thing you can do with completely random events is accept them.
The heart container spawns next to your opponent. The bob-omb lands on you. This is because you lack skill? This is faulty logic, not to mention completely narrow minded to the other virtues that smash has to offer.
Anyone can play the game however they want, and competitive smash will continue being without items. Competition has to be more controlled than casual gaming, because there is more at stake rather than having fun and replaying a game after you've lost. In competition, a mistake can't be redone, whether that mistake be your own fault or out of completely uncontrollable circumstances.
play the game any way you want. Items are able to be turned off because some people want them off. Making names and completely discriminating against other people because they fail to play a game the same way you do is pointless and immature.
You cannot control tripping and take it from someone who used to play in tournaments for $.
It is why this thread was built. Imagine your playing and you trip both you and your enemy are 100%. Guess what, you lost the pot.
So yes, in that case. Re-evaluating why this was added and cannot be "turned off". Is worth the time. Like I said before, different game. Sorry, to say but maybe your logic applied in Melee, doesn't in brawl.
And you say you went to tournaments? >.>Didn't you read the entire thread? Hearts and Tomatoes should be in because they're, and I quote, "badass."
Something like, "Imagine beating someone who got a recovery item! That would be badass!"
Let me tell you how i started to play without items. It all started with ssb64. We use to play mostly pokeball on very high. we just spam pokeball. But then i took items to another lvl while my friends use the items in the game. I simply threw the items at my opponent. A much more effective way of killing my opponents. Then my friends started to catch on so we were both throwing items like crazy. It got to the point who can throw the items the best. no skills in that except try to mindgame, dodge, throw items.
Then I started to tell them lets play no items, we tried it. They didnt like it. Only one guy agreed with me. After my other friends saw how my friend and I played, they soon realize that its about fighting with your skills not battle of the item war. I soon started to play maps with none to little environment effect.
THE WHOLE POINT IS THAT YOU WANT TO PROVE YOU WON BY THE ONLY FACTOR OF YOU!
With items and environment effect, you or your opponent will make excuses, OMG LUCKY YOU HAD THAT ITEM, or OMG LUCKY THE TORNADO GOT ME. That is the reason why I do not play with items.
You get what Im saying? It was only till last year I found out that they had people who played similar to me.
1vs1
No Items
Fox Only
Final Destination
NU UH! Oh my god! WHY!!! why be sooo mean to me!!!C'mon, someone call him a virgin so we can get off-topic arguing over who gets laid more. I love those threads.
Source on those increasing number of item tournaments please.You suffer from what? Oh yeah..."Bomb Trauma" (Place w/e item you wish to place)
-thesage
Tournaments back in the day weren't restricted to none items. Even today many more arent.
HAHAHAHAHA. How the hell does someone as stupid as you even manage to TYPE ? SURE you went to a tournament. You probably played for $5 with 3 or 4 other noobs on Hyrule Temple in a free-for all.Originally posted by DanteSmash7:
You cannot control tripping and take it from someone who used to play in tournaments for $.
You even ADMIT that the more items on, the more chaotic and random the matches so by your own logic, we should turn them off because they make the match "random and chaotic."Originally posted by DanteSmash7:I do think Items on high is too chaotic and random. Having them on medium is a better thing.
Free for all matches DO NOT WORK because people can gang up on the best players, spam moves easily, or run away from the battle so that they don't lose any health or stock and then kill the last remaining player who is at a huge disadvantage.Originally posted by DanteSmash7:Having them on medium is a better thing. Also, I suggest a 5 stock survival match with 4 player FFA, or team battles will do. Stages can be random but 3 matches should define the winner. Who is with me?