They were making it sound like he shouldn't be played offensively. Like he should only be played defensively. Im not saying that its not possible. I just think it would be boring
I think he plays neutrally really. In my experience with the character, I'm most comfortable putting my opponent in uncomfortable situations (c4, mine, hand on leg) and then pressuring them to make poor decisions.
Like, you've got c4 here, a Mine there, Grenade is arcing towards them, and Snake is in a position of great power, if you've arranged your tools well. You're free to,
a) push into their face and pressure their shield while threatening with grabs or hits that could land them in one of your mines/ c4
b) wait for them to try to deal with these things (approach in some way) and use the existence of your tools to give yourself an advantage, like they're forced to jump over a Mine so you've got the advantage on the ground, and their options are limited by virtue of being in the air, so you can threaten to boot them back to
your ground, or wait on the ground knowing they're working with a limited tool set to approach, and punishing based on what you can do to anticipate their options
c) see that they're too involved in thinking about combating the aforementioned options and are either staying away to preclude the whole situation, which lets you pelt them at range until they realize their solution solved nothing, or devoting too much thought to overcoming your setup, leaving them distracted and open to any kind well thought out combat
In all situations the opponent is
LIMITED in their ability to deal with you and have to use a hamstringed set of tools rather than their full repertoire. In that sense I feel Snake is one of the best characters at what he does, because he can set up static situations that limit options until they are overcome, while other characters can only put the opponent in very
brief instances of limited options.