Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
Its still pretty bad. And that Crouch attack is completely worthless lol Maybe he'll see a proper upgrade eventually.
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what?crouch tilt resets and sets up for high% shenanigans what are you saying
but snakes recovery isn't very flexible i'll agree. it could be worse though.
i feel recovering high can be a good option against like marth or sheik. those two **** on his recovery i swear.
yeah with C4 being your best bet due to it being so dang quick.You can also b-reversal your nade, c4, and nikita to alter your momentum.
you do what you have to do to get back on stage. Snake is a life tank. His normal stocks don't end until 150-180% if you DI correctly and blow your self up sometimes. There are going to be times to where you have to avoid them from above and snakes options are very limited at this point. At high percentages eating a grenade will save you from an aerial that would normally kill you. its like Link's bombs but they come out a heck of a lot quicker.Despite all these options being above the opponent is still bad. Hoping for trades to recover with nades is not always beneficial since you take near double damage on such a trade than the opponent. Even then at higher percents than opponent its still in their favor as they reclaim stage control before you can. Looking for damaging yourself to avoid being killed is reminiscent of pichu as well.
His recovery (Up-B) is far superior to spacies. Even comparing those two recoveries is just plain wrong. The fact that he can act out of his recovery is essential to his survival. B Reversals make snake live forever. That and good DI.Well, again, there are recoveries which vary. You could be like a Samus who or Jiggs who will recovery again and again without fail and will not die easily or easy to hit.
Or you could be like a spacie in UpB which shouldn't typically mean death. Snake just reminds me of that spaciie in UpB.
And while the shank attack puts people into the air, it reminds me much of Mario's Dtilt where it does hardly anything at all and you get punished in the ending lag.
You should never 'always' do anything unless it's 100% guaranteed.You should always recover high with snake if you are facing someone competent. If you are too low at the start then c4 yourself higher. At the apex of you up-b you should fake downb since that will allow to airdodge afterwards. Obviously don't forget about b-reverals while falling down.
Speaking of Utilt, anyone else miss Brawl Snake's Utilt? I'd personally love to have that back in P:M with a proper hitbox of course lol van damme upward kick >> uppercut :OI've never really used the knife that much. I troll friends with the knife to utilt. But I haven't tried incorporating it into my usual game. I have to play so quick vs my region. There's really never an opportunity where I have an option worse than knife.
His third jab string is a Van Damme kick though? I haven't seen anything that looks similar to his vBrawl up-tiltSpeaking of Utilt, anyone else miss Brawl Snake's Utilt? I'd personally love to have that back in P:M with a proper hitbox of course lol van damme upward kick >> uppercut :O
Nah that's some Patrick Swayze (RIP) Roadhouse **** right there, the jab kick. I made the Van Damme joke because that guy is super flexible and he does some pretty gnarly kicks. Don't take it seriously. Also, the only thing that was wrong with the old Utilt was that ridiculous hitbox. A simple edit would make it more "realistic".His third jab string is a Van Damme kick though? I haven't seen anything that looks similar to his vBrawl up-tilt
I think it would take a lot of changes to look realistic animation wise
http://www.youtube.com/watch?v=NDWKpP1U1ok
I want the hit box, but I love the uppercutSpeaking of Utilt, anyone else miss Brawl Snake's Utilt? I'd personally love to have that back in P:M with a proper hitbox of course lol van damme upward kick >> uppercut :O
you made this thread without even having played the game? hmmmOkay, I have not seen 2.5 due to lack of wii at the moment.
Snake has had a 3 kick Nair since Demo 1 lololol you're really late, man. I asked about a complete changelist for 2.5 snake about 2 weeks ago from standardtoaster and he's yet to deliver. Please be patient.while were on the topic of 2.5, what changes did snake get in 2.5? i know his nair now has 3 hits instead of 4 (i like this one a lot, the fourth hit never had any use as far as i could tell). and i know his grenades got an asthetic polish up. i havent noticed anything else jarring however.
I disagreed with all of this.uppercut is fairly similar to his vbrawl uptilt. it covers a lot in front of him and a lot above him. it just doesnt have that absolutely obnoxious range in front of it. I mean come on, u have to admit that was a little bit broken and kind of competitive overkill. its like metaknight with his transcendent priority on like every attack. sure its good, but its competitively bland, and doesnt add anything interesting to the game.
but as far as his recovery goes, snake is a very defensive character (as you mains should know). he isnt going to overwhelm anybody with crazy comboes and shield pressure, but instead hes going to pressure by manipulating space and keeping in a position where he can react to his opponent and use his big hitboxes and quick attacks to cover himself. a character of this playstyle is very good at keeping the opponent off of him and relieving existing pressure. Likewise, as a snake, if ur being put offstage a lot, ur doing it wrong. sure this applies to every character, but even more so for snake due to his tactics and attributes. in the hands of a good player, it is extremely hard to take positional advantage over snake, and therefore knock him off the stage. now this doesnt really help his recovery, but it cuts his losses by focusing his game away from safe recovery. He should be put into gimp position far less than most other characters, and that means that he is hurt less overall the few times he does get gimped. in other words, the keyword here is prevention, not redemption. he is going to prevent getting forced into positional disadvantage, instead of focusing on trying to recover that advantage when he does get forced.
I play with a proactive mindset of controlling the stage aggressively. You can't not approach and take advantage of all of snakes moves. You have to create the situation by forcing(or baiting) for it. Sure, snake controls his space. Good priority, insane grab range, good UpB, all the jazz. But if you stick to your little space, when someone gets in, your defensive options shrink and wam bam thank you ma'am, you're getting gimped, spiked, or shined.really. so u disgree with snakes use of space and stage control? what are u saying that you are going to combo and pressure people like u would if u were a space animal? tell me how you play snake then.