SirMouse
Smash Rookie
- Joined
- Dec 22, 2014
- Messages
- 14
- NNID
- SirMouse
Perhaps I was just too focused on her faults that I didn't try to find ways she's improved. I suppose I shouldn't just give up on her simply because she doesn't excel in the ways I'm used to in Vanilla.I agree I read his post but I didn't want to say anything since I don't main her/him but I wanted help out as best I could from what I noticed arc fire combos in itself easier than in vanilla and her speed as in getting attacks out in succession increase quite a bit. Honestly that there was the reason I didn't want to pick her up in the vanilla ver. she just felt too slow for me. But as you both stated it's mostly that recovery but everything else including offstage is fine. You have to save her second jump and be weary of the distance (like most of the cast) and manage when to go off stage for a spike since you'll probably have to up-b after that second jump.
as for ZSS
She is a little different then the vanilla version but most of her set ups still work, for recovery her up b is nerfed but she still has her other tools like down-b and side b/z-air to grab the ledge if need be. And her down throw to up-b set still works if you read their DI and adjust properly.
SirMouse I can relate with you because I felt the same when I started playing this, just give it time and adjust to it then you'll start to notice things like that the gravity isn't as heavy as it appeared at first glance.
Keep playing, keep learning because believe it our not everybody here is still finding new stuff in this mode so keep at it
As for ZSS, I suppose that's another case of simply having to adjust. I'm still not sure if she's at all better in this mode, but she's definitely better than I've been able to play her.
And yeah, Marth's recovery is a bit worse than slightly; I guess I was too enamored with his increased combo potential to think completely straight, haha.