got anchor jump equipments today in crazy orders now I can test true combos on training with sword fighting characters, also wohoo SLHG in online.
anyways
true combos in training mode
Marth
fair+jab
dair(spike)+uair
dair+fsmash (+45%)
uair+fair (+45%)
dair+jab true (+30%)
uair+nair (+25%)
bair+jab (+10%)
nair+ftilt
uthrow+upb
dthrow+upb
bait+ftilt(20%)
fast fall dair+nair (80%+)
bair+fair true combo can lead to ken combo
fastfall uair to ground+uair
uair+bair(+30%)
dair+utilt (at 37%)
uair+ntilt
uair+ftilt
fair+up dancing blade (at 25%)
ff fair+upb
last swing of uair+upb
fastfall dair+usmash
reverse uair+dsmash (free tipper) at 34%
forward uair +dsmash at 23%
reverse uair+dair
best combo IMO fastfall uair + nair + fair
most of these are using fastfall
uair+dancing blade combo (5 combo guaranteed at low %)
0% combos
fair+ftilt (free 26%) after this you can start chaining combos above
uair+jab (free 22%)
bair+jab (17%)
uair+grab+dthrow+uair(31%)
you can chain most of these depending on how they DI
also crescent slash can be a finishing move that is a true comboh after these chains
gonna analyze all sword characters
Metaknight
some of these only work at low % and others are global
dthrow+upb
fair+fitl
uair+usmash
uair+filt
uair+jab
dair+dtilt
fastfall fair + dsmash
dair+smash
bair+filt
dair+usmash
utilt+dtilt
dair+filt
utilt+nair
utilt+jab
utilt+uair
dash attack+nair
dash attack+usmash
dash attack+uair+upb
dash attack+fair
dash attack+custom neutral b
dash attack+utilt+utilt
bair (first hit only)+nair
bair+dash attack+nair
bair+dash attack+usmash
bair+dash attack+fair
bair+dash attack+uair+upb (45% damage true combo, extremely hard to pull off even more if they are DIng)
Ike
3 chains of these = dead, his recovery is really bad though.
nair+jab
uair+utilt
uair+jab+grab
dair (spike)+jab
dthrow+aether
dthrow+usmash
dthrow+utilt
uthrow+utilt
reverse nair+bair(how is this even allowed)
reverse nair (end of swing)+ ftilt
ff nair+utilt (30%+)
ff nair+fair (30%+)
ff nair+aether (30%+)
ff nair+bair
ff nair+dtilt
ff uair reverse(3rd hit) + ftilt
ff uair reverse(3rd hit) + quick draw
ff uair (1st hit) + bair
fair to jab (+10%)
fair to dtilt (+15%)
fair to ftilt angled down (+15%)
nair+grab+upthrow+aether (15%)
nair+uair
sh ff nair+nair
usmash+jab on fast fallers
nair+dsmash
dtilt+utilt
Shulk
shulk can fly through the stage throwing strings that are like 2 frames of being true combos
anyways, true combos
neutral mode
nair+jab
uair+utilt
nair+dtilt
nair+utilt
nair+ftilt
uair+jab
nair+fair
nair+nair is not a true combo but damn its like it was actually one
nair+tilt+airslash